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(besides, it's balanced because the AI if it gets goldie boiz will REK you!)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2795591726
Just a quick question/suggestion.
I am playing this alongside Radious and it works as intended but it seems to nerf the ranged units.
For example the Lorthern Sea Guards get +5 Missile Damage at Rank 9 in Radious
Also +17 Leadership +9 Melee Attack and +17 Melee Defense
Your Mod makes them +53 Leadership +59 Melee Attack and +79 Melee Defense but only +5 Missile Damage and in your half and quarter version (the quater one is the one I use) its only +4.
I believe with higher experience and level their accuracy and reload speed should rise, buffing their missile damage to make them "valuable (ranged unit) veterans"
Could you make a version which effects the missile damage as well or implement it in this version as well as the half and quarter ones.
Is it possible to update it due to the new launcher and its issues?
Thanks in advance and sorry for the big post.
Dread Knight RoR, Dragon Princes, Swords of Chaos all crash on battle.
/gulp
Basically there is not any one effect for different units, or any units for a single level
Is it a flat 10+ to melee attack/defence per level up?
Thanks
@Tardigrate Hour, I don't test with overhaul mods, it only won't work if they edit the same values, but it's trial and error really
works with all major mods: Radious, SFO, etc
It appears to be up to date in Launching (mods) window
BUT : imho it is a pain in the a$$
No offence Bladeuk , you did a wonderful job !
- The AI has the same boosts, meaning ...
we will have a freaking time to beat an AI silver rank veteran army with 3 bronze player army;
once the difference is greater than 2 , the player is screwed ( in my play-game anyway)
A great mod nonetheless !