XCOM 2
ABetterBarracksTLECustomWeaponsSupport
19 opmerkingen
p6kocka  [auteur] 19 nov 2019 om 21:59 
The mod might not work anymore... haven´t played the game for longer time
RedDobe 19 nov 2019 om 19:10 
This is strange, some weapons still slipping thru the cracks and using their existing stats. The XD_MJ_CV and Reaper_MJ_CV even though they are listed in your ini file. Do you know why this may be? All of the other weapons I have seen so far have the ABB stats.
Kowal04 30 aug 2019 om 0:04 
It doesn't seem to be working with Infinity Warfare. All added weapons have default stats.
Lava_Viper 13 aug 2019 om 21:29 
The exact mod i needed. Thank you for making this
p6kocka  [auteur] 11 jul 2019 om 2:24 
Unbelievable indeed 😀
SirSwerving 11 jul 2019 om 0:38 
Pretty fortunate that specific fix would pop up right the day after, lol
p6kocka  [auteur] 10 jul 2019 om 23:24 
p6kocka  [auteur] 9 jul 2019 om 23:22 
This mod here only gives all modded weapons stats from A better barracks mod. It doesn't make weapons "visible" when using ABB. You should ask DerBK from ABB.
SirSwerving 9 jul 2019 om 16:51 
Any chance of adding support for the Long War SMG pack? They don't show up when using ABB.
p6kocka  [auteur] 8 mei 2019 om 2:29 
Added new custom weapon support with help from FlyingTaurus523.
p6kocka  [auteur] 28 apr 2019 om 13:01 
Letme know if you want support for another weapons.
p6kocka  [auteur] 28 apr 2019 om 13:00 
And I have just started playing XCOM 2. Because of you... :D thanks
p6kocka  [auteur] 26 apr 2019 om 14:11 
No no no. Just make your own more recent mod version. I am not playing this game in the moment.
p6kocka  [auteur] 25 apr 2019 om 21:38 
You may do what ever you want to do with this mod.
p6kocka  [auteur] 25 apr 2019 om 12:03 
Just try. I think it should work.
RDsparty 6 mrt 2019 om 21:05 
Noticed that the Reach DMR and AR are not getting the magnetic versions, while retaining the base versions, like the other weapon types are. Hope this info helps.
RDsparty 6 mrt 2019 om 21:02 
Great mod, happy to be able to use Reach weapons. All Reach weapons are reaching magnetic level except for the Reach AR and DMR, which stay at default 3-5 even when upgraded. Any idea why?
p6kocka  [auteur] 2 jan 2019 om 2:06 
Yes it does. You can add any custom weapons by yourself. Just look at the original mod description.
Assault Unicorn 1 jan 2019 om 19:51 
Does that mod support the updated versions of those custom weapon mods? Will there be compatibility updates for more recent Mass Effect or EU plasma weapons, for example?