RimWorld

RimWorld

Sometimes Raids Go Wrong
759 Comments
RemingtonRyder  [author] 31 Aug @ 11:38am 
You'll see them sometimes offered as a quest reward.
Ridigan 31 Aug @ 11:19am 
how do you get the Youth Serums?
RemingtonRyder  [author] 24 Aug @ 1:27pm 
New version with the null check is up.
RemingtonRyder  [author] 24 Aug @ 1:15pm 
I updated the link for the source above. However, you may have to copy the link and paste it in your browser. Even then, the source may not be up to date.

I'll hunt down that missing null check, thanks!
jikulopo 24 Aug @ 12:12pm 
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 803DAA4]
at SometimesRaidsGoWrong.ThingsThatGoWrong.HammeredOrBlackout (System.Collections.Generic.List`1[Verse.Pawn]& list) [0x00079] in <a71a6bb8fedc4976bc8de3a194aefd68>:0
Seems you are missing a null check on pawn.story.traits
Also your soruce link seems to be dead? The owner of this link has deleted or disabled this link. You can not access it at this time.
Margera 4 Aug @ 10:57am 
translate plsss
RemingtonRyder  [author] 3 Aug @ 1:28pm 
Haven't heard from anyone trying out this mod and multiplayer recently.
Jollish 3 Aug @ 8:02am 
does anyone know this work well with multiplayer?
Droante 3 Aug @ 1:38am 
Love this makes solo runs survivable, though would love some more nonsense to join these like raid was skipped all over the map, everyone is on a random drug, or the raid is replaced by all their furry friends :spacepony:
ImTheLichBruh 27 Jul @ 8:12am 
thanks king!
xNaquada 16 Jul @ 9:49am 
I love this mod. It should be integrated into the base game as some low level percentage.

Thanks for the update to 1.6!
ephemeraltoast 12 Jul @ 5:11pm 
Thanks for the update. It's always a delight when a raid shows up drunk or on fire!
Fungus Kreeman .$ 12 Jul @ 1:15am 
Thanks man!
RemingtonRyder  [author] 12 Jul @ 12:58am 
1.6 version is up. I actually fixed the mod late last night, but decided to take care of the update with fresh(er) eyes. Let me know if there are any issues!
chocoavena 11 Jul @ 12:52pm 
does this work on 1.6?
RemingtonRyder  [author] 8 Jul @ 9:50pm 
I did a test just now and it seems like it should work.
Basilisk837 8 Jul @ 8:24pm 
Compatible with Winston Waves?
RemingtonRyder  [author] 21 Jun @ 4:50pm 
I'm going to take a guess and say that some other mod isn't compatible with this one. Which is unfortunate, but, there's 14K other mods on the Workshop, there's bound to be some which just don't work together.

The only thing I can suggest is to (obviously in a new save) try again with just a handful of mods that you think will work with this one.

If you need any more help, just let me know.
Evono 21 Jun @ 1:05pm 
Okay so i checked in the command your raids dont appear , after playing a while it seems it wanted to fire but this error happened
System.NullReferenceException: Object reference not set to an instance of an object
at SometimesRaidsGoWrong.ThingsThatGoWrong.RunWild (System.Collections.Generic.List`1[T] list) [0x00067] in <e0dc29c6462d4bc6a8936beabb93dcc5>:0
at SometimesRaidsGoWrong.MarvsRandom_RaidEnemy.TryRandomExecuteWorker (RimWorld.IncidentParms parms) [0x0031f] in <e0dc29c6462d4bc6a8936beabb93dcc5>:0
at SometimesRaidsGoWrong.MarvsRandom_RaidEnemy.TryExecuteWorker (RimWorld.IncidentParms parms) [0x00001] in <e0dc29c6462d4bc6a8936beabb93dcc5>:0
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.RimWorld.IncidentWorker.TryExecute_Patch1(RimWorld.IncidentWorker,RimWorld.IncidentParms)
at (wrapper dynamic-method) ...............
RemingtonRyder  [author] 12 Jun @ 9:36am 
Okay, those should both work.

If you're okay with enabling development mode, click the fifth icon on the development menu at the top of the screen and then pick Future Incidents Current Map (type fut to find it easier) then click OnOffCycle (ThreatBig). This will randomly generate some possible incidents in the debug log without trashing your home.

In the log you'll see a line at the bottom with "Test future incidents" - click that and expand the bottom half of the debug log to read the test's output. Under Incident count per def there's three columns, the first one should read ThreatBig, then the second is the incident (for example, RaidEnemy) and the third is the number of times it was fired in the test. Very handy stuff.

If the mod is working just fine then you'll see RaidEnemyGoesWrong in the second column somewhere. You might have to run the test a few times to get it to show up, because randomness.

