The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Old Hroldan Extended
17 Comments
susanofopei 31 Aug, 2015 @ 8:11pm 
I loved this mod! eager for more! very impressed!
Carrier of Echoes 24 May, 2015 @ 1:04pm 
Good idea, but I found the implementation to be a too glitchy - bits of fence floating in mid-air, etc...
Daniel  [author] 16 May, 2015 @ 2:56am 
@Mauro No relations to that mod.
Anderson "Zaroio" Rubens 15 May, 2015 @ 5:10pm 
Is this related to Shezrie Old Hroldan city close to Helden? Please?
Solid Logic 10 Dec, 2014 @ 10:21am 
Worked great for me. I always felt it was weird that the inn was there all by itself. Old Hroldan seemed like a no brainer place to add a small village to add a bit of atmosphere to the game.
Ironhorse321 21 Mar, 2012 @ 5:10pm 
netherwalk's fix works, but I had to actually shut down and restart the game to get the buildings to render correctly.
Ironhorse321 21 Mar, 2012 @ 4:44pm 
same problem as below. the exterior of all the added houses fails to render.
The Dark Ranger 18 Mar, 2012 @ 1:46pm 
Dude i have 90% of the buildings missing besides a floating door and a minute bit of furniture.
The Dark Ranger 15 Mar, 2012 @ 4:04am 
Can you marry the folower and does he have a quest and voice acted dialague? That would be epic. You can make him say he was castrated as an infant thats why his voice is really squeaky. You go on a quest for revenge and healing.
Bananarchy 13 Mar, 2012 @ 9:00pm 
I did what you said, Netherwalk, but the buildings still invisible. I'll wait for an update.
Daniel  [author] 12 Mar, 2012 @ 11:30am 
Thanks, ill fix that as soon as i get my pc back up and running!
Nice suggestions :)
netherwalk 11 Mar, 2012 @ 11:45pm 
Thats a ck bug just fast travel out then fast travel in and that will usually load the buildings.
Bananarchy 11 Mar, 2012 @ 5:09pm 
I might have done something wrong, but the new houses are all invisible (except the doors). I can however enter these buildings, and there is nothing wrong inside. I like what I see on the pictures and I think this mod is really interesting, so it's a bit disapointing.
netherwalk 11 Mar, 2012 @ 5:06pm 
Simple and very well done. I agree the tree looks awsome in front of the house. With some work on the npc and possibly a player home this could be an awsome place to have ones character live.
nannyoggins 11 Mar, 2012 @ 9:07am 
Very well done extension making the Inn into a tiny hamlet. I love the tree outside the smithy and like the Khajiti.Not enough beastfolk in Skyrim. Your screenies don't really do it justice, it has a lovely atmosphere. Suggestions for update would be; turn off outside lanterns during daylight hours, they cast a weird light . Give the smith's wife a sales job and get the Merchant to actually sell stuff. Also Brynjalf just stands there and shouts at you to leave his house! Give them all a couple more packages. Very nice Mod, sensitive and seamless integration to vanilla landscape.
Daniel  [author] 11 Mar, 2012 @ 7:11am 
They do speak, but theres no dialogue, except the merchant and follower.
Pjaere 11 Mar, 2012 @ 4:58am 
Does the NPC's have soundtrack? 'Cause if they don't, then this mod is useless. Håhå.