RimWorld

RimWorld

Neutroamine Synthesis
16 Comments
lil 4 Jun, 2021 @ 1:16pm 
I like this because it actually does feel like the other half of drug production (molecular synthesis) that Rimworld doesn't really touch.
地城 3 Jan, 2021 @ 8:20pm 
any future plans to update?
Zandy man 8 Mar, 2020 @ 8:53pm 
1.1?
ohmegalomaniac 28 Feb, 2020 @ 10:50pm 
Any plans to update this to 1.1?
NuclearPotato 9 Jul, 2019 @ 5:21pm 
Is it possible to adjust it so it doesn't take less than a second to make neutroamine? It feels a bit strange to see pawns create it at lightspeed.
Anex 25 Jun, 2019 @ 4:56am 
For anyone looking to have bulk Crafting for this mod as I think crafting 1 at a time is very inefficient,
Just add the following code to the file
"\SteamApps\workshop\content\294100\1563238788\Defs\Item_Resource_Neutroamine.xml"
after "</ThingDef>" before "</Defs>" i.e. second last line.

https://pastebin.com/KAAPwfVG
haslador 11 May, 2019 @ 1:17am 
This mod might actually be useful if, by the time you where able to research it, you dident have normal trade shipments coming in, its barely 1 step away from coms, sure takes a long time to learn to do, when its only real need, is from the start soon as you can make drugs, any one with half a brain before multi comes had a stock of 100 pen and 100+ neo all ready stocked, and still herbal medical that early is more then enught so there is no real need to use it to make med, bring it back to the point its only real use is for the drug, making this mod not useful, unless your the type of person who decalres war on every one.
August Ross 13 Apr, 2019 @ 11:01am 
@Omar1x1
That's actually a great idea. I've tried to modify this mod, but due to its nature I had no success. Instead, I've downloaded DIY mod and changed it to fit what you've proposed. Works fine.
Thanks.
Omar1x1 9 Feb, 2019 @ 3:49am 
I like your mod a lot. But having the recipe only require 1 work doesnt feel right. I think maybe you should increase the work required to 10, and increase the quantity of the recipe so that it makes 8 neutroamine from 24 chemfuel to help reduce hauling and travel times.
Dr. Starr 11 Jan, 2019 @ 4:00am 
you make a compelling case for why this is best neutroamine mod. i appreciate you explaining.
cawphee.black 9 Jan, 2019 @ 5:16am 
does this just have the 1 recipe yielding 1 neutroamine or are there say 5x/10x/##x variants too?
just 1 at a time seems a bit slow
DaMoosicRawks 5 Dec, 2018 @ 8:53am 
Is there an way you can add some functionality for biofuel?
D4egon 21 Nov, 2018 @ 5:14am 
Nevermind, I figured out. Somehow it changed after placing it last in the load order ^^
D4egon 21 Nov, 2018 @ 5:12am 
So I researched Neutroamine but I can still only make medicine and smokeleaf in the druglab. ? :)
Lord Dundar 15 Nov, 2018 @ 10:05am 
I like the mod well thought out. Much better than someother neutroamine mods. As I never use Chemfuel this gives me a reason to start making it.
Majo Emma 14 Nov, 2018 @ 2:56pm 
Good, well thought out, small mod that actually takes into consideration things like market value and other ingredients.