Caves of Qud

Caves of Qud

More Fluid Storage
48 Comments
Alapma 5 Feb, 2024 @ 5:17pm 
you can spawn them with no problem. now i can stop having 100 canteens cuz im trading
Blackouto000 5 Feb, 2024 @ 8:35am 
Weird that nobody made a update of this yet.
bearhiderug 31 Jan, 2023 @ 11:51am 
The files should be easy to update. should take a little, at some point it will get an unofficial update =]
Lief 31 Jan, 2023 @ 10:30am 
Ah. Sad that it's semi-broken like it is. :(
bearhiderug 28 Jan, 2023 @ 10:26am 
They ARE still in the game.
Ive gotten a few from star karkens >.>
the spawn list no longer works thoguh
bearhiderug 28 Jan, 2023 @ 10:25am 
yeah they do not spawn by normal means..
Lief 28 Jan, 2023 @ 2:28am 
Haven't seen any of these in a long, LONG time. Looking at older comments I can't help but wonder if the mod is broke or the game's still broke and thus the mod isn't working either...
bearhiderug 15 Jan, 2023 @ 4:42pm 
works fine for me
I use it without issue
Blackouto000 15 Jan, 2023 @ 1:14pm 
This mod still works on 204.51?
Angry Static  [author] 28 Mar, 2022 @ 2:18am 
I didn't think you were poking at me dw, just wanted to make it clear that I'm not expecting anything of anyone, and that I'm just sharing my findings as I go.

Speaking of, I finally decided that I should write up a bug report, even if it might not be a bug, it took me a little bit but here it is:
https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/6143/bug-modding-encountertablesxml-and

Thanks again to everyone for the advice, and hopefully the bug report is sufficient to find the issues in question
bearhiderug 27 Mar, 2022 @ 8:04pm 
I think several of us are curious about the issue, not to poke at you. Becuase we love the game and want to crack it open and figure it out and we stumped hahhaha
Angry Static  [author] 27 Mar, 2022 @ 6:10pm 
Oh, sorry if I gave the wrong impression, I don't want you feeling like you need to go bug-hunting in another person's code to figure out what's wrong, that's on me to get working, but I do appreciate the thought!
I just wanted to give an update of where I'm at, basically.

Hey, thanks smosher! I'll be giving that one a look too, and yeah, I'm still strongly considering sending a bug report, though ironically the only thing keeping me from doing so is the fact that there isn't already a bug report for this, if these files are as broken as I think, then I would be fairly surprised if no-body caught this for what I think has been 10 days now?

I mean this game IS still a roguelike, so I guess it's easy enough for players to normalise the lack of found items as just being luck?

So is it the back-end, or my understanding that's broken? I still have no clue, but I'm working on figuring that one out.
AuraPhoenix1500 27 Mar, 2022 @ 1:12pm 
Whatever the case is, I'll keep checking back in—maybe I've just been unlucky so far.
AuraPhoenix1500 27 Mar, 2022 @ 1:10pm 
For another mod, "Diamonds Are a Mutants Best Friend" seems to work only partially—I've been able to see figurines spawn with the new materials like electrum and opal, but I haven't been able to see any of the actual new gemstones or ingots added by the mod.

Maybe it's just bad luck on my part, but that's just what I've noticed. I have a legendary gemcutter and his clone in my base, so it's easier for me to check those things.

Looking at the mod's files themselves, the spawning data for the figurines seem to be there in both ObjectBlueprints.xml and PopulationTables.xml, but notably, they aren't in EncounterTables.xml.

Whatever the case is, I'd say this almost entirely proves that EncounterTables.xml isn't working properly for some reason.
bearhiderug 27 Mar, 2022 @ 11:46am 
Yeah alot of I can easily make out, but knowing why something does/wouldnt work is different
Angry Static  [author] 27 Mar, 2022 @ 3:22am 
Thanks a ton bearhiderug!
1% mod is some solid reference material, it's attempting to spawn items through ObjectBlueprints.xml, PopulationTemplates.xml and even EncounterTables.xml.

ObjectBlueprints.xml is spawning items by adding them to mob inventories, or using "DropOnDamage", sidestepping the the other files' shenanigans entirely.
PopulationTables.xml is spawning 1 item (plastifer flask) inside a trader inventory (inconsistently, regardless of requested amount, i.e. "2d4"), so that's strange. I also did manage to get Numbers="1-7" to work?
EncounterTables.xml is still a mystery though.

I'm definitely making headway though, and I'll probably be looking into Caves of Qud Expanded later on too.
Thanks again!
bearhiderug 27 Mar, 2022 @ 12:31am 
I poked around alot in the files, changed some too. even compared to other mods, i am not sure what the issue is
=/
I know the 1% mod items works. cave of qud expanded also works, i compared that one
Angry Static  [author] 26 Mar, 2022 @ 11:25pm 
Hey, thanks everyone for letting me know that things had broken, sorry I'm late to the party, and yep, object spawning seems broken, and nope, I'm not exactly sure why.

