Sid Meier's Civilization V

Sid Meier's Civilization V

Armenian Empire (G-K)
48 Comments
R10Messi 11 Aug, 2018 @ 3:12pm 
Great mod, thank you!
Sosa 4 Aug, 2018 @ 8:48pm 
Khachkar should give faith not culture as it literally is a cross
Straight White Male 3 Aug, 2017 @ 4:37pm 
@KeiN
Wow..... your a fucking ignorent moron.....
あなたの 2 Aug, 2017 @ 4:58am 
@KeiN open history books pls. Great Armenia was a formal Empire.
DΛVӨ 19 May, 2016 @ 9:35pm 
yes es mod stexcoxi kyanqin mernem!!:steamhappy:
yoann.a.attal 24 May, 2014 @ 9:39am 
Can you make +1 citizen in all cities only when a new city is founded on a hill, not when a city is captured? 'cause before I capture a city, I have to see whether it's on a hill or not. If it is, then I will get much unhappiness because of the increase of population. So it's almost impossible to kill everyone on the map (except if the map is really tiny).
DJSHenninger  [author] 1 Mar, 2014 @ 11:51pm 
@soad.core But what would I call it? Cataphract? Probably not. And I need some kind of visual representation of them.
DannyBoy 1 Mar, 2014 @ 3:14am 
Also, you added foot soldier as a special unit. But Armenia had one of the best cataphracts.
Random Guy 27 Feb, 2014 @ 11:04am 
I thought one would be good
DJSHenninger  [author] 27 Feb, 2014 @ 11:01am 
@Michael This mod still requires some updating. If I'd increase the culture, I would add no more than 1 extra Culture point, though.
Random Guy 27 Feb, 2014 @ 10:57am 
How about you make their Khachkar give more culture than normal?
k2nb92 22 Feb, 2014 @ 10:47pm 
Thanks for making an Armenian Empire) great work.
DannyBoy 30 Dec, 2013 @ 11:26am 
Cool mod!
DJSHenninger  [author] 16 Sep, 2013 @ 2:19am 
@DrunkenCherry Thanks, glad you like it! ;)
DrunkenCherry 15 Sep, 2013 @ 10:55pm 
K so after SO MUCH TIME, I finally got to play it and it's REALLY awesome! Good job! The special unit and buildings are pretty useless later on in the game but I guess it makes sense, since the Armenian golden age was around that time. Again, really great job!
DJSHenninger  [author] 15 Jul, 2013 @ 1:57am 
Yeah, not sure how to handle that. Either update this mod and have people manually copy/paste certain files or just upload a new one for simplicity. I need to decide and then make sure I know everything that needs to be done to turn it into a BNW version.
Hiram 15 Jul, 2013 @ 1:35am 
Any chance of a BNW update soon? Love your civs!
DJSHenninger  [author] 14 Jul, 2013 @ 7:30am 
Thanks :P Yeah, I chose for 33%. I hope it's fine now.
I may implement an alternative UU, the Fedayis, in the future.
Can't Mossad the Assad 14 Jul, 2013 @ 7:19am 
Nice new image too btw!
Can't Mossad the Assad 14 Jul, 2013 @ 7:16am 
Hmm I dunno, but maybe you can try with 33%?
I dont think its that much really, since it already has good bonuses.
And man I love this mod, cant stop playing haha xD
DJSHenninger  [author] 14 Jul, 2013 @ 2:26am 
Haha, okay! I only don't know how much unhappiness: I was thinking somewhere between 25-50 percent. 25 may not be good enough, perhaps 33%? 50 may be too much, not sure though! What do you think?
Currently making a map image for Armenia, which means I'll update the map image as well.
Can't Mossad the Assad 14 Jul, 2013 @ 12:26am 
What was I thinking... 8 faith xD
But yeah, tbh i'll go with anything, the worker isnt a problem.
Not having alot of cities, along with the worker and the bonuses generally, is a nice idea
and will work. Armenia isn't really famous for having been big considering landmass.
The idea of ''Small country with good potential'' really fits! The age where the unhappiness ends can probably be the medieval or the reinaissance. Good thought! xD
