RimWorld

RimWorld

Fueled Smelter [1.0]
18 Comments
velcroboy333 15 Jun, 2020 @ 12:29pm 
Updated for 1.1 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2131576786

@Solid Pingu, if you ever want to take over again, let me know. Thanks.
ambi 14 Jun, 2020 @ 12:13am 
Update to 1.1?
Sasha Fox #SaveTF2 24 Mar, 2020 @ 6:25am 
1+ for 1.1.
Slinger 18 Mar, 2020 @ 8:48am 
+1 for 1.1.
four12 11 Mar, 2020 @ 7:23am 
+1 for 1.1. Just started playing Tribals-only and not being able to smelt smells!
Trogladonis 6 Mar, 2020 @ 11:34am 
would love to have it back for 1.1
Surprised the stock game doesn't have a fueled smelter since it has a fueled smithy
neonkidxy 10 May, 2019 @ 12:40pm 
Any chance of adding compatibility for Slag Refined Plus ? I just noticed that this only allows for smelting of basic slag. If not Thank you for the consideration
Plurples 1 Jan, 2019 @ 9:22am 
Make workbench minifiable plz.
Just add:

<minifiedDef>MinifiedThing</minifiedDef>
<statBases>
<Mass>20</Mass>
</statBases>
<interactionCellIcon>DiningChair</interactionCellIcon>

after

<ThingDef ParentName="BenchBase">
<defName>FueledSmelter</defName>
Plurples 1 Jan, 2019 @ 9:21am 
@10chaos1 working as it should. Electric smelter is unlocked with electricity research( at the start with crashlanded) and fueled smelter is unlocked with smiting(easier to get on tribal start).
10chaos1 19 Dec, 2018 @ 7:52am 
it seems that something is wrong with the mod as the electric smelter is unlocked at the start and the fueld smelter is only unlocked after completing the electric smelting tech this needs to but reversed
Deyon 15 Nov, 2018 @ 11:00am 
@Solid Pingu well that would be cool, also would it be cool to make a wood fired heater like you see in hunter cabins (what i recall at least)
EtAlex  [author] 14 Nov, 2018 @ 5:57pm 
@Deyon if there isn't one already I could see what I could do about making a cozy decorative fireplace that makes some heat. Though I would be surprised if another mod didn't already do that. It would be pretty fitting for this time of the year.
Deyon 14 Nov, 2018 @ 3:29am 
@[Tribe] Lorebot who has a campfire in their home when its cold?
EtAlex  [author] 13 Nov, 2018 @ 2:20pm 
Okay, I'll see what I can do, I didn't have that problem but many thanks for bringing it up. I'll try and get it fixed soon.
Lorebot 13 Nov, 2018 @ 10:36am 
@Deyon wouldn't that just be a campfire?
Deyon 13 Nov, 2018 @ 8:05am 
can you please make a fueled heater? like in real life you have wood fired heaters
Lorebot 13 Nov, 2018 @ 2:31am 
in game the fueled smelter seems to be working, but it has no art. Just shows the big pink/purple error when I go to build it.
Lorebot 13 Nov, 2018 @ 2:27am 
Got this error when trying to load the mod:

Failed to find any texture while constructing Multi(initPath=Things/Buildings/FueledSmelter/FueledSmelter, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
Verse.Log:Error(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__3()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()