Sid Meier's Civilization V

Sid Meier's Civilization V

Prospectors (BNW)
31 kommentarer
QuantumPaws 24. jan. 2017 kl. 10:10 
Unbuildable :(
Narrelama 3. dec. 2016 kl. 1:43 
I too noticed that the AI use them. Seems the author don't intend to change this, but this is a contributing factor to me being very ambivalent to the unit.

But the idea is good, it does work, so try it and see if you enjoy it.
Imaginization 9. feb. 2016 kl. 19:56 
city states seem to build them and neglect/lose their worker....and thus have many undevoloped tiles for late game.
axatoramus 16. juli 2015 kl. 15:41 
Does AI use them too?
ambug666  [ophavsmand] 7. maj 2015 kl. 8:21 
I do not have the problem with the modern era.
inahut 4. maj 2015 kl. 19:35 
this does look very interesting, but when questions fall upon deaf ears one pauses. Why have I not seen this mod before today, looking as I do most days at the offerings left at the foot of the altar of Civ5?
inahut 4. maj 2015 kl. 19:26 
so what about Modern era problem? we's wants to know, you know!
Rootimus 16. jan. 2015 kl. 16:55 
Thank-you.
BakedImmortal 8. okt. 2014 kl. 7:59 
ive tried this out and it is actually a sweet mod 2 have try it out
MrTango 3. sep. 2014 kl. 7:59 
does it allow mine/quarries anywhere?
scott.kindig 17. juli 2014 kl. 21:35 
After I reached modern era, Prospectors are no longer able to be built?
ambug666  [ophavsmand] 15. feb. 2014 kl. 6:53 
This now works for BNW.
Jude 7. jan. 2014 kl. 12:27 
Doesn't work with BNW, would be nice if it was updated. It is nice in G&K.
upuaut 20. dec. 2013 kl. 1:18 
Any news about this mod working with BNW?
blueshark 11. nov. 2013 kl. 13:28 
im atchully gonna try this out because i like mining stuff in civ 5
Amanfreed 8. okt. 2013 kl. 18:18 
does this work for BNW
MoonlitShade 27. juli 2013 kl. 17:18 
ambug666: Nevermind, I am unable to subscribe to this mod due to not having the G&K DLC
ALifeOfMisery 21. juli 2013 kl. 3:02 
will this mod be updated for BNW?
Doctor G 8. juli 2013 kl. 12:22 
cool... nice work. Adds a new flare to a sour game
ambug666  [ophavsmand] 7. juli 2013 kl. 23:34 
NethanielShade: It should work with other mods. Anyone should be able to build a prospector.
MoonlitShade 7. juli 2013 kl. 8:32 
Doeas it work with modded Empires, like Empires that aren't in the vanilla game?
Pejoratian 7. juli 2013 kl. 3:03 
agreed .... starting out is the primary objective or otherwise you'll fnd yourself battling someone in the industrial era before you get to classic. DENOUNCING!
Pejoratian 7. juli 2013 kl. 3:02 
this makes more sense then the culture bomb and even more so then the great general although there are benefits to both, I wish they have had simply added the feature to great generals without taking away any of the orginal features. Great artists that can't do anything useful in their category. Who wants to waste a great artist for a culture bomb when you can use the general-why would you want to waste addional tile resources when you can have a prospector. I think they should have added a completely different tree for workers like they did with battle units. All it does is waste culture points. Why do you think I skip the pyramids, because they give me 2 free scouts!?
Broken Sky 4. juli 2013 kl. 6:20 
Can you give america shorter time gaps between being able to claim jump, to boost their UA. It would really fit well with them actually.
CosmicReef 2. juli 2013 kl. 13:15 
Awesome, thank you! I'm going to try this out right now.
Thrallzuma 1. juli 2013 kl. 19:38 
the unit
Thrallzuma 1. juli 2013 kl. 19:38 
So you train unit then?
ambug666  [ophavsmand] 30. juni 2013 kl. 13:17 
Q: Will the prospector be consumed when claim jumping? A: Yes. Yes it will. Also you can only have one prospector at a time. Also also, you need to wait a certain amount of turns between claim jumping.
CosmicReef 29. juni 2013 kl. 18:43 
Will the prospector be consumed when claim jumping?
ambug666  [ophavsmand] 29. juni 2013 kl. 6:33 
Must connect to territory you already own. Grabbing land owned by someone else could have diplomatic ramifications.
patthefreshman1 29. juni 2013 kl. 3:26 
does this have to connect to territory I already own? or is this able to create an "outpost" (if you will) that I control?