DJSHenninger  [author] 13 Jul, 2013 @ 1:59am 
Perhaps I can add a boosted unhappiness until a certain era (if possible), that may fix things. I indeed intended to made this civ focus on the earlier ages, but if it's too much I can think of a penalty. If i'd boost unhappiness, you wouldn't make a lot of Cities earlier on, what would halt the "rapid early growth" to some degree. I'd like to keep the free worker.
+8 Faith would be very overpowered, you know that: the Grand Temple provides that! :p The Stele provides +2 Faith, I didn't want to "steal" their effect, it just wouldn't be very unique. I'd like to keep the Khachkar as it is, perhaps I can add a Future Yield of Faith: Faith bonus after a certain technology.
Thanks for the appreciation! I'll see what I can do.
Can't Mossad the Assad 12 Jul, 2013 @ 10:26pm 
Well, Imo you've done a fantastic job, its very hard to work on this, thats for sure xD!
Only one thing though, Armenia is one of (if not) the first christian countries, and the Khachkar plays a huge role in its history, maybe a little faith bonus would do (since some people might think the worker is kind of OP?) Maybe +8 Faith or something. Just a suggestion though :)
Sigx 12 Jul, 2013 @ 8:16pm 
davey, thanks again for making this. from my perspective this mod gives too many bonuses in the ancient era. rapid early growth + free worker + rapid great person production. no negative effect to balance the power in this mod. since population dictates science, you end up dominating that too.
DJSHenninger  [author] 12 Jul, 2013 @ 1:58am 
Exactly what would you consider too strong? Probably the UA, I'm aware of that. Still, I can't add half a GPP per turn or a Citizen every two Cities :P
Some current official civs could you consider "overpowered" as people already complained before they even played as them (Shoshone for example). Also, things may just have been in your favour, regardless of Armenian's unique effects.
I'm kind of running out of original ideas tbh as I can only choose certain effects as defined in the .xml files. To make new ones, I would need to make .lua files, which aren't that easy from what I've seen.
Can't Mossad the Assad 12 Jul, 2013 @ 1:13am 
Tbh i liked the UA, Armenia is very mountanious, and imo you should probably keep it (since this mod is more focused on the expansion of Armenia, Artaxiad Dynasty) and not defence. Fedayis is a good idea, it would probably not fit with the ''theme'', but what the heck, they're badass haha xD
Myshkin 11 Jul, 2013 @ 8:29pm 
Really good with fresh ideas. However, please refrain making things too strong. I give you a +
Sigx 11 Jul, 2013 @ 6:48pm 
I appreciate you making this mod. I like it but I think this civ may be too strong. I just played it and it was hands down the easiest game i have ever played.
PREDATOR 11 Jul, 2013 @ 5:50am 
WTF is that?
Stantmf 9 Jul, 2013 @ 11:12am 
not catafrachts (or however u spell em)
DJSHenninger  [author] 9 Jul, 2013 @ 9:12am 
@Napoleon Bonapart(e) Lol, if Napoleon is happy so am I!
@Levoni Perhaps I'll add it in the future and thanks :)
Debutant_Raccoon 9 Jul, 2013 @ 9:11am 
FINALLY!!!!!
֎ARM-HERO֎ 7 Jul, 2013 @ 10:01am 
Bravo! Finally a nice Armenian mod. Only you should switch out the Artaxiad Foot Soldier with Fedayis, this mod would own even more :D
Stegocephalian 4 Jul, 2013 @ 11:43am 
Subscribed - looks interesting! Though I'll probably end up having to use the alternative download links, since the chances of the "subscribe" working as it should and the mod ending up in the mods list selectable from the game are about 20%, in my experience.

