XCOM 2
Hero Rebalance - Reaper
13 Comments
Kaden Ha 1 Aug, 2021 @ 5:38pm 
How can I use the new perks without others abilities changed?
Kronos 27 15 Apr, 2019 @ 7:20am 
Hi, which .ini should I be altering if I want to change some of the xcom abilities a reaper can get? In the original XcomclassDate.ini or is there something I should be changing somewhere in this mod? Thanks.
Zoinho1 25 Feb, 2019 @ 7:56am 
That edit on xcomclassdata.ini, i can just copy-paste or i have to place each line on the right place? And i just realize that conflict after i got the 3 heroes and leveled up to sergeant, there no fix for they? If i recruit new heroes theirs skills will be fixed or that campaign is lost and i need to start a new one?
MigPost 24 Feb, 2019 @ 6:25pm 
Hello there. I'm trying your 3 hero class rebalance and i use SWR Hidden Potential. I did you you tell in the description. Everything looks fine except that in all 3 classes there's an extra rank (Brigadier) at the end with the same skills of the squadie rank? Am i doing something wrong, can this be a conflict with some other mod?
utadokei 3 Dec, 2018 @ 10:02am 
I agree with the policy not to make the reaper stronger any more.
But vanilla Infiltration is not fun effect simply.
Is there something interesting idea like Rebalanced Parkour?
Flashstriker 8 Nov, 2018 @ 9:59am 
@chrdr52723 That sounds better
chrdr52723  [author] 7 Nov, 2018 @ 10:53am 
Throwing claymore ends turn seems to be one possibility.
chrdr52723  [author] 7 Nov, 2018 @ 10:45am 
@Flashstriker Claymore usually gets detonated in one turn anyway. Hmm. I'll look for a better idea.
Flashstriker 7 Nov, 2018 @ 9:54am 
@chrdr52723 I'd definetly be agains't that - the range is pretty short as is. Maybe make it only last a turn?
pcwizard7 6 Nov, 2018 @ 11:49pm 
I have an idea for remote start. while in conselment they can remote start a purifer's tank but not so OP like a mod that does this but it makes so OP
yes_commander 6 Nov, 2018 @ 7:14am 
If I try this in a future campaign (which I probably will), I'm really going to miss the earlier Remote Start...
chrdr52723  [author] 6 Nov, 2018 @ 5:45am 
@Flashstriker That's actually an interesting idea. Maybe cutting throw range in half will do. I'll consider nerfing claymore as revertable option.
Flashstriker 6 Nov, 2018 @ 5:23am 
I feel like you should have nerfed some of the Claymore related perks, since a Reaper can basically replace a Grenadier when they're both maxed out. However I like the other two mods you did in this series so I can't relly complain