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Laporkan kesalahan penerjemahan
Because of the a lot of reasons. Including time, study, etc.
But I'll continue to contribute in original CE development.
@Terranos (Oberon Prime) - have to research machining, and then in prod. tab build a loading bench. then make a job for .303 ammo
On another note, does anyone know how to get rid of ammo? I've got tons of arrows and other junk I no longer need and it's hogging space in my stockpiles. Can it be recycled, or do I need to caravan it out and dump it? Even combat traders won't buy it.
In order for CE to work properly please disable all of your weapon and race mods. also big mods like medevial times probably cause issues because I think they add weapons. Any mod that adds a weapon to your game, (melee or gun doesnt matter) must be removed. No added weapons. Also, no race mods at all. These will definitely break this CE version. Most medical mods will also break it with a few exceptions such as prisoner harvesting, ugh you got me, death rattle, nerfed parasites, less arbitary surgery. these i can confirm work. mods that add plants and drugs are okay too. specifically it seems to be certain surgery and prosthetic mods that cause problems. most of the important popular mods work great
as in, Every
I'm avoiding CE until compatibility patches come out. Haven't played it since the game updated, enjoying rimworld just fine with not needing to disable mods i like just because of incompatibilities, but hey that's me and not "we"
We don't stay quiet and let a broken mod be broken. Especially when it fixes a lot of core issues with the game. Issues that make it unplayable in its current state.
And the idea of not play the game is just flat stupid. I love this game, but that doesn't and shouldn't stop me from criticizing it. Especially when their are a lot of massive issues with the game.
Issues that SHOULD HAVE BEEN FIXED YEARS AGO, BUT WERE COMPLETELY AND TOTALLY IGNORED, since the actual developer gave up bothering to fix the game since.. fuck forever ago.
@zakennayo then don't use other mods if you want to use CE
CE is filled with incompatibilities, so don't expect other mods to work with it
As of now, it looks like:
Extensive Turrets somehow removes ammo from being able to be made.
Project Armory also gets the CE Effect, but requires no ammo.