Hope that helps!
Evono 12 Jun @ 8:31am 
mostly the perry one ( first one )
Evono 12 Jun @ 8:31am 
i used mostly this one https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2149702069 and another one i send you the link in the next message
RemingtonRyder  [author] 12 Jun @ 8:17am 
If you let me know which storyteller you've been using then I can look into it some more. :)
Evono 12 Jun @ 7:58am 
Ye i really dont know , sadly i also dont know how to analyze story tellers , the entire storyteller thing is weird you never know which ones support what
RemingtonRyder  [author] 12 Jun @ 7:25am 
Sorry to hear that. Probably another mod has changed how storytellers work, or you have a custom storyteller which doesn't use the usual incident types.
Evono 12 Jun @ 4:19am 
Somehow i never encountered such a raid in 2 full runs lasting multiple months with them enabled in VE events mod :/ quite weird
RemingtonRyder  [author] 12 Feb @ 7:09am 
Thanks, I updated the mod just now.
FerrisCG 11 Feb @ 8:39pm 
@RemingtonRyder Looks like inside ThingsThatGoWrong:MakeManhunters you have an inf loop (unused whileloop?) at the bottom of your method https://drive.google.com/uc?id=1XEU-cMfwL7xUjQTGOKpTl7ke-x7za0iD which will crash the game due to no escape
WiseArkAngel 26 Jan @ 6:00pm 
That explains it, I guess. I used it on a 33 year old.
RemingtonRyder  [author] 26 Jan @ 10:51am 
It should work on anyone, yes. It removes all things caused by old age and then rolls a random new age between 18 and 36. If the new age is older than the existing age (in other words, it would actually cause them to get older) then they stay at their current age.
WiseArkAngel 25 Jan @ 6:57pm 
Is Youth Serum not able to be used on healthy people in their middle age?
RemingtonRyder  [author] 5 Nov, 2024 @ 5:41am 
The big slider at the top (Overall weight for raids going wrong) in the mod settings is what you want to adjust. Drag that all the way to the right if you want raids going wrong to be a frequent occurrence, or over to the left to make it rarer.
L 5 Nov, 2024 @ 3:34am 
is there a way to increase chances of of raids going wrong? i seem to get a raid going wrong idk seems like once every 10 raids or so doesn't seem to happen much at all, and the mod settings in the options doesn't really have much of a interface
kad 6 Aug, 2024 @ 6:10am 
Awesome!
BaguetteMan 19 May, 2024 @ 4:10pm 
great mod!
RemingtonRyder  [author] 30 Apr, 2024 @ 8:50am 
Updated the Russian translation of the mod today.
RemingtonRyder  [author] 29 Apr, 2024 @ 2:57am 
I don't have the new DLC yet. Sorry.
漆黑之梦 29 Apr, 2024 @ 12:25am 
Is there anything about the new DLC "Anomaly"?
RemingtonRyder  [author] 28 Apr, 2024 @ 1:09pm 
Tiny update tonight, added a Reset Settings button to the mod settings menu.
超赛神 28 Apr, 2024 @ 7:40am 
nice mod
RemingtonRyder  [author] 27 Apr, 2024 @ 7:39am 
New update is out. I added a check for Vanilla Expanded Events and if it is active then unfortunately you can't use the built-in weight slider for this mod, you'll need to use the one in VEE instead. There is a message to let you know this.

Also, I changed the default chance for a raid to go wrong to 1.85, which is a quarter of the chance for a raid. If you have already changed this setting then it won't be overridden.

This update also makes sanguophages, or pawns with the right xenogenes, unaffected by rapid ageing. It wasn't very likely that pawns with these genes would raid in, but I fixed it anyway.
RemingtonRyder  [author] 27 Apr, 2024 @ 6:23am 
Hey @RankLord123 I did some testing and yes, it seems that Vanilla Events Expanded does override this mod's settings. It's kind of annoying but chances are if you have VEE then you're going to be altering the settings there anyway.

I'll see if I can make them synchronise.
RemingtonRyder  [author] 18 Apr, 2024 @ 4:43pm 
Still works. I've been playing RimWorld recently.
RankLord123 9 Apr, 2024 @ 4:59pm 
Hi there, thanks for the mod. Ive been reading the comments, and testing myself, and I think i have worked out why a lot of people are saying they are getting loads of raids going wrong.

If you have Vanilla Expanded Framework + Vanilla Events expanded, "sometimes raids go wrong" is listed , with a weight slider for how often it should occur. The thing is this overrides the weight slider in Sometimes Raids Go Wrong settings, and they dont sync with each other.

I was getting raids go wrong maybe 50% of the time, even with a low weight in this mod's settings. I worked out that in the Vanilla Events expanded settings , it was still set to 7.4, which is the default this mod uses.

So , perhaps there is a need for a compatibility check /something to make them sync, or simpler just a notice in the description here that you need to adjust BOTH settings. Thanks for making this mod
RemingtonRyder  [author] 26 Mar, 2024 @ 2:13am 
Hey there! I added a discussion titled Suggestions. I wrote a little bit about things which go wrong, hopefully it helps.
Starei 24 Mar, 2024 @ 4:10pm 
Great mod! Curious where I could go if I'd like to suggest some changes and ideas for more types of raid failures?
Pheace 19 Mar, 2024 @ 3:43am 
Still a great mod to have, thanks!
RemingtonRyder  [author] 18 Mar, 2024 @ 8:28pm 
New version is up for anyone who is currently playing the unstable 1.5 branch. Fixes for 1.5 compatibility and Russian translation. I tested all of the events and made sure that the youth serum still works, but as with any update it's always possible that I missed something. Let me know if you see any unexpected behaviour while testing 1.5 and I'll fix it up as soon as possible.
Ginga 25 Feb, 2024 @ 11:41am 
ah so this is the mod that causes rapid aging lol, i thought it was some funny bug