Can anyone point me towards a mod with currently working item spawns so I can compare it to my code?
I tried installing Scrolldier's Extra Throwables, but it's looking like its spawns might also be broken too. (that or I was simply very unlucky looking for its items)

I spent several hours trying to get my mod to work, using both EncounterTables.xml and PopulationTables.xml with all kinds of different configurations, all to no avail.

It's starting to feel like EncounterTables.xml and PopulationTables.xml might not be getting properly loaded from mods at all right now?
bearhiderug 20 Mar, 2022 @ 12:45am 
compareing to another mod, more fluid storage MFS has Density="minimum", the other doesnt, is this related, idk lol
bearhiderug 20 Mar, 2022 @ 12:42am 
so
maybe not merge..
both this and another i have i know is working both have the Load="Merge"
so its soemthing else.
AuraPhoenix1500 20 Mar, 2022 @ 12:25am 
Only thing I can think of, really. But to be honest, I'm not too educated on programming and things like that—it could be something entirely different.

But, just looking at it logically, I think it's the most likely explanation.
bearhiderug 20 Mar, 2022 @ 12:00am 
I wil gander it later then, nice, probaly the merge then?
AuraPhoenix1500 19 Mar, 2022 @ 11:55pm 
You know, now that I'm checking some of the Encounter Tables from other mods, there are a few items I've never seen before in my game, and only one just recently.

All of them have Load="Merge", so maybe Qud changed the way "merging" works? If not, then it might have something to do with the "density" option, as that's the only other thing I can think of that makes it stand out from the vanilla encounter tables.
bearhiderug 19 Mar, 2022 @ 11:49pm 
Thats the thing, in previous game builds they DID pop up, myself and others have explored enough dromads and land to confirm no spanws.
Wishing one in seems fine.
lvl 38, Im sacrficed polygel into an acid puddle and wished for a baetyl glass..
call it even until i find a fix
AuraPhoenix1500 19 Mar, 2022 @ 11:07pm 
Well, checking the EncounterTables.xml, it seems they're all in the "Utility" category, but when I go through the wiki to find it, it seems like they should be sold by dromad traders, as the Utility category is like a subcategory for the "Junk" category.

So keep checking dromad traders, I guess? Either way, I'm not entirely sure you could find them too easily from exploring alone, if at all.
bearhiderug 18 Mar, 2022 @ 8:00am 
Spawning them in works.

hhhhmmm
bet its something in the EncounterTables.xml
D:\Program Files (x86)\Steam\steamapps\workshop\content\333640\1560168385
anyone know??

level 37, and i EXPLORE alot. I am mutant with three mumbleing mouths, and often have my choice of ruins to explore lol
I shop often, not seen a one

Just swung in to say the same thing. I have also not seen any =/
Nehowshgen 18 Mar, 2022 @ 2:20am 
Hey, odd question... currently using this with the new update - have played up to level 27 and so far nothing has broke - and have yet to see any jerrycans or the like, like i usually have seen. Are people able to see any effect from this since the new update or did they change the loot tables too drastically and now this doesn't do anything?
America_Yea 18 Dec, 2021 @ 5:22pm 
I'm going to point out that Steel has a Signifigantly higher melting point than most types of lava and in fact is normally used to take samples from active volcanoes (and yes it's got a higher melting point than pretty much any lava flow as well.) it will heat up very fast and even possibly turn red from the heat but will not break from lava easily. That said the canisters would weaken quite signifigantly when heated by lava. (keep in mind the lava in the game is stable and not boiling so it is not excessively heated rock either)
Azraile 8 Nov, 2020 @ 2:56pm 
could you add a lesser version of baetyl's glass....... something more common and less exsensive but less cheeasy.... like holding 32 drams so we can have a way to get lava other than vails that holds more that isn't so rare
arrogantandaflame 6 Nov, 2020 @ 12:22am 
huh TIL, thanks mod person.
Angry Static  [author] 5 Nov, 2020 @ 11:57pm 
"super efficient desal pellet?" Yup! But not because of this mod, funnily enough
Fun fact; the desalination pellet is no more efficient than it normally is, it's just normally SUPER efficient.
The secret is that most people don't experiment in using it outside of their inventory, so they never get to see it's full effect.
Experiment with dropping/throwing desalination pellets into pools of salt water (~400 drams/pellet, use ctrl+space and waterskins to drain pools)
The only thing this mod changes is it lets you take more full advantage of the desal pellet from within your inventory, so it's not technically game balance altering, and still just a QoL change
arrogantandaflame 30 Oct, 2020 @ 3:15am 
oh my god, super efficient desal pellet?
Zalpha 30 Sep, 2020 @ 9:37am 
As far as I can tell this mod still works (and I love it). :D
AbsoluteCritter 6 Jul, 2020 @ 12:24pm 
Angry Static, honestly taking steps away from things sometimes is perfectly okay. you aren't being paid for this.

but my several hours trying definitely makes me more appreciative of the people that got this sort of thing down

you fuckin' smart person you.
blackrave 28 Jun, 2020 @ 12:50pm 
"I frankly don't know how it was even working beforehand, knowing what the bug is now hahahahaha"
Hopes and dreams and ductape?
Angry Static  [author] 28 Jun, 2020 @ 2:25am 
Yeehaw Rat, I'm really sorry you had to try to take things into your own hands, I've been away from CoQ for a while so I could have a backlog of new content to come back to, but I mean honestly, I REALLY should have been more on top of maintaining/fixing this.

