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Thanks for telling me that you had a completely arbritrary lose condition. I won this map, but the game stopped me about a minute early as i was mopping up the last of the zombies and told me that a completely under control section of the line was "Breached" and that i "Lost."
Yeah nah thanks mate.
My rig is lagging on final wave but still able to play through. Anyone who have better specs comment on performance?
i5-6600K 3.2ghz
16GB RAM
1070 GTX
I would suggest making the waves repeat ad-infinitum. We've got a time limit to holdout for and it would be cool to be constantly losing and having several waves of defense go down (I built 4 waves of defense but my first one only got breached up the top left (limited space to build).
I ended up deleting all my walls/towers before the waves finished so I had some challenge... but it was still pretty easy.
The hardest thing in this map - get your fps higher than 0.5 :D
Plus I have to check what others are doing, I am amazed how big the community is for this little game and want to see what others have accomplished since the tool's release.
I guess the Harpy AI just glitched and leaped over the walls and defenses to go after easy prey. I wonder if that was because there was no imediate square to attack from it just moved on to the next available target, must like your troops will shot other zombies because a unit already claimed that kill.
If true, this is an interesting trait to exploit.
Btw, i've got a question, how did you script the sniper leader to make loose the game if he is killed ? It would help me a lot !
let me know.