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If someone actually does that, maybe mention me somewhere though ;)
Thank you!
make them look like thralls
Currently planned content:
- 3 categories of units (nobles, state troops, peasants), locked behind different tiers of technology
- Building chain to recruit state troops and nobles; not yet sure if I want to use 5 tiers (cannons on tier 5) or 4 tiers and a 4th tier forge upgrade for the cannons...
- Enforcer hero to buff mortals in battle, can choose between between Sword & Gun on foot and Armoured & Shielded when mounted, can give untainted immunity to the lord in his army
- Vlad's skill tree reworked & new technology line to buff and unlock new units
- Infrastructure buildings changed to mortal flavoured ones with slightly different effects, biggest change is no necromancer from the growth building (not 100% sure about this, since it can possibly change the experience quite a bit for some people)
Bad news is, I have far less time than I used to. Good news is, there seems to be nothing in particular broken.
With the addition of Empire archers, I'd like to implement them as well, albeit as proper state troops. They really fit in with the crossbows and guns being unlocked via bloodline mechanic while bowmen can always be drawn from the regular population. With Sylvanias military several centuries behind, it fits the lore perfectly in my opinion.
I still need to rework the Enforcer hero into something else (not really happy with its current state), not sure into what exactly yet... Perhaps even a lord?
I'll likely focus on the Von Carstein faction, since it makes a) more sense and is b) easier to implement.
SschmidtS 18 de jan às 20:37
@v o i d and @Selian,
Please, following this fabulous mod, would it be possible to create through the conquest of Altdorf and after building the College of Forbidden Magic - Vampire Counts - vampire heroes with the lore of the various empire magic schools? For me, that would be the Golden Key, the supersession. As is the mod and the submod is perfect but that would be incredible because it would finally make sense and go according to the board warhammer lore, where vampires can learn other magic schools. If they were "human" wizards, equivalent to the "human" enforcer (king specter), they accepted (sealed by the kiss of the vampire) the domain of Altdorf by the desire of Manfred / Vlad and Isabella von Carstein of eternal emperors of the old world.
Now... @Sagittarius
Nay Milord, it works with all Syvanian main factions.
But the mod is discontinued until I have successfully moved countries irl.
Called for people to remake it and patch themselves, so there might be a ¨newer¨ version somewhere on workshop.
Sadly there is no way in steam to change the author, so if anyone is willing to reupload it and manage it from now on, I could just post the link to it in the description.
Only thing I'm asking to mention me and Selian as original designers, from there on you can do with the mod whatever you want.
Contact me if any of you want to manage the mods!
Steam apparently ate the mod description, though...
Should be good now.
I hope you see my predicament and take mercy on me, but I know it is asking a lot.
Even if you could just add those remaining units to some of the default buildings for maximum cooperation with mods, but again it's asking a lot, the mod is still great, so thanks in any case.