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If you want to use your own dice and only use the tracking features of the pad, use "event" tokens instead of monster/NPC tokens. They take an absolute number instead of a bonus. Alternatively, if you want to roll for everyone automatically, just use NPC tokens for everyone.
As a side note, can you think of any ways to break ties? Normally I'd let the person with the highest initiave modifier go first, but since the players roll for themselves, you don't have that information on the pad.
I'll probably just need to rework the sorting function entirely. And I'm testing a few new features, so I'll upload a new version probably in the next couple of days.
On line 263 of the script, on the sorting for creatures, the for loop is: "for a= 60, 40, -2 do"
Changing the step parameter to -1: "for a= 60, 40, -1 do" seems to fix it.
If the modder wants to fix it, I'll let him. Otherwise I'll upload a fixed version myself.
I'll have a look at the code, see if I can fix it but... It's quite a lot and I am not good at lua
Thanks for the heads-up. Don't know how that arrow got deleted, but it's re-uploaded now.
The crash shouldn't happen anymore, either, There was an infinite loop that occurred when there were no visible tokens.
The other problem is much simpler. Monster tokens are set up to automatically roll initiative. All you need to do is give it the modifier, (ie 1, 2, -1, etc) and it will add a d20 roll. If you want to roll initiative for the monsters yourself, use the "event" token. That one takes initiative counts, rather than modifiers. I think the other half of that is caused by not having the proper arrow, and that should clear up now, too.
Thanks again.
The Arrow is Missing (Fixed it with another Model)
The New Monster Spawner is Counting up (It had a Initiative of 10 but if you click "Roll" its adding some numbers up and it has 15 or more... If you then Click next Round its adding even more Numbers up to 24+) (Kind of Fixed it with just making new Players then new Monsters...)
If no one is Ready but you click to often (4 times mostly) on Roll or Refresh it Crashes the Game...
But yeah the Mod is Really Helpful.. I hope you can Fix this (and reupload your arrow ;-p)
The fractional initiative totals ONLY work in .5 increments, though. Should be sufficient for most use cases.
One thing: When you first roll initiative, the PHYSICAL marker token is placed at the top of the initiative order, regardless of whether or not that token is visible. The marker in the list will display correctly, and the token will move to the correct spot when Next Turn or Next Round is pressed. There's no way I can change that, due to the order things need to be done when rolling.
Let me know how you like it!
That fractional initiative is an excellent idea. 5e has things that happen on certain counts, which specifically lose ties, so instead of putting in 20, you put in 19.9, and it will lose any tie with 20, but fall right in between 19 and 21. I'll definitely be imaking sure that works.
The delayed monsters and events were working last I checked, so that's going to be fun digging out.
Thanks again, hopefully I'll have the update out before the new year.
1) Unfortunately "Hidden Until Round X" function is not working well (for example please check your workshop upload: the concealed monster give an error message and delayed event token that should appear on round 5 never appears).
2) It is difficult to correct the values in the "Hidden Until Round X" fields, this is because the value is updated after clicking outside the token.
3) now decimal number are no more accepted. It was useful to put character's initiative modifier in place of the decimal in order to sort players with same initiative results, example: typing 15.5 for 10(roll)+5(mod).5(mod). This character will act before the character with 15.4 (because having 5 initiative modifier instead of 4)
4) After last token's turn if you click on "Next Turn" an unaesthetic error message appears
1) when the turn marker is positioned on a hidden monster's token, the "===>" arrow disappear revealing to players that something will appear in future. The marker should jump to next visible token, ignoring hidden tokens.
2) Hidden tokens should appear when it is their turn not at the beginning of the round.
3) I would increase the length of the pad to contain more tokens
All your suggestions and more have ben implemented. Thanks for the ideas.
4) When you proceed to next turn, it should be indicated who’s next (using, for example “ >>>>>Monter X”).
5) Can you tell me how to manage Delay or Ready actions?
1) The fact that every time you click on the roll button generates new monster dice rolls, makes it difficult to add new reinforcements to the monsters. A system that provides rolls only for new tokens would be useful. The rule should be: a monster that has rolled holds the result for the whole combat.
2)If you make a monster (or event) visible, it remains hidden in the note’s initiative list.
The idea is you physically move the token over when you have a readied or held (a thing fom earlier editions) actions. The text at the top, where it says Held, is user-editable (sort of a hidden feature) so you can change it to Unconsious, or whatever. That way you know to skip them in the initiative order.
So far, I did notice a bug with turn order display in the notes. After hitting new player set, it spawns in a white tile. After changing the color tint, it displays incorrectly in the notes. It doesn't seem to be passing the full color code, just 4 digits. For example, I changed it to red, and instead of passing [ff0000] it just sends [ff00], so instead of displaying "Player" in red in the notes, it displays "[ff00]player".
I'll take a look at the scripting later when I'm free and see if I can figure out the culprit, but I'm pretty new to Lua scripting so I'm sure I won't be able to figure it out.
Also, on the combat pad side, in the readied and held column, is there supposed to be a checkbox or editable text, or is the intention just to put a marker in those columns? Sorry for my ignorance on that matter.
All in all, this is excellent work and I appreciate your effort!