Took around an hour to find the bug, did rewrites, scoured other mods, and realised that it was literally that I had just straight up misinterpreted what Load="Merge" was supposed to do, so I removed it from my items (because they're unique items, thus have nothing to actually merge into) and the mod seems to be working again.

I frankly don't know how it was even working beforehand, knowing what the bug is now hahahahaha
AbsoluteCritter 26 Apr, 2020 @ 5:43pm 
i give up. i just give up.
AbsoluteCritter 26 Apr, 2020 @ 1:45pm 
no longer works, the format for the added items is outdated. gonna.. try to fix it? i'll see if it works, and if it does i'll try to message the author to see if they'll update it with my updated files.
blackrave 21 Sep, 2019 @ 9:28pm 
BTW, this mod makes desalination trick even cheesier, since one pellet can desalinate up to 200 drams of liquid.
So one pellet becomes 3+ times more efficient with Steel Jerrycan.
LFG 10 Jun, 2019 @ 2:21am 
For anyone still interested, I'm testing this mod out and I think it still works! :D
Desert Rose 7 Dec, 2018 @ 11:08pm 
So I'm good to chuck metal containers full of lava at people and just run away cackling like a mutated chicken. I love it. XD
Zalpha 7 Dec, 2018 @ 10:33pm 
Oh man that is funny about being set on fire. Also I forgot to mention I love your icon of an empty and fill container, they fit the game well. Thanks for updateing your mod, I hope you can can keep improving it any where possible.
Angry Static  [author] 7 Dec, 2018 @ 9:35pm 
Welp. Accidentally deleted my description because I'm still new to using the workshop, tried to re-write it from memory, but eh, whatever.
Update should HOPEFULLY make things a bit better.
If things are still too common/weirdness is still being had, please do let me know.

Also; to Desert Rose: Yes. Yes indeed. The steel tank does in fact heat up the nearby area, however the results were unfortunately less horrific than I was hoping for as it seems that it doesn't produce more heat based on amount of fluid contained in it.
Oh well, either way, still enough to light a man on fire.
All in all, I'm happy with that result.
Angry Static  [author] 7 Dec, 2018 @ 8:47pm 
Cotton Eye Jonni-chan: "Spawn rate's too high" Righto, first mod, I figured stuff like that would probably need some changing so I'll definitely look into lowering it, because yeah, 4 steel fluid tanks immediately below Joppa seems pretty weird.
"Containers seem too valuable for how common they are", Yep, going to lower the spawn rate

Desert Rose: I actually don't know, that sounds hilarious! Science must ensue!

Zalpha: "Spawn rate's too high" Yep, will definitely look into lowering it.
"Change Steel Fluid Tanks name", that's fair, I was honestly feeling pretty so-so on the name while I was making it, I just couldn't think of anything better at the time.
I'll try renaming it to something else, though it might be just as bad lol, guess we'll find out!
"Steel wouldn't be able to hold lava" Completely right, I'll change the description (and name) too.
Zalpha 1 Dec, 2018 @ 7:03pm 
Great mod, I found 4 Steel Fluid Tank just below Joppa. Not sure if it is designed that they can be found lying around on the ground. They seem a little too common but I would rather have them than not. I think the numbers (spawn rate) could be tweaked down a little though.

I would like it if you would changed the Steel Fluid Tanks name, it is too similar to Steel Jerrycan in the item list, plus steel wouldn't be able to hold lava. There are other fantasy names you could use its place. Like Adamantium, Vibranium, Carbide, Ursteel, Metametal and Fullerite to name a few.
Desert Rose 26 Nov, 2018 @ 4:12pm 
Oh goodness just what I always wanted. I was sick and tired of fluid storage as well. You goddamn hero xD One question though! If you put lava in the steel tank "let's say 30 drams" and then drop the whole tank does it heat up the surrounding area? Like a phial of lava does.
Cotton Eye Jonii-chan 25 Nov, 2018 @ 8:12pm 
One small comment: the containers seem very valuable for how common they are. As a low level character I find them fairly frequently in bunches of 3+ and even with 12 ego they sell for almost 10 drams a piece. I would recommend making them spawn substantially less often than they do now.
Cotton Eye Jonii-chan 25 Nov, 2018 @ 7:36am 
Great mod! Thanks for the work, more variety in way to carry liquid makes the world seem more real