Europa Universalis IV

Europa Universalis IV

More Historical Religious Conversions (1.6 Beta)
47 Comments
Irrelevant_Coin 9 Oct, 2024 @ 9:00am 
Does this still work?
KurdishTigers:The Big 🧠 Gamer 25 Oct, 2021 @ 1:46am 
Does this still work?
DarkLegion 29 Apr, 2021 @ 7:03am 
update
Jonas 15 Apr, 2021 @ 1:06pm 
Any chance for an update?
PrincAss 5 Feb, 2021 @ 6:30pm 
An update would be amazing, dude :)
⁜ Santiago ⁜ 6 Jan, 2021 @ 9:57am 
An update would be great. At it's current state the reformation is still very much broken, and considering where paradox is taking their focus I'm not very optimistic that it will ever be fixed. Then again some people might like it the way it is, for me personally I like some historic sense in my games.
SgtNase 8 Oct, 2020 @ 8:24am 
This mod used to be essential for me :(
Arthos777 4 Jul, 2020 @ 8:18am 
Update pls
Nola 23 Jun, 2020 @ 11:48pm 
Are you going to update? Because it's a great mod!
DickGamesh 27 Mar, 2020 @ 7:10am 
The Irish not converting to any religion as long as the big daddy in the Vatican still exist. Should be in the base game to be honest.
Jeron 20 Feb, 2020 @ 7:37am 
I've tried this with the extended timeline mod and the road to revived history mod, but because of this mod I can't colonize because I have to wait untill the next age (age of discovery for example). But when the next age is kicked off, it says I have to wait for the next age again. Could you fix this? I would love to play my game as historical as possible.
Wolves in the Throne Room 16 Jan, 2020 @ 1:47pm 
Awesome mod man! Protestant Reformation now is much more correct, going to try this with BT and/or ET, will share the results unless anyone knows how it does?
goldenfiberwheat238 18 Oct, 2019 @ 8:11pm 
The sikh mechanics really are lacking. I've seen games where only one province converts to it the whole game. Also, what about the islamization of bosnia?
reddbane  [author] 9 Sep, 2019 @ 3:21pm 
Updated to mod.
Made some general bug-fixes, re-balanced some of the penalties, and added a new feature the "Declare Religious Ban" decision that let's you significantly increase religious unity at the cost of reducing productivity and increasing discontent in Heretic/Heathen provinces.
reddbane  [author] 9 Sep, 2019 @ 3:14pm 
@Nathan Garrison Evan Garrickson
Thank you for telling me. Sorry it took so long to look at it but I've been busy. I got to it a recent general bugfix, it had to do with the Age mechanics.
Edjentheous Ovedheadrascal 18 May, 2019 @ 10:17am 
"Herald from
<country name here>
They tell us of
A Center of Reformation has been Established
A major Christian Reformer has begun working in <province name here>"

