Kenshi
Players AI
121 Comments
tebow baggins 23 Aug @ 11:08pm 
most commonly the default squad you start out with triggers player AI.. if u move players into a new sqd it toggles off AI.. if you delete the sqd you start out with, you lose all AI, at least this has been my xp making player AI mods. moving the chars in and out of default starting squad is basically an on/off switch
ֆֆ Frog 22 May @ 12:37am 
So after you import, what squad has the ai? All or just the first squad?
Inquisition Time! 30 Jan, 2024 @ 11:37am 
Silly question, but does this mod modify the wanderer squad or just add another squad? Asking for personal modding purposes.
ExoCryptic 22 Jan, 2024 @ 7:38pm 
But wait thats where the import submods are cool. Once you add a squad with the import submod, their actions and commands will stay after you remove the mod. you have to go to one of the towns listed, save your game right there. Go back to the workshop and select the import submod you want. restart kenshi and import your game, you get the new squad somewhere in the town but you dont get to customize the character. Who cares about that, im sure the plastic surgeon doesn't mind the business. Do it over again to get all the squads you want. Also your Slaver squads dont need to carry shackles to enslave people. Get player slavery with this mod as well. Enjoy.
ExoCryptic 22 Jan, 2024 @ 7:38pm 
This mod still works and it is quite fun once you understand how it works. It took me an entire day after work to figure out how it works. The squads each have their own AI commands that they will automatically do. You will have to read each one to get an understanding of what they do. One this though is the first character in your squad, or the furthest one to the left, will always be the squad leader of whatever type of squad you add or start the game with. From my understanding the submods that add AI commands to the default squad (nameless_0) will only work if you have one selected at a time. You can switch between which submod you want to use for that default squad at any time but unloading and reloading the mods. So you can only use one squad type out of the 9? That sucks.
Melody 30 Dec, 2023 @ 5:31pm 
Para los que hablen español los personajes que tienen la IA se encuentran en cuidades si pasan cerca se les desbloquean automáticamente
iriemk 21 Dec, 2023 @ 1:49am 
I'd love to automate my forge and weapon/armor shop, where I sell my player-crafted stuff to the townies; how would I go about creating an AI task to collect all armor below Specialist quality and all weapons below Edge 1 quality, then haul them to the shop counter and dump them in there?

I already set up some additional buildings ("Taylor's Chest" and "Armstrader Safe" I called them) that have the shop counter functionality and restricted inventories that will only accept weapons/armor. But as they are not resource storage, I can't just set a job to haul stuff there.

Plus, the whole AI shebang is waaay beyond me. So I came here looking for advice, as the title of the mod suggests you know how this works^^.
aaa 10 Jan, 2022 @ 4:47pm 
ゲームスタートでaiを追加することが出来ません。何が原因ですか?
Maki 27 May, 2020 @ 1:16pm 
@CptVodka From what I observed slaver AI will try to shackle any unconscious people regardless of faction. If you are enslaving after a multi sided battle you could manually walk your slaver near the target you want to enslave and override their action if they start walking towards neutral/allied.
CptVodka 26 May, 2020 @ 1:10pm 
About the slavery; If my guys are on slaver AI, will they pick up from neutral/allied factions as well, or just hostiles?
I'm having loads of bandits, united cities patrols and tons of beakthings.. Obviously all sides take casulties, wouldn't want to pick up some united cities guys by mistake and be punished for that xD
Maki 2 May, 2020 @ 7:33pm 
Added a discussion page about my findings about this mod in English. Hope that clears things up.
Maki 2 May, 2020 @ 7:00pm 
@ShiftZ
If you simply want your characters to be able to enslave people, I suggest loading Players AI and Players AI Capture Slaves (Add AI to Default Squad) or Capture Slaves2 if you dont need extra members of the squad auto caging slaves.
Once ingame, you can rename your default squad (Nameless_0) to Slaver or anything. Create a new squad and move you characters to the new squad. Then whenever you want to enslave people just move a character to the Slaver squad. Make sure you never delete that initial squad. It does not require people in it, as long as it exists.
Maki 2 May, 2020 @ 7:00pm 
@ShiftZ This mod adds existing AI Packages to your squads which makes idle characters perform the related AI tasks.

I don't understand what you mean by "slaves are single minded".

