Total War: WARHAMMER II

Total War: WARHAMMER II

Rank and File
77 Comments
MustDy 24 Apr, 2020 @ 11:49am 
@Dukhat
Actually it does - in respect of magic and artillery. Any changes of the size of the pack with same unit numbers will influence the incoming damage
Calibrated 21 Apr, 2020 @ 10:38pm 
Im wondering that too. Any input on how this effects battle balance?
Sardaukar (Dukhat) 29 Jan, 2020 @ 7:47pm 
Doesn't it impact balance? Or does it have little to no effects on it?
emcdunna  [author] 18 Sep, 2019 @ 1:24pm 
it will work for all of the units up until the date this was updated, newer units will be vanilla formations
Clonazepam® 17 Sep, 2019 @ 8:08pm 
Hi! Does this still works? I'm mid campaign and I would hate to break the save
dreadedladie 16 Jul, 2019 @ 11:39am 
Is the launcher issue fixed for you? I'd love to see this updated so that I can stop cringing at the utter lack of discipline amongst my front-line infantry.
emcdunna  [author] 1 Jul, 2019 @ 2:18pm 
Brutal battles actually changes more of the games balance in other ways too. This is more stand alone for SFO or Radious players
Edward 30 Jun, 2019 @ 3:36pm 
Is this any different than Brutal Battles? (other than the acceleration changes)
TheSovietGator 26 Apr, 2019 @ 8:41am 
Please update if you can, I love this mod
Min_njw2111 24 Apr, 2019 @ 7:51am 
I would like to say the new launcher was just updated by CA so you should be able to update this mod now.:steamhappy:
Fat_Hobbit 21 Apr, 2019 @ 12:58pm 
For what its worth, would love to see this updated. This actually makes the game look like warhammer, I hate playing without it
Vaelore Onari 17 Apr, 2019 @ 4:06pm 
New Warhammer auto update, have not bought the new DLC yet, and 48 of my 58 mods are now out of date including this one!!! Crash at loading screen.
IEBGENER 20 Mar, 2019 @ 12:30am 
Maybe using the old one will help?

Beta->launcher_release_candidate
emcdunna  [author] 19 Mar, 2019 @ 9:47pm 
the new launcher isn't letting me update my mods! :) so blame CA
IEBGENER 19 Mar, 2019 @ 5:20pm 
Hi, your mod got hit by 0mb bug.
Landstander 5 Jan, 2019 @ 7:30am 
like the idea but seeing how arty heavy the ai is i cant see my self using this mod as my units will get ripped apart standing so close to gether
StardewSkyline 4 Jan, 2019 @ 2:36am 
+WarMachineGreen Well this is a unit spacing mod, so why wouldn't it affect the ai ?
WarMachineGreen 3 Jan, 2019 @ 1:26pm 
does this effect AI too?
Premi 26 Nov, 2018 @ 10:38pm 
@emcdunna A suggestion I have is reverting changes on artillery units, it can be troublesome on the ones with a flat firing arc like cannons and organ guns.
FinaL 19 Nov, 2018 @ 7:08am 
perl 18 Nov, 2018 @ 4:59pm 
Can you make it so we can increase the width of high model count units further? Like when you right click and drag the unit out, with Skavenslaves, Clanrats, Zombies, etc, they are unable to widen to an appropriate width with this mod enabled.
FinaL 18 Nov, 2018 @ 1:49am 
Hey emc,

good mod, as allways :D

A question, tho. Is it possible for you to set the maximal width like in this mod (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1165733870&searchtext=long+line) ? It's "In table '_kv_rules' value 'unit_max_drag_width' has been changed from '42' to '40075700'."

