XCOM 2

XCOM 2

ABetterBarracksTLECustomWeaponsSupport
Počet komentářů: 19
p6kocka  [autor] 19. lis. 2019 v 21.59 
The mod might not work anymore... haven´t played the game for longer time
RedDobe 19. lis. 2019 v 19.10 
This is strange, some weapons still slipping thru the cracks and using their existing stats. The XD_MJ_CV and Reaper_MJ_CV even though they are listed in your ini file. Do you know why this may be? All of the other weapons I have seen so far have the ABB stats.
Kowal04 30. srp. 2019 v 0.04 
It doesn't seem to be working with Infinity Warfare. All added weapons have default stats.
Lava_Viper 13. srp. 2019 v 21.29 
The exact mod i needed. Thank you for making this
p6kocka  [autor] 11. čvc. 2019 v 2.24 
Unbelievable indeed 😀
SirSwerving 11. čvc. 2019 v 0.38 
Pretty fortunate that specific fix would pop up right the day after, lol
p6kocka  [autor] 10. čvc. 2019 v 23.24 
p6kocka  [autor] 9. čvc. 2019 v 23.22 
This mod here only gives all modded weapons stats from A better barracks mod. It doesn't make weapons "visible" when using ABB. You should ask DerBK from ABB.
SirSwerving 9. čvc. 2019 v 16.51 
Any chance of adding support for the Long War SMG pack? They don't show up when using ABB.
p6kocka  [autor] 8. kvě. 2019 v 2.29 
Added new custom weapon support with help from FlyingTaurus523.
p6kocka  [autor] 28. dub. 2019 v 13.01 
Letme know if you want support for another weapons.
p6kocka  [autor] 28. dub. 2019 v 13.00 
And I have just started playing XCOM 2. Because of you... :D thanks
p6kocka  [autor] 26. dub. 2019 v 14.11 
No no no. Just make your own more recent mod version. I am not playing this game in the moment.
p6kocka  [autor] 25. dub. 2019 v 21.38 
You may do what ever you want to do with this mod.
p6kocka  [autor] 25. dub. 2019 v 12.03 
Just try. I think it should work.
RDsparty 6. bře. 2019 v 21.05 
Noticed that the Reach DMR and AR are not getting the magnetic versions, while retaining the base versions, like the other weapon types are. Hope this info helps.
RDsparty 6. bře. 2019 v 21.02 
Great mod, happy to be able to use Reach weapons. All Reach weapons are reaching magnetic level except for the Reach AR and DMR, which stay at default 3-5 even when upgraded. Any idea why?
p6kocka  [autor] 2. led. 2019 v 2.06 
Yes it does. You can add any custom weapons by yourself. Just look at the original mod description.
Assault Unicorn 1. led. 2019 v 19.51 
Does that mod support the updated versions of those custom weapon mods? Will there be compatibility updates for more recent Mass Effect or EU plasma weapons, for example?