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local iterations = math.Round(t[14]:GetValue())
Well I made a small modification to the code if you'd like to add it in.
Adds a slider to control the iteration count (how many elastics are applied).
https://hastebin.com/ubuquyiheg.lua
Other constraint tools sometimes do this as well, its because constraints in Source engine are rather weak and tend to slip, to get around this you double the constraints with the opposite properties to double the strength.
https://cdn.discordapp.com/attachments/654146945681457156/738127494955139113/unknown.png