Europa Universalis IV

Europa Universalis IV

Dynamized Development v5g 1.27
16 Comments
Blue  [author] 12 Jan, 2019 @ 5:57am 
"O ·Henry 6 hours ago
It appears to be fully compatible with version 1.28"
Read the update, it doesnt seem to have problems
egg 31 Dec, 2018 @ 6:33pm 
Thanks!
Blue  [author] 31 Dec, 2018 @ 5:56pm 
"egg 30 Dec @ 5:33pm
Also, just to be clear, Speed A (20%) is the fastest right?"
No? Speed J (500%) is the fastest. It will spawn more (500% more) events to add development to each province. On the other hand, Speed A(20%) will reduce the speed development increase.
egg 30 Dec, 2018 @ 11:33am 
Also, just to be clear, Speed A (20%) is the fastest right?
egg 30 Dec, 2018 @ 9:42am 
Thank you!
Blue  [author] 29 Dec, 2018 @ 6:50pm 
"egg 4 minutes ago
Thanks for answering.

A few more questions,
1. Does this mod actually add development or just reduce dev costs? The main mod does the second option now which is annoying and I prefer the first option"
This mod adds development from time to time on each province owned in the world.

"2. Do I need to run the base mod at the same time?"
If what you mean 'base mod' the one made by mars99 'v5.15' (update recently to 5.27), the answer is NO . Both mods have the same function (with different conditions and results), so you would double the events (with some incompability issues).
This mod works on Vanilla or 'Extended Timeline'. Other mods
egg 29 Dec, 2018 @ 6:37pm 
Thanks for answering.

A few more questions,
1. Does this mod actually add development or just reduce dev costs? The main mod does the second option now which is annoying and I prefer the first option

2. Do I need to run the base mod at the same time?
Blue  [author] 29 Dec, 2018 @ 5:52pm 
"egg 27 Dec @ 10:38pm
Does it still work?"

Not sure egg, aint playing this game lately, and playing just 2-3 hours to test may give a false report.
egg 27 Dec, 2018 @ 4:38pm 
Does it still work?
Blue  [author] 5 Dec, 2018 @ 6:57pm 
"Carlos
Do I require another mod to use this one?"
Nope.
Gladwell 5 Dec, 2018 @ 5:34pm 
Do I require another mod to use this one?
Orc 4 Dec, 2018 @ 4:51am 
This is one of my must have mods
Thank you again
Blue  [author] 13 Nov, 2018 @ 7:57pm 
"Just Kiss Me Already
Does this work with Beyond Typus by chance?"
More provinces... Well, one of the factors that differentiate Vanilla buildings bonus vs Extended Timeline (ET) buildings bonus is the last new province on ET (if it exists or not). So you would probably have some buildings bonus unbalance (equal to ET).
I'll try to figure out another way to differentiate Vanilla from other ET and other mods with the tools Paradox gave us on EU4... (there is no check if mod "x" is active).
The problem also occurs if there are more buildings than the Vanilla, for example if you are using a mod that adds more buildings, those new buildings won't have a bonus if not on ET.
The_Penis_Genius 13 Nov, 2018 @ 7:24pm 
Does this work with Beyond Typus by chance?
Chatten 12 Nov, 2018 @ 5:56am 
Thank you for updating it
Orc 31 Oct, 2018 @ 8:39am 
Oh sweet Jesus
Thank you !