So I could use the dense formation and the max width together :D
Sul 17 Nov, 2018 @ 9:43pm 
hey
have you fixed the spacing for Mournguls and Animated hulks yet? thanks for the mod btw, its quite nice
emcdunna  [author] 12 Nov, 2018 @ 8:15pm 
hey guys, i think i did miss 1 unit here and I can't figure out which one. Let me know if you see any units that stand out. It would probably be related to the new DLC race the vampire coast (which I don't own so I can't test)
Metal Izanagi 12 Nov, 2018 @ 5:42pm 
Thanks for the update! <3
are ya ready kids? 12 Nov, 2018 @ 2:43pm 
damn i was just hyped for this when i saw it and it needs updated lmao i'll download it and save it for when its updated
Raziel 9 Nov, 2018 @ 10:43am 
Thats okay man, just take your time
emcdunna  [author] 9 Nov, 2018 @ 10:22am 
Sorry guys I've been working, can't update for a few more days.
Raziel 9 Nov, 2018 @ 4:12am 
I'm pretty sure the mod isn't updated tho
Vive la Raclette 8 Nov, 2018 @ 1:25pm 
Yes, it works for me
Raziel 8 Nov, 2018 @ 3:18am 
Ah, okay!
Demo 8 Nov, 2018 @ 2:26am 
25% increase to artillery damage taken achieved.
emcdunna  [author] 7 Nov, 2018 @ 9:42pm 
Like i said before, units like beastmen gors, wardancers, slayers, etc. that in vanilla are very spread out are still going to be spread out.

Just not quite as much.

I modified every unit to be tighter by 25%. Spread out units are just 25% less spread out.
Raziel 7 Nov, 2018 @ 9:23pm 
Some wood elf units still look a bit non ranked up, any idea why? I'm talking about war dancers and woodscouts etc (if thats their name)
emcdunna  [author] 7 Nov, 2018 @ 5:19pm 
it doesnt.
Chidy1776 7 Nov, 2018 @ 5:08pm 
i feel like this mod would make artillary insanely strong
emcdunna  [author] 7 Nov, 2018 @ 5:00pm 
You can't do anything at all about unit formations on walls. Its hardcoded to be that way.
StardewSkyline 7 Nov, 2018 @ 6:07am 
Hey there, I don't know if this is either a glitch or intended but units on the walls don't actually stay in 'rank and file'. I don't know if you can't either fix this or maybe you can't change anything related to units on the wall. Perhaps you even wanted them to stay like that. Anyways thanks for this awesome yet simple mod. I'll give it a BIG thumbs up and a favorite ( Btw I RARELY favorite any mods so that means your mod is really great). Have a nice day.
emcdunna  [author] 6 Nov, 2018 @ 7:38pm 
I actually love the way lizardmen look. :) have you seen tabletop units all ranked up? its beautiful
emcdunna  [author] 6 Nov, 2018 @ 3:35pm 
Not as part of what i was trying to do with this mod. Formations are a totally different thing
Hannes 6 Nov, 2018 @ 1:33am 
Is there a way to make this a formation that could be toggeled?
emcdunna  [author] 5 Nov, 2018 @ 2:20pm 
Zombies, gors, and other spread out units are going to still be that way. Just less so.

Everyone got pushed in by 25% of what they were before. They arent all like the spacings you see in the pictures.
Javert de Lafayette 5 Nov, 2018 @ 11:17am 
May you let some units spreaded? Like zombies or skaven slaves in an other version? It would be plausible as they are more of a horde and it's cool to have those two looks. But great mod for my swordsmen finnaly!
emcdunna  [author] 4 Nov, 2018 @ 10:00pm 
No. In my experience chariots are just as shitty vs these units as before.
HotPizza87 4 Nov, 2018 @ 8:47pm 
Will this negatively impact the penetration of infantry by large units, for example Chariots?
Mumion der Unsterbliche 4 Nov, 2018 @ 7:45pm 
Ok Thanks .
emcdunna  [author] 4 Nov, 2018 @ 6:03pm 
Cool!
Pious Skeleton 4 Nov, 2018 @ 5:54pm 
@emcdunna I tested your mod with Cataph's Closer to Tabletop and his faction mods and your unit spacing changes work with them for me.
emcdunna  [author] 4 Nov, 2018 @ 4:09pm 
Maybe cataph made his own unit spacings. As fat as i know, no one does that because there's plenty of default ones to use.

If he made his own then it wouldnt work for those units
emcdunna  [author] 4 Nov, 2018 @ 4:08pm 
Yes brutal battles is an overhaul which changes other stuff too. This is stand alone to increase compatibility