Distance

Distance

Felicity
20 kommentarer
Xiooo  [skapare] 6 sep, 2019 @ 10:57 
Wow, thanks a lot!
DrGouh 6 sep, 2019 @ 7:30 
I just wanted to say that I really loved your level, it was majestic, you are what makes this game so great. Thanks a lot.
Xiooo  [skapare] 21 nov, 2018 @ 8:47 
Sounds useful, but also complicated ^^
If I get around to it, I might try it out.
Thanks!
Plasmawario 20 nov, 2018 @ 15:41 
WarpAnchors are another object that can scale time, and it may be an alternative to using the built-in slowmo property on the setabilitytriggers. If you're willing to learn how they work, you could achieve a pretty similar slow-mo effect to that of the setabilitytrigger (there-and-back seems to be borken in sprint, yet one-way works just time, so you'll have to use 2 warpanchors for it to work)
Xiooo  [skapare] 20 nov, 2018 @ 13:34 
Thanks for the Feedback.

As the description states, every time a jump gets disabled I had slow-motion active initially, that does not work outside of the editor sadly.

What do you mean by warp-anchors? I only used regular teleporters.
Plasmawario 19 nov, 2018 @ 16:25 
Really digging the minimalistic visuals. My only gripe is that your jumping gets disabled without any indication, which in my opinion is a big no-no, and that sometimes the road can blend in with the background too much and can make it tough to see till it gets close. No major complains other than that. Nice job!

Also, to provide some info on the warping - it seems that one-way warpanchors work in sprint, but not "there-and-back" ones which is super weird behavior and most certainly a bug.
Xiooo  [skapare] 14 nov, 2018 @ 9:04 
It took me many tries to get to my time, and I couldn't see how to cut it even lower.

Much respect for that, especially the aerial shortcuts! (How dare you bypass the killgrids)
Lightbird 14 nov, 2018 @ 0:30 
Ready for a little challange, Xiooo?
https://www.youtube.com/watch?v=uc7NjSWnj1U
rocketdriverexp 10 nov, 2018 @ 16:06 
10/10 favorite map.
Xiooo  [skapare] 10 nov, 2018 @ 14:05 
Thank you! :)
Lightbird 10 nov, 2018 @ 11:37 
amazing map, managed to get rank 3 here. The only 2 who were faster was the Author by a fiew cs and a dude who fell of the map and managed to land it somehow back on the road.
Xiooo  [skapare] 10 nov, 2018 @ 7:33 
Okay, i testet the track again and reset at every checkpoint to make sure.

The only checkpoints at which you lose the ability to jump are the ones inside the rotating laser tubes. Those are intentional, otherwise that part would just be a straight line.
Xiooo  [skapare] 9 nov, 2018 @ 13:56 
Ill look into it the next time i play the game, thanks
Latapi 9 nov, 2018 @ 13:54 
at every checkpoint that does not incorporate orbs
Xiooo  [skapare] 9 nov, 2018 @ 13:18 
No it's not, weird. At which part does this happen? I played it quite a few times and never had this happen.
Latapi 9 nov, 2018 @ 12:38 
is it intended that you loose jumping ability once u died? cuz it makes lots of the lvl a lot harder and clunkier
Luis 7 nov, 2018 @ 10:31 
No problem. I hope the devs reimplement it at some point, I need it, too.
Xiooo  [skapare] 7 nov, 2018 @ 10:00 
Thanks for letting me know, I guess there won't be any of them then.
Luis 7 nov, 2018 @ 9:07 
And even then, it would probably have other cons.
Luis 7 nov, 2018 @ 9:06 
Time slowing doesn't work outside of the editor, and there is no way to fix it without really messing around with the level code.