Surviving Mars

Surviving Mars

Colonist Rebalance
52 件のコメント
Kazeck 8月21日 15時01分 
Thank you Skirich.
SkiRich  [作成者] 2023年2月20日 22時20分 
LOL
Autismus Maximus 2023年2月13日 5時31分 
THANK YOU so much, i really needed this. I Couldnt stand my japanese colonists with japanese names looking like they came out of a Netflix series
ajduncan42 2021年10月14日 10時42分 
Im new to steam, how do you download this?
SkiRich  [作成者] 2021年9月28日 14時14分 
Mod is back in business and working well.
Cuirassier 2021年9月8日 14時49分 
Thank you very much both for the assurance and the quick reply, all the best
SkiRich  [作成者] 2021年9月8日 14時31分 
I'm working through all the new source code changes required.
Subscribe to this for update and progress ...
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1418440299/3038229380337246070/
Cuirassier 2021年9月8日 14時29分 
Greetings! I assume the mod still works normally despite the update, but I don't think the game even lets me enable it (which is absolutely ridiculous). Is there any way I can manually fix this? If not, I must ask if it would be possible to update it, please? Thank you very much!
SkiRich  [作成者] 2021年8月14日 8時04分 
Please see the description above for all the information on how to manipulate the mod. Links above as well.
ukpython 2021年8月14日 5時27分 
What is the mod for the button then please that's shown in the screenshots
Mage Advocate 2021年8月13日 19時51分 
Should consider changing African to just Black, unless you meant that as a continental people rather than race.
SkiRich  [作成者] 2021年8月13日 16時32分 
Button? You mean the Mod Config options? Thats another mod you need to add if you want those options exposed. Or just Race Overview button in the info panel?
ukpython 2021年8月13日 7時51分 
So i have the mod enabled but the button doesn't seem to have appeared anywhere. i've looked through every option i can think of. enabled and new game
Cerberon 2021年6月16日 1時05分 
Still works with the latest version, This is the mod you are looking for.
Ghost Fox (ΘΔ) 2021年5月26日 3時32分 
...That... is a yikes comment.
Mr.Milchprodukt 2021年5月25日 12時02分 
By far the best mod there is for the game! Without this mod the game is unplayable!
SkiRich  [作成者] 2021年5月21日 0時43分 
It will even out when you get more colonists.
The ratios are a bit loopy when the colony is small.
Try again when you have 100 colonists. A nice round number. Either by that time things would look about right or after a forced rebalance you will get a sense of what 'more' looks like.
Napalm Axolotl 🏳‍🌈 2021年5月21日 0時32分 
This is a great mod. I think the "More" might be a little extreme though. I set Hispanic to More (since they're doubling for Indian and other races), clicked to rebalance, and got about 4 of each Balanced race and 15 Hispanics.
Sir Callahan 2020年11月8日 9時33分 
Excellent mod
Benjamite97 2020年3月23日 12時21分 
Mars ethnostate time
Hate Bear 2019年11月24日 22時09分 
This is a great idea and affords more functionality to the player--hats off on another great mod. :praisesun:
Lord Imperius 2019年5月29日 0時50分 
Okay I'm a complete dumb dumb. I had no idea that MCR had an options while in the map, I thought it was just available in the game loading screen. It's works just fine. Thank you SkiRich for your mods.
SkiRich  [作成者] 2019年5月28日 7時34分 
Still working. No issues. Make sure you have MCR enabled and you have the latest version.
If you have it loaded and still not coming up, you may want to reset MCR. Button on the top of the MCR screen.
Lord Imperius 2019年5月28日 0時04分 
Is this still working? I can't find anyway to change the rules via Mod Config Reborn, I tried both the MCR from steam and from the built in Mod Manager.
SkiRich  [作成者] 2019年5月17日 19時08分 
Armstrong/Green Planet Compatible
SDSkinner2011 2019年5月17日 13時00分 
Does anyone know what the ethnic make up of the various organizations included in the game is? The countries are rather obvious (and you can look up the respective space programs), but I don't know the composition of the Mormon Church's interstellar colonization wing or Space X.
SkiRich  [作成者] 2019年2月10日 10時54分 
@Richon. That shouldnt happen, It doesnt on my system and some test users that try this out for me. I'll open a Bug forum on this page. Post your log file from a save game you can confirm will not keep save data.
Richon 2019年2月9日 16時00分 
So, it works now. But there's one small bug. According to the description here, "Mod Config settings are saved with each game and restored on save game load." Yet every time I load the game, all settings are returned to "balanced" and I have to manually reset them to the levels I want for my particular play through. Am I maybe doing something wrong?
Richon 2019年2月4日 1時35分 
Thank you.
SkiRich  [作成者] 2019年2月3日 9時56分 
You would open up mod config and roll down to the section for this mod and setup the ratios.
Richon 2019年2月2日 13時03分 
I don't know how to use this mod. I have both it and "Mod Config Reborn" installed. How do I find the menu for setting what races my colonists should be for a given save file?
SkiRich  [作成者] 2018年12月28日 12時21分 
@Lia, I needed to call that entity class something and the filenames for the colonist entity gave me no clues. It seemed to fit a range of people from eastern europe, balkans, northern Mediterranean and parts of the middle east. That name was the toughest to choose so I settled for that. Its just a name. If you want to cycle through the entities for just one colonist you can, and if you think a better name is more appropriate I'm all ears.
Lia 2018年12月28日 11時40分 
Hi! Although I admire your work and contribution to the game, I have to say that 4 = Eastern European is NOT a race. I am curios why you did pick it up.
Happy Holidays and keep up the good work!
NATOguns 2018年12月2日 1時59分 
Hold up a minute. My colonist have different skin color? I thought they were all green from all the freaking food they are eating.
SkiRich  [作成者] 2018年12月1日 21時30分 
@satori. It wasn’t you. Someone else was attempting to hijack the comments for politics. Just nipping it in the bud. Discussions around the idea are ok. Just not here. I’m trying hard to offer some code and options for players. That prettty much it. Keeping the comments agnostic is the best way to offer that. That’s for the support.
AncientGatekeeper 2018年12月1日 20時10分 
Satori, there were other comments that started getting thrown around on this thread. Rather than give hate a podium, he decided to remove those comments. Your original comment (page 2) still exists.
Satori 2018年12月1日 19時56分 
@SkiRich Alright mate, alright. I'm way too grateful for the existence of this great mod than to object to the deletion of my critical comments. If you really think this approach is necessary to keep it available, then so be it. How could I even forget that we already live in a Brave New World!
SkiRich  [作成者] 2018年11月30日 18時46分 
Please read the last paragraph of the description of this mod. This is a mod to code already in the game nothing more. Not a sounding board for politics. I will delete comments that go down that road.
ganr1277 2018年11月30日 13時36分 
This is nice for roleplaying
SkiRich  [作成者] 2018年11月29日 14時00分 
@Satori, very perceptive.
Corporate Platypus 2018年11月29日 0時25分 
Hey SkiRich! o/

