Total War: WARHAMMER II
Agent Nerf (100%)
22 σχόλια
Agarast  [Δημιουργός] 23 Δεκ 2021, 11:25 
Sorry to interrupt this very convoluted argument but this mod changes only one line, adding -100% success chance for AI agents. I think it's still working, CA usually never modifies the campaign difficulty table.

If it does not work :
1) Steam / CA launcher didn't load the mod. As a modder this issue happens all the fucking time, like 95% of comments about mods not working on the workshop are caused by that. You should put all your subscribed mods into a steam collection and purge everything before every playthrough : unsub everything, delete the steam workshop folder, launch the game without any mod, close, resub to all through your collection. You should also use the Kaedrin Mod Manager instead of the bugged game launcher. Fun fact : you probably played for years with a good chunk of your subscribed mods not loaded.
2) There's another mod modifying this value and is overwriting the changes, verify that the load order is in alphabetical order.

Good day and merry christmas
Crazyivan 22 Δεκ 2021, 14:34 
still works for me more than Nuff said
Ryan_Kerensky 11 Δεκ 2021, 15:20 
hasn't worked for me in over a year. Nuff said
Crazyivan 10 Δεκ 2021, 21:47 
it does work nuff said
Ryan_Kerensky 1 Δεκ 2021, 16:45 
I mean, it hasn't been updated since 2019... Shouldn't take a genius to figure out it probably doesn't work anymore
jojobe 1 Δεκ 2021, 4:23 
does not work. the npc are too lucky
Arakus 3 Νοε 2019, 10:16 
this one worked for me .. mid campaign as well. I use to use slayvks passive agents but it stopped work during end turn phase after 200 turns. So strange. Does the AI still try to use agents and just waste their money? anyone know? if that's the case .. its like cheating. I like to disable AI agents and not use mine to make it fair.
Hannibal. L 13 Σεπ 2019, 8:38 
update please
Doctor Proteus 31 Ιουλ 2019, 17:32 
I've been looking around and it's like almost every mod ever has been broken and no longer works. :s
Ryan_Kerensky 2 Απρ 2019, 13:53 
doesn't work
Kittens 25 Φεβ 2019, 20:04 
im still getting greenskin agents sucessfully blocking armies.
dmg 31 Ιαν 2019, 14:54 
dude thanks alot, kermi declared war on me and i had literally 5 agents level 30+ killing my armies each turn. This mod is amazing!
Agarast  [Δημιουργός] 31 Ιαν 2019, 9:14 
Yes.
dmg 31 Ιαν 2019, 8:59 
would this work with the new update?
Doctor Proteus 2 Δεκ 2018, 18:38 
I sure did hate having all my lvl 40 Agents getting chain Critical Success Assassinated by all those level 3 enemy Agents. Thanks. It's also annoying having to move my Wounded embedded Agents back to the armies I had them in, too.
fmlannes 24 Νοε 2018, 13:36 
Agents in this game is extremely annoying and unrealistic, so thank you for creating this mod. Is it save game compatible?
MaS 22 Νοε 2018, 1:49 
it seems that any chance below 0% results in the engine "breaking" and handling it as if it was 100% chance of success. So cutting out the chance modifier and just relying on the cost modifier migh tbe the safest way to ensure the mod doesn't break more than it fixes.
Agarast  [Δημιουργός] 19 Νοε 2018, 13:41 
Added 10000% action costs. And I reduced success chance to -50% instead of -100% to see if it helps.
Agarast  [Δημιουργός] 19 Νοε 2018, 13:34 
If success chance is bugged i'll add a 1000% action cost. Should be enough.
Agarast  [Δημιουργός] 19 Νοε 2018, 10:08 
Vanilla or with other mods? I double checked the mod and saw no errors whatsoever.

There might be a bug if you are below 0% success chance but if so that's quite concerning about game code. If someone else could confirm this I'll change the value to -80% instead.
Deathbagel 18 Νοε 2018, 20:04 
I installed this and it seemed to make all actions succeed automatically.