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I amended the description to point out that the Uranium change had to do with game balance, not realism.
You can in fact ignite a DP round with the following ignition sources:
-Propane torch
-Welding Torch
-Structural Fire
-Gasoline Fire
-Napalm
-Wood Furnace
-Impacting a target in it's standard use as a kinetic-penetration projectile
And the stuff is particularly prone to ignition from Electrical sources. Not going to explain how I know this. Oh, and DP armor has to be specially alloyed, and treated to reduce this, but does not prevent it entirely.
Quick question: does this mod just effect vanilla materials or does it impact any modded materials example concrete.
gave running it with the current version a try and it seems to work just fine, so i'll take the risk and see how things go along the way.
it seems promising and stable for now though
Like you know how mods will be alphabetical in the mod settings menu, then there's like a second set of them after you reach the end of the first set? I think you'll find it there.
THANKS SO MUCH!