Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
If I get around to it, I might try it out.
Thanks!
As the description states, every time a jump gets disabled I had slow-motion active initially, that does not work outside of the editor sadly.
What do you mean by warp-anchors? I only used regular teleporters.
Also, to provide some info on the warping - it seems that one-way warpanchors work in sprint, but not "there-and-back" ones which is super weird behavior and most certainly a bug.
Much respect for that, especially the aerial shortcuts! (How dare you bypass the killgrids)
https://www.youtube.com/watch?v=uc7NjSWnj1U
The only checkpoints at which you lose the ability to jump are the ones inside the rotating laser tubes. Those are intentional, otherwise that part would just be a straight line.