I used "Capture Slaves2" alongside Player Slavery mod and I get the Player Slavery dialogue for my slaves so it works quite nicely with it (Load Player Slavery after all the Player AI mods). The only downside to this AI behaviour is the character will try to enslave anyone who is unconscious and not a slave. This will lead to factions who sees you enslaving their own becoming hostile as enslaving is a crime (so make sure the target does not belong to your local town, or do it in a dark corner).
If there is recently a battle in a town make sure your characters does not try to enslave your allies in front of your allies or the town may become hostile.
ShiftZ 24 Apr, 2020 @ 10:31pm 
Make Explain More Verbose. I really don't know or Grok what this mod actually does. It added more starts and these start are vague, but if you select a start the slaves are single minded? I dunno. I'm gonna stick with player slavery and watch the video that makes little sense.
Kosmo 5 Apr, 2020 @ 11:17pm 
All of your mods are very excellent, but the descriptions are vague at best.
Devyndreap 14 Feb, 2020 @ 11:32am 
this broke my kenshi after I uninstalled it I always auto captue anything that dies or goes down
Kii_tya 9 Jan, 2020 @ 5:04am 
神MODありがとうございます。
Stilldoll  [author] 22 Nov, 2019 @ 7:39pm 
現在のバージョンでは奴隷の命令にお金は使用しないようになっています。
その他にも色々と追加要素があります、詳しくは変更履歴をご覧下さい。
コメントありがとうございます。
Arisa 22 Nov, 2019 @ 12:38am 
今のバージョンですと奴隷に命令するのに毎回お金を取られる仕様のようですけど、それを取られないバージョンはアップできないでしょうか?(;´o`)ノ
Stilldoll  [author] 3 Nov, 2019 @ 7:30pm 
初めましてこんにちは。
セーブデータに適用するためのパッチMODを用意してあります。
上の説明文にあるPlayers AI 〇〇〇(Add AI to Default Squad)というMODです。
これはニューゲーム作成時にデフォルトで用意してある分隊にのみAIを追加するものです。
MODを導入するとセーブデータをロードした直後からAIが動作します。
リンクからMODページに移動できます。そのページのスクリーンショットに簡単ですが
説明文が載っています。前半が英語で後半が日本語になっています。

また、インポートでAI分隊を追加できるMODもありますが手順が複雑になっています。
こちらの導入方法は解説動画をアップロードしています。
ニコニコ動画で、【Kenshi】ゆっくり自作MOD紹介 Part2 Players AI でヒットします。
よろしければご覧下さい。
ruchie 3 Nov, 2019 @ 5:56pm 
初めましてこんにちは。
players aiについて質問したいです。
ニューゲーム作成時点で導入していないとaiキャラは追加されないのでしょうか?
既存のセーブデータでロードしてみたのですが反映されませんでした
あの世のどこかで 21 Oct, 2019 @ 12:35pm 
迅速な対応ありがとうございました。
Stilldoll  [author] 21 Oct, 2019 @ 4:56am 
残念ながら仕様です。
本来であれば自分で捕獲した奴隷だけを管理したかったのですが
設定できない部分だったので仕方なくこの様な仕様になっています。
(設定項目はあるのですが、NPCにのみ機能して
 プレイヤーキャラクターには機能しないみたいです)

また、このMODから奴隷制の機能を削除するMODを作成しました。
よかったら使用してみてください。
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1895190088
もし何かあればお知らせ下さい。
コメントありがとうございます。
あの世のどこかで 20 Oct, 2019 @ 7:55am 
いつも素敵なMODありがとうございます。
Players AIについて質問なんですが、他勢力の奴隷や囚人を開放した時に自分の奴隷として管理できてしまうのは仕様でしょうか?
また部隊AIのみ追加で奴隷関連の要素を除外することはできないのでしょうか?
Stilldoll  [author] 18 Aug, 2019 @ 9:16am 
OK, only the character on the left side of the squad list of "slave capture" will capture slaves.

Find and knock out non-friendly NPCs in your faction.
If there is no character knocked out near "slave capture", slaves will not be captured.
The leftmost character in the "slave capture" squad will capture the slave.
𝕊𝖎𝓵𝓋𝖆 18 Aug, 2019 @ 8:56am 
slave capture
Stilldoll  [author] 18 Aug, 2019 @ 7:41am 
I ask you.
A single character will be added to the squad added by import.
What is the name of the character?
I might be able to find the cause if I know the name of the character.
𝕊𝖎𝓵𝓋𝖆 18 Aug, 2019 @ 7:36am 
Squads are added by import
but without ai
Stilldoll  [author] 18 Aug, 2019 @ 7:14am 
AI is not added to squads created by players.
"MOD Add AI to Default Squad" adds an AI to an existing squad.
"MOD import" will automatically add "squad with AI" when you arrive at a specific town.
It is not a squad created by the player, but an automatically generated squad.


