RimWorld

RimWorld

Smokeleaf Industry - Lite
29 Comments
5katz 28 May, 2020 @ 12:05pm 
will this be updated/ made so it only has one high for all drugs just like in smokeleaf industry reborn?
larSyn  [author] 6 Jun, 2019 @ 10:05am 
@kitsuneshoujo Sorry...wasn't able to get the error. I did update yesterday, maybe something in there fixed it.

@Microdia I haven't ever tried it. Been away from Rimworld for a while now. Give it a shot and let me know how it works.
Microdia 5 Jun, 2019 @ 2:41pm 
How is this with multiplayer mod?
Saadiya 2 Jun, 2019 @ 12:18pm 
Also I have tried to place the mod in different spots in the load order. :steamfacepalm:
Saadiya 2 Jun, 2019 @ 12:17pm 
So I am not sure what is causing the error, or if it's the mod itself, but I have tried to load things one at a time and I only get errors when this mod is turned on.
My mods:
https://ibb.co/4WLSzh0
This should be the error messages:
https://pastebin.com/nPXs2hCj
larSyn  [author] 12 Feb, 2019 @ 6:42am 
Sorry it took so long...forgot to respond when I first got these...

@TheGoodMadame It should just work with a recipe set. The crafting level is set low iirc, so that shouldn't make too much of a difference. And pawns should gather smokeleaf from anywhere on the map to use with it.

@Ashnal I wish you were around way back when I made the mod...that would have saved me a lot of time... But, there could be a "different" addiction for each. I know of people that are heavy oil users and they seem to get a little more antsy when they run out than flower smokers. That was the original idea anyway. Setting them all to smokeleaf would have made it much easier. I might do that for this version and leave it as is in the normal version. Thanks for the feedback!
Ashnal 18 Jan, 2019 @ 5:39pm 
Would it be possible to condense addictions for smokeleaf into one addiction? It seems really silly to me that crude smokeleaf dependence, hash dependence, edibles dependence, and smokeleaf dependence are all different things.

Now ... I'm not a weed user myself, but wouldn't a smokeleaf dependence be taken care of by any of these smokeleaf derived products? Similar to how Yayo, Flake, and other Psychite derived drugs all work with Psychite addiction.
Jay the Fox 10 Jan, 2019 @ 12:47pm 
How do you use the automatic trimmer workbench? For me, I have 2000+ Smokeleaf Leaves, but it says I need materials despite having it in a 10 block radius? Not sure if this is a known problem, and my crafter is level 20.
larSyn  [author] 19 Dec, 2018 @ 6:27am 
@timsteele Yup. :)
timsteele 15 Dec, 2018 @ 9:43pm 
Auto Trimmer is back , thanks .
larSyn  [author] 10 Dec, 2018 @ 3:23pm 
Updated to v1.1. See Change Notes for details.
larSyn  [author] 7 Dec, 2018 @ 7:29am 
@step on me and call me a worm Sure thing. I was a bit iffy on not including it anyway. I really like the design i made for it.
step on me and call me a worm 29 Nov, 2018 @ 11:41pm 
Can you put automatic trimmer back in? We still need a solution for mass production.
larSyn  [author] 29 Nov, 2018 @ 10:58am 
@BrickWaffle I forgot to add the workgiver for the bench....should be all better now. Thanks for reporting.

@MiamiHurricane No, but I can work on one. For now, you could compare the lists on each page.
MiamiHurricane 29 Nov, 2018 @ 10:18am 
is there a list of things that are removed to make this "lite"?
BrickWaffle 29 Nov, 2018 @ 9:38am 
Quick follow-up. I think the problem is that no ingredients are listed for the bill. Looks like the recipes for lotions, tinctures, and pills are the problem.
BrickWaffle 29 Nov, 2018 @ 9:36am 
For some reason none of my colonists can use the medicinals table. I've had no problems with the cultivation benches but even though I can add bills to the medicinals table, I can't have anyone prioritize work and no one will use it even if I set them to only allowed in the lab area.
larSyn  [author] 27 Nov, 2018 @ 4:38am 
@ZJK Yes it does.
ZJK 26 Nov, 2018 @ 7:43pm 
Does this remove the autotrimmer and infused medicine that comes in the standard version of this mod?
timsteele 21 Nov, 2018 @ 5:50am 
Just wanted to make sure , ya never know with as many as I run I could of easily loaded it wrong , ect... Thanks again.
larSyn  [author] 21 Nov, 2018 @ 5:11am 
@timsteele Yeah, it gets rid of the different growing methods as well as all of the grow equipment. And yes the tab is gone. With only a few things left I felt it was better to move them into the vanilla categories rather than take up a whole tab. The benches are in Production, the generator is under Power and the Trimming tools are in Misc.
timsteele 20 Nov, 2018 @ 6:34pm 
@larSyn Does the lite version get rid of the types of smokeleaf , I only see vanilla as an option adn did you get rid of the Smokeleaf tab ?
larSyn  [author] 20 Nov, 2018 @ 9:01am 
@timsteele Good, that was the goal. A lot of people were intimidated by the size of the regular SI, and I wanted to let them have a chance to try the mod without a lot of the extras. Again, glad you like it!
timsteele 20 Nov, 2018 @ 6:51am 
I do find this lighter version to be great as well . When youre running alot of mods this is perfect to add smokeleaf in and not be overwhelmed by all that the normal version does.
larSyn  [author] 20 Nov, 2018 @ 5:48am 
@timsteele Thanks! Glad you liike it! :)
timsteele 18 Nov, 2018 @ 6:56pm 
I've been running this Mod for 3 betas if anything it needs more :-) I love it.
HaZ 18 Nov, 2018 @ 9:59am 
Someone called me?
larSyn  [author] 18 Nov, 2018 @ 9:39am 
@Midnight I'll look into adding RimCuisine support soon. :)
Mitz 18 Nov, 2018 @ 9:33am 
so. i don't need to be picky about a rimcusine patch for the milk now.
i think i'll be fine with this and rimcusine. (it's a rival to VGP)