Steam DOES indeed suck. An 80% failure rate in getting mods through steam isn't something any decent software developer should be willing to accept.
DJSHenninger  [author] 3 Jul, 2013 @ 10:53am 
@mattygp90 Haha, amazing! :P
@spinnstduoderwas I'm not planning on making any major changes, sorry :p Since you can make your own art and have some ideas, you can try to make your own Armenian civ, eh? It's not hard. If you choose to do this, tell me. I'll help you! :)
@Pimp Daddy D I hope you like it.
@Evenan Thanks! :)
mattygp90 3 Jul, 2013 @ 10:49am 
I used the alternative link because STEAM SUCKS! XD
Diogenes K9 3 Jul, 2013 @ 12:28am 
Here are some icons (Civ Flag, Fedayee Icon, Fedayee Field Icon, Vank Icon):

http://imgur.com/a/5RN71#0

I can do more if you like these, but I think the best colors from the Artaxiad dynasty would be pommegranate (440008) and pale gold (d2b482). The colors are also prety standard in Armenian art. The symbol I chose is from the Bagratid dynasty. This covers a wider swath of Armenian history.
Loqsha 2 Jul, 2013 @ 10:09pm 
Finally someone made an Armenian mod been looking for a good working one for ages! Shnorhakalutyun axpers!
C-3PX 2 Jul, 2013 @ 12:24pm 
Awsome civ, the bonuses you made are comically accurate, good job overall.
DJSHenninger  [author] 2 Jul, 2013 @ 12:21pm 
@mattygp90 LOL I keep on forgetting, sorry :P In a minute!
mattygp90 2 Jul, 2013 @ 12:10pm 
Can I have the retarded mac link? :P
DrunkenCherry 2 Jul, 2013 @ 12:05pm 
You have a good point, and nah I think this version will be more than good, already. And as I was writing I did think that fedayee would be better than a cavalry, but I just wanted to get the idea out there.
DJSHenninger  [author] 2 Jul, 2013 @ 11:57am 
Thanks, I'll take a look at both of them. You shouldn't underestimate the current UU, though. I'd go for cavalry rather than the fedayi, as it was stated that the Kingdom of Armenia had very good cavalry.
This civ is more focused on the period of the Artaxiad Dynasty, famed for Armenia's greatest territorial expansion, which is why I focused more on that aspect rather than something defensive.
I also doubt whether something defensive would be very appealing. I could think of making defensive buildings more effective, or units being stronger in friendly lands etc. but I wanted to give this civ something special and interesting, something versatile, where you can use a certain tactic.
Last but not least, I can upload an alternative trait for you, something defensive. I'm not sure whether that trait would be very special, I don't use .lua files. I can certainly try, though :P

I do hope you enjoy this mod as it is, apart from the UU.
DrunkenCherry 2 Jul, 2013 @ 11:42am 
Also the bonus for the civ itself could be changed into something more defensive? Armenian history has a lot of like, defending a small nation against great empires. Or, in another mod, the bonus was that units could travel easily on mountainous land. These are all just suggestions though :)
DrunkenCherry 2 Jul, 2013 @ 11:39am 
Great work! Like the guy below said you should replace the uu with something more Armenian. Fedayees could replace riflemen or infantry... http://en.wikipedia.org/wiki/Armenian_fedayi
Or you could do an Armenian cavalry, those are harder to find information on, but in the middle ages the armenian cavalries were considered to be the strongest of europe. Also you could replace the symbol with the arevakhach http://en.wikipedia.org/wiki/Arevakhach
Keep it up!
DJSHenninger  [author] 1 Jul, 2013 @ 11:44pm 
The Icon and colours taken from the flag of the Kingdom of Armenia when the Artaxid Dynasty ruled. Hmm, if you could provide me with information about any other unit and if there's an image available I could replace it. I can also just buff this UU.
Diogenes K9 1 Jul, 2013 @ 10:45pm 
Nice Mod!! Very good city list and UA. Foot soldier is a little weak and could be replaced by something more tied to Armenian history like fedayee, vartabed, great trader, vank, etc... What's the flag symbol? Also, the colors remind me of mintbery crunch, but other than that, it's awesome! thank you!