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I was like OOOOHHH no xD ... Left a few men behind to fight off the undead (I was near the pylon looking things as the undead chased at me), only a soldier and maybe 1-2 archers survived. Heart pounding moment. When I saw the turrets and defenders I was well chuffed. Though a tad disappointed it ended there.
I was hoping that would be a temporary defend point, where they were there to distract the undead whilst I kept trying to run forward. Regardless, good map.
1) The first infected town has WAY too many zombies to easily cut through, and I just end up wasting time. Yeah I know I'm not supposed to kill all the buildings but you can't seem to make progress without blowing up 1-2. Maybe more.
2) At the second infected town(The one with the second market I think), I went right. It was an easier cut through the town rather than fighting past most of it. But eventually I hit a problem. Yeah what's up with the WALL of Harpies on that path? There's just no hope on that path.
Interesting ideas, but the cheapness of some of the encounters prevents me from higher rating.
1. If you receive mayor to enchance energy transfer radius to CC you can build soldier center near your CC.
2. map is really ez while your second mayor gives you free lucifer.
3. dont use way on rigth side of the map, there is past the way with 2 snipers.
4. i didnt found a titan and im curious where is he.
i definetly think they ahve to make that at least 2x2,just my opinion
I think the right path you are talking about has to be the correct one and you're just mistaking it for a dead end. It does get very narrow and cluttered in places so it's a bit deceptive. Hitting your middle mouse button to turn on flat view might help you pick out the pathways. You could also probably just move command your units to the other side of the downed bridge and they might find the way on their own. But, just to be clear, it's the very first right turn as you come back down from the broken bridge; right at the northern-most of those electrical towers.
Or you could wait and watch the YouTube vid I'll be uploading of it but I won't have time to do so until this weekend.
I went past the gigant exacly to the north of him and you see two paths one to the left which is the one with thr fallen bridge and the right one which was a dead end (i was checking for about a minute) for me so i thought I had to go save thee soldiers but i failed that soo idk how am i supposted to win, idk let me know if that right path si supposted to be open
You have to go past the giant; the other path is an endless horde. Getting past the giant is very easy if you just distract him ;)
@D-Class
The borken bridge after the giant? You have to backtrack to the giant's area and skirt just north of him to the east. If you just keep to the east as you are returning south from the bridge you will find it.
idk if this issue was fixed but if it was please let me know
Also, it would make a lot more sense if the approaching horde came after your hero, instead of the command center. But maybe the editor doesn't allow them to target a unit? It would also be awesome if you could build! It would make the map far more dynamic if you could build defenses to slow the horde while your troops try to complete their journey!
Anyway, thanks for making this. I'm looking forward to the rest of the series =)
and i try to modify the game rule , i find some place it can't , the road is impassable.
however it's very interesting
You have my respect, and attention. Keep up the good work. : )
#Hank
is it possible that when loading a savegame, something gets messed up with the script? i noticed when doing save&exit, then loading the savegame, i get no more message popups. the encounter in the bottom right area for example, doesn't happen anymore.
For area clearing notification, there's two ways to do that, either give all zombies a custome ID and checking to see if its dead, or spawning a specific type of zombie and checkign if there ar none of that type on the map. I'm not sure if the former works, but there's a way the developers have set up with variables and flags.
A lot of potential for depth for somethign as simple as a zombie kill'em all. pretty impressive.