RimWorld

RimWorld

SF Conduits Don't Burn
20 Comments
Talvarr 22 Jan @ 7:14am 
1.5?
тетеря, блин 22 Apr, 2024 @ 8:14am 
1.5? 🙏
StarlightSovereign  [author] 13 Nov, 2022 @ 5:51pm 
Updated to 1.4 Let me know if you have any errors. I didn't have time to thoroughly test, but no problems so far as I can tell. Should be good to go! Thank you to the community for your continued support! Your contributions help me keep modding, and have severely helped my family in a time of need. :astar:
StarlightSovereign  [author] 11 Nov, 2022 @ 10:38pm 
All my mods are being updated this month. See Grim Reality comments for more details. :)
Daniel95818 10 Nov, 2022 @ 11:48pm 
1.4?
StarlightSovereign  [author] 11 Sep, 2021 @ 11:08am 
Uhhhhh oops. I totally forgot about these comments.
Yeah I forgot to rename the doc. The mod is fixed and updated to 1.3.
Ya'll enjoy :FunnyFoxy:
denil380 18 Jul, 2021 @ 2:49am 
Damn it! Your error is an easy fix! Why would you put text file instead of xml? Here me a script kiddie.
shakeyourbunny 25 Dec, 2020 @ 12:38am 
Reason for the error @wapachoo is that there are no .xml files in the mod, just *.txt. I guess @SheiFoxy forgot to rename theme appropriately.

After renaming them, the mod should work.
StarlightSovereign  [author] 30 Aug, 2020 @ 12:03am 
1.2 up. Let me know if there's any issues.
wapachoo 14 Jul, 2020 @ 6:51pm 
appears not to be functioning with error in log as follows:
Mod Conduits Don't Burn did not load any content. Following load folders were used:
[x]\steam\steamapps\workshop\content\294100\1558668916\1.1
[x]\steam\steamapps\workshop\content\294100\1558668916
Verse.Log:Error(String, Boolean)
Verse.<>c:<LoadModContent>b__13_1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?-1681825152::Update_Patch1>(Root)
Verse.Root_Entry:Update()
TheAshenHat 15 Jun, 2020 @ 4:05pm 
"Mod Conduits Don't Burn did not load any content. Following load folders were used:
- W:\Program Files\Steam\steamapps\workshop\content\294100\1558668916\1.1
- W:\Program Files\Steam\steamapps\workshop\content\294100\1558668916"
red error upon loading to main menu
wapachoo 26 Mar, 2020 @ 8:32pm 
thanks!
StarlightSovereign  [author] 26 Mar, 2020 @ 4:53pm 
Update Completed. Enjoy.
wapachoo 21 Mar, 2020 @ 2:00pm 
Does this still work in 1.1?
PanicOregon281 29 Nov, 2018 @ 1:19am 
that mod discription :blanky:
StarlightSovereign  [author] 11 Nov, 2018 @ 12:11pm 
hah. :)
chaylafaysky 10 Nov, 2018 @ 8:26pm 
D'oh… I didn't realize that at all... I've only been placing the invisible pieces over doorways and when I have to cross hallways and such,... otherwise, I've been using the vanilla conduits. Damn... or... Yahoo?!!! I am going to have to replace all of my conduits now...
StarlightSovereign  [author] 10 Nov, 2018 @ 6:04pm 
Glancing at Invisible Conduits, they make it so Conduits don't burn anyway. So there's no point. Just us IC if you want that. :)

Heck, that mod is totally superior to this one unless you specifically want the vanilla challenges of visible conduits.

chaylafaysky 10 Nov, 2018 @ 5:23pm 
Is this mod compatible with invisible conduits?... That is to say, if I use invisible conduits, will they also not "burn"?
TheJinx 9 Nov, 2018 @ 5:28pm 
Ayy that works