Do you have any saved data "staying near The Hub" in your saved data?
If you own it, try importing using this MOD.
Players AI Wanderer (import)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1576941639

It will add one squad you don't know when you import and go to The Hub.
The characters belonging to that squad will wander.
𝕊𝖎𝓵𝓋𝖆 18 Aug, 2019 @ 1:26am 
okay, I made all what you say and squads was added, but they dont move...
𝕊𝖎𝓵𝓋𝖆 18 Aug, 2019 @ 12:37am 
Main thing is that, MODs(ADD AI to Default squad) dont working, work only Slaver Caravan,other squads were added, but they dont working
Stilldoll  [author] 17 Aug, 2019 @ 4:09pm 
1. Go to one of the specific towns using MOD.
Admag
Black desert city
Blister hill
Clownsteady
Crab Town
Drin
Eyesocket
Fishing village
Flats lagoon
Heft
Mongrel
Shark
Spring
The hub

2. When you arrive in town, a squad will be added automatically.
AI is given to it.

3. Save the game and restart Kenshi.

4. Turn off only "Players AI Capture Slaves (import)" and import saved data.
(Data is imported instead of loaded)

5. Save the game and complete.
Stilldoll  [author] 17 Aug, 2019 @ 4:07pm 
MOD (Add AI to Default Squad) is simple, but MOD (import) requires complicated procedures.
The explanation for making AI squad appear on import is difficult even if I can explain in native language.

  There is a screenshot on the MOD (import) link that describes the procedure.
It requires 12 steps.

I will explain
This time, assume that you have used "Players AI Capture Slaves (import)".
𝕊𝖎𝓵𝓋𝖆 17 Aug, 2019 @ 3:24pm 
Yes, I have problem with this four mods
Stilldoll  [author] 17 Aug, 2019 @ 3:05pm 
Are your problem MODs among these four?
Or another MOD?

Players AI Capture Slaves (import)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1576927021

Players AI Slaver Caravan (import)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1582247605

Players AI Capture Slaves (Add AI to Default Squad)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1602859950

Players AI Slaver Caravan (Add AI to Default Squad)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1602890150

Import MOD requires complex procedures.
𝕊𝖎𝓵𝓋𝖆 17 Aug, 2019 @ 2:46pm 
from all mods working only slave caravan(add into save)
𝕊𝖎𝓵𝓋𝖆 17 Aug, 2019 @ 2:45pm 
mod doesnt launching, AI squad not appear or dont moving
Stilldoll  [author] 17 Aug, 2019 @ 2:03pm 
"Capture Slaves" makes knockout NPCs slaves.
NPCs who are friendly with the player faction cannot be slaves.
And my MOD AI has lower priority than the movement commands and tasks that the player has ordered.
If the player is instructing "follow character" or "labor task", it will take precedence and the MOD AI will not function.
𝕊𝖎𝓵𝓋𝖆 17 Aug, 2019 @ 10:22am 
okey, I have one more problem, "Capture Slaves" is not working
Stilldoll  [author] 15 Aug, 2019 @ 5:08pm 
I'm glad to hear that!
thank you for your comment.
𝕊𝖎𝓵𝓋𝖆 15 Aug, 2019 @ 1:31pm 
Thanks
𝕊𝖎𝓵𝓋𝖆 15 Aug, 2019 @ 1:31pm 
ok, I activated 3 AI`s and All is good
𝕊𝖎𝓵𝓋𝖆 15 Aug, 2019 @ 5:30am 
ok,I will try it
Stilldoll  [author] 15 Aug, 2019 @ 5:23am 
If you are idle, you have no AI.
I ask a question
Is that squad a new squad you added in the game?
If so, it will not add AI.

Players AI Wanderer (Add AI to Default Squad)
This grants AI only to squads that already exist in the game that you did not create.

I ask you.
I want you to try it.
In this MOD, “Wanderer + Player AI” is added in “New Game”.
Start with that.
This can test if there is a problem with MOD.
𝕊𝖎𝓵𝓋𝖆 15 Aug, 2019 @ 5:11am 
I tried, in left was ^Wanderer^ and other Squadmates were rightly,but my squad not moving
𝕊𝖎𝓵𝓋𝖆 15 Aug, 2019 @ 5:06am 
@stilldoll, If they are idle?
Stilldoll  [author] 15 Aug, 2019 @ 4:35am 
@Camal Jan
I use translation.
This mod grants AI to a squad unit, but this mod alone will not work.
However, AI is added to New Games added in this MOD.
If you created save data before adding this MOD, you need to add and use the add-on MOD from the link above.

Players AI Wanderer (Add AI to Default Squad)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1602892333
For example, if you use this MOD, AI will be added to the “Squad that exists from the start of the game” in your saved data.
If Players AI Wanderer (Add AI to Default Squad) works well, your squad will wander automatically.
𝕊𝖎𝓵𝓋𝖆 15 Aug, 2019 @ 2:38am 
Because my units doesnt moving
𝕊𝖎𝓵𝓋𝖆 15 Aug, 2019 @ 2:36am 
I cant understand how I can activate AI...
Stilldoll  [author] 6 Aug, 2019 @ 11:00am 
I use translation.
I returned to Steam for the first time in 4 months.
I thank you for your comments.
Also, I could not reply.
I'm sorry.