The year is 1620 and all the centers of reformation have disappeared from the map. It's been saying this for every singe protestant and reformed province for about half a year now.
Argakyan 19 Apr, 2019 @ 3:40pm 
@Edjentheous Ovedheadrascal
Go to the list of content and changes thread and under point 3 all of what you saw is explained in detail.
Edjentheous Ovedheadrascal 19 Apr, 2019 @ 2:24pm 
There seems to be an issue with the mod where every nation to convert to Protestantism gains it's own fully-functioning CoR. I ended up having 7 CoR in the same region before I had to uninstall the mod and edit my save file to remove them. Is this intentional? What's the intention? Give me the details.
reddbane  [author] 9 Mar, 2019 @ 5:45pm 
@Giro Tortellini
I don't know since I know nothing about the coding of your personal mod. If you know anything about the EU4 mod coding, then you should probably start by examining the code within the "ReformedEnsureCenter" event file (from my mod), specifically looking at the trigger specifications for all the events within the file. Moreover, make sure that, in making your personal mod you did not overwrite any of the files within my mod, as this can cause any mod to malfunction.
lustigersamurai 8 Mar, 2019 @ 11:45pm 
So I integrated this into my personal mod I use for personal use and when the Age of Absolutism spawned I constantly got notifications saying that new centers of reformation appeared for the Anglicism and Reformed faiths because they immediately disappear (don't even really appear just the notification). Could you by any chance now where the problem could be so I can fix it. I didn't mess with religious stuff in my mod. Btw great work with all of your mods!
reddbane  [author] 17 Feb, 2019 @ 11:59am 
@Angelic Burrito
A bug. Thank you for calling to my attention. Fixed in last update.
Angelic Burrito 16 Feb, 2019 @ 11:43pm 
First off, nice work. I do wonder though why you removed the "same_govt_as_root_trigger" in "00_scripted_triggers", though. Care to give a brief reason?
KillWonder 29 Jan, 2019 @ 10:58am 
Thanks alot for this mod, finally no more Protestant Knights or Venice!
reddbane  [author] 14 Jan, 2019 @ 2:31pm 
Updated. Still in Beta though.
reddbane  [author] 10 Jan, 2019 @ 3:37pm 
@Argacyan
That would require hours and hours of localization changes, given that Religious names are not merely used in the individual religious localization, but also countless events, decisions, and descriptions etc. Also some of the areas noted as Protestant or Reformed also fall outside of the strict qualifiers of Calvinist or Lutheran, such as Unitarians, Baptists, Hussites, Moravians, Zwinglists. It does not seem worth the massive effort given the slight inaccuracies it would introduce.
Argakyan 10 Jan, 2019 @ 11:13am 
Considering the images embedded on the steam page, will "protestant" and "reformed" be renamed into "Lutheran" and "Calvinist"?
lustigersamurai 10 Jan, 2019 @ 9:49am 
Just chilling and waiting for the BT version tbh.
reddbane  [author] 4 Jan, 2019 @ 8:39am 
After my Christmas Vacation.
Hegan Tank 4 Jan, 2019 @ 7:41am 
every day i check this page waiting for update plz
jamfar 20 Dec, 2018 @ 9:24am 
Also, is there a way to implement hussites. They are there at game start in 1444.
https://en.wikipedia.org/wiki/File:Hussites.gif
jamfar 20 Dec, 2018 @ 8:48am 
For Northern Ireland, maybe have an event that converts culture to Scot.
https://en.wikipedia.org/wiki/Ulster_Scots_dialects
reddbane  [author] 18 Dec, 2018 @ 1:35pm 
Soon.
Hegan Tank 18 Dec, 2018 @ 8:19am 
and update
Basileus 16 Dec, 2018 @ 9:43am 
You should make a BT compatible version if possible
reddbane  [author] 1 Dec, 2018 @ 7:26pm 
Minor Update:
Full list of Changes can now be viewed in the discussion thread.
reddbane  [author] 29 Nov, 2018 @ 10:50pm 
@Firelizardss
This mod does not in any way alter unit graphics, nor include any files related to them. I suspect there may be another mod conflict going in your selected mods. (Are you using any Graphics pack mods? Sometimes they conflict with eachother or require the additional dlc content packs.)
Firelizardss 29 Nov, 2018 @ 5:49pm 
This messes up a bunch of unit and grapchis when the old one did not but I think it is worth it
reddbane  [author] 27 Nov, 2018 @ 6:46pm 
@Machista9579
Not quite. Different cultures and map cause some problems.
Gabingston 27 Nov, 2018 @ 6:35pm 
Is this compatible with Beyond Typus?
reddbane  [author] 27 Nov, 2018 @ 12:47pm 
Chairman Meow (JP)@
Der Schwarze Herzog@
The aim of this mod is very much to make it so the player will have a harder time straying from historical accuracy, at least in terms of faith; though it's not impossible, but takes greater effort and forethought, and as an older player I prefer a challenge when aiming to "change the winds of history". However, the strictest boundaries are placed on the AI, moreso than the player, so that areas the player does not interfere in remain closer to history. I find the original game satisfactorily provides the anything can happen experience, thus many of my modes are aimed at filling a different niche--those who wish for a more historically bent Eu4 campaign.
Chairman Meow (JP) 27 Nov, 2018 @ 12:02pm 
Yeah, looks good for historical accuracy, though I’d prefer maybe more subtle forces. What if England settled Southern Ireland instead? Maybe have it so that there is a -3% to converting Ireland but only -2% to convert to Anglican etc. I like the idea of CoR focusing but maybe they should prioritise rather than not touch northern France/Iberia etc
Der Schwarze Herzog 27 Nov, 2018 @ 10:06am 
Hm.
I do think that vanilla Reformation often is much too weak. I've rarely seen it sucessfuly spreading without my interferences and in pretty much all my games, England remained Catholic, and pretty much only half the HRE turn blue.

But to me EU4's charm is very much in the historical inaccuracies. So I think this mod's approach is a bit too strict, and I'd suggest to soften the restrictions applied to Protestant and Reformed. I mean, who know the differences anyway. Main goal is, to show the finger to the Pope (and the French!).
reddbane  [author] 25 Nov, 2018 @ 5:18pm 
@xXx_110KG_of_Depression_xXx
That is theoretically possible with this mod, though It takes a lot more hard work. Specifically, if you can destroy the Papal States, and get the HRE to become officially Protestant, and then force convert and/or conquer most of the historical catholic nations. If you can pass most of the HRE reforms as well and become Emperor it becomes a lot easier.
Argakyan 25 Nov, 2018 @ 11:22am 
Dope
reddbane  [author] 25 Nov, 2018 @ 11:10am 
@Argacyan
Yes. Better reformation is now officially obsolete.
Argakyan 25 Nov, 2018 @ 9:48am 
Is this to be used instead of "Better Reformation"?
Managott 25 Nov, 2018 @ 4:40am 
Holy Fuck, this actually looks like an interesting Mod that could definitly spice up the reformation Period(If you´re into historical correct gameplay).
Sadly i will not Play this Mod as i want all them fuckers to convert to Protestanism by 1600.