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I already set up some additional buildings ("Taylor's Chest" and "Armstrader Safe" I called them) that have the shop counter functionality and restricted inventories that will only accept weapons/armor. But as they are not resource storage, I can't just set a job to haul stuff there.
Plus, the whole AI shebang is waaay beyond me. So I came here looking for advice, as the title of the mod suggests you know how this works^^.
I'm having loads of bandits, united cities patrols and tons of beakthings.. Obviously all sides take casulties, wouldn't want to pick up some united cities guys by mistake and be punished for that xD
If you simply want your characters to be able to enslave people, I suggest loading Players AI and Players AI Capture Slaves (Add AI to Default Squad) or Capture Slaves2 if you dont need extra members of the squad auto caging slaves.
Once ingame, you can rename your default squad (Nameless_0) to Slaver or anything. Create a new squad and move you characters to the new squad. Then whenever you want to enslave people just move a character to the Slaver squad. Make sure you never delete that initial squad. It does not require people in it, as long as it exists.
I don't understand what you mean by "slaves are single minded".
I used "Capture Slaves2" alongside Player Slavery mod and I get the Player Slavery dialogue for my slaves so it works quite nicely with it (Load Player Slavery after all the Player AI mods). The only downside to this AI behaviour is the character will try to enslave anyone who is unconscious and not a slave. This will lead to factions who sees you enslaving their own becoming hostile as enslaving is a crime (so make sure the target does not belong to your local town, or do it in a dark corner).
If there is recently a battle in a town make sure your characters does not try to enslave your allies in front of your allies or the town may become hostile.
その他にも色々と追加要素があります、詳しくは変更履歴をご覧下さい。
コメントありがとうございます。
セーブデータに適用するためのパッチMODを用意してあります。
上の説明文にあるPlayers AI 〇〇〇(Add AI to Default Squad)というMODです。
これはニューゲーム作成時にデフォルトで用意してある分隊にのみAIを追加するものです。
MODを導入するとセーブデータをロードした直後からAIが動作します。
リンクからMODページに移動できます。そのページのスクリーンショットに簡単ですが
説明文が載っています。前半が英語で後半が日本語になっています。
また、インポートでAI分隊を追加できるMODもありますが手順が複雑になっています。
こちらの導入方法は解説動画をアップロードしています。
ニコニコ動画で、【Kenshi】ゆっくり自作MOD紹介 Part2 Players AI でヒットします。
よろしければご覧下さい。
players aiについて質問したいです。
ニューゲーム作成時点で導入していないとaiキャラは追加されないのでしょうか?
既存のセーブデータでロードしてみたのですが反映されませんでした
本来であれば自分で捕獲した奴隷だけを管理したかったのですが
設定できない部分だったので仕方なくこの様な仕様になっています。
(設定項目はあるのですが、NPCにのみ機能して
プレイヤーキャラクターには機能しないみたいです)
また、このMODから奴隷制の機能を削除するMODを作成しました。
よかったら使用してみてください。
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1895190088
もし何かあればお知らせ下さい。
コメントありがとうございます。
Players AIについて質問なんですが、他勢力の奴隷や囚人を開放した時に自分の奴隷として管理できてしまうのは仕様でしょうか?
また部隊AIのみ追加で奴隷関連の要素を除外することはできないのでしょうか?
Find and knock out non-friendly NPCs in your faction.
If there is no character knocked out near "slave capture", slaves will not be captured.
The leftmost character in the "slave capture" squad will capture the slave.
A single character will be added to the squad added by import.
What is the name of the character?
I might be able to find the cause if I know the name of the character.
but without ai
"MOD Add AI to Default Squad" adds an AI to an existing squad.
"MOD import" will automatically add "squad with AI" when you arrive at a specific town.
It is not a squad created by the player, but an automatically generated squad.
Do you have any saved data "staying near The Hub" in your saved data?
If you own it, try importing using this MOD.
Players AI Wanderer (import)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1576941639
It will add one squad you don't know when you import and go to The Hub.
The characters belonging to that squad will wander.
Admag
Black desert city
Blister hill
Clownsteady
Crab Town
Drin
Eyesocket
Fishing village
Flats lagoon
Heft
Mongrel
Shark
Spring
The hub
2. When you arrive in town, a squad will be added automatically.
AI is given to it.
3. Save the game and restart Kenshi.
4. Turn off only "Players AI Capture Slaves (import)" and import saved data.
(Data is imported instead of loaded)
5. Save the game and complete.
The explanation for making AI squad appear on import is difficult even if I can explain in native language.
There is a screenshot on the MOD (import) link that describes the procedure.
It requires 12 steps.
I will explain
This time, assume that you have used "Players AI Capture Slaves (import)".
Or another MOD?
Players AI Capture Slaves (import)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1576927021
Players AI Slaver Caravan (import)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1582247605
Players AI Capture Slaves (Add AI to Default Squad)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1602859950
Players AI Slaver Caravan (Add AI to Default Squad)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1602890150
Import MOD requires complex procedures.
NPCs who are friendly with the player faction cannot be slaves.
And my MOD AI has lower priority than the movement commands and tasks that the player has ordered.
If the player is instructing "follow character" or "labor task", it will take precedence and the MOD AI will not function.
thank you for your comment.
I ask a question
Is that squad a new squad you added in the game?
If so, it will not add AI.
Players AI Wanderer (Add AI to Default Squad)
This grants AI only to squads that already exist in the game that you did not create.
I ask you.
I want you to try it.
In this MOD, “Wanderer + Player AI” is added in “New Game”.
Start with that.
This can test if there is a problem with MOD.
I use translation.
This mod grants AI to a squad unit, but this mod alone will not work.
However, AI is added to New Games added in this MOD.
If you created save data before adding this MOD, you need to add and use the add-on MOD from the link above.
Players AI Wanderer (Add AI to Default Squad)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1602892333
For example, if you use this MOD, AI will be added to the “Squad that exists from the start of the game” in your saved data.
If Players AI Wanderer (Add AI to Default Squad) works well, your squad will wander automatically.
I returned to Steam for the first time in 4 months.
I thank you for your comments.
Also, I could not reply.
I'm sorry.