My name is Kristof and I'm a Community Ambassador for Surviving Mars, working with Paradox. I sent you a friend request, and would love to discuss something modding-related with you in PMs. :)
SkiRich  [作成者] 2018年11月28日 12時53分 
@Armilus, that is how this mod works now, if you change the default rules of the mod. Except I do not take into consideration the sponsor, since that would mean I would need to code for all possible choices plus custom sponsors. The five mod rules, one for each race, will do what you ask and are saved with the game, so if you have different games with different sponsors you can have custom rules for each game and get the effect you desire.
Armilus 2018年11月28日 12時10分 
I didn't suggest that two colonists would be picked as parents to a new colonist. Although I would like that even better.
What I suggested is something that the total percentage of each race in the colony is taken into account and, with small variables, affects how many children of each race are born in that colony. This way, a colony without whites cannot produce white babies, and still no heritage and such required.
Plus a different default for every sponsor.
SkiRich  [作成者] 2018年11月28日 11時57分 
Just putting this at the top again to make sure people see this.
Mod Updated to v1.2.1. I tracked down the filename issue to modeditor borking the items and meta, fixed now. I suggest everyone go over to ModConfig and click rebalance to make sure your colony is growing the way you had it set. Should be fine after that and follow the rules you have set.
SkiRich  [作成者] 2018年11月28日 11時36分 
@Armilus, there are no real mechanics in game that govern pairing up two colonists to make a child, (there is a little bit but not what you would think is needed as in the real world) therefore the idea of applying race based on current colony makeup is not something is coded at the moment. Sure someone can make that as a mod, but it would need to create and insert lineage and lineage tracking into the process. All possible, but seemingly not needed at the moment, since that kind of micro management is not something that will add to the value of gameplay. This mod is about all that is needed for most folks to tailor the makeups of the colony. Maybe in the future I will add onto the mod to do something that take lineage into account.
Armilus 2018年11月28日 11時15分 
I think that each sponsor should have its own deafult racial makeup. For Example Japan IRL has laws that protect it's demographics by not allowing more than 5% of its population to be foreigners. This would mean that 95% of all Japanese colonists should be east asian.
What race martianborn colonists should have should be determined by what races are already there. If there are twice as many colonists of one race than another, than this race should also roughly (note I said roughly) be twice as common in newborn colonists. Unless you apply birth ristrictions by race.
Colonists stolen/hired from other colonists should be generated according to the racial settings of the sponsor the colony is of.
Does that make sense?
Armilus 2018年11月28日 11時14分 
This is very confusing.
Either you mistake Homogenity with Heterogenity, or I just don't get how this Mod works.
If this mod somehow makes all the colonists about the same, then it makes the colony homogenous. If this mod makes the colony have all races represented in equal numbers, it makes it heterogenous, or in modern day terms "Diverse".
SkiRich  [作成者] 2018年11月28日 9時18分 
Mod Updated. I'm not sure why those filenames were affected like that. I suggest everyone go over to ModConfig and click rebalance to make sure your colony is growing the way you had it set. Should be fine after that and follow the rules you have set.
SkiRich  [作成者] 2018年11月28日 9時06分 
Strange Issue, that is not what I have. I'll re-upload just in case.
AncientGatekeeper 2018年11月28日 2時09分 
Thanks for that! I’m sure Ski will fix that soon!