Cities: Skylines

Cities: Skylines

Wheat Ripe Fields Pack [Industries]
17 Comments
spudsz1 9 Sep, 2020 @ 1:34pm 
great idea tho
spudsz1 9 Sep, 2020 @ 1:34pm 
high way high mesh counts equals very poor performance
MrMiyagi 18 Mar, 2019 @ 6:46am 
It's safe to ignore the duplicate prefab name warning. There are two files with the same prefab name somewhere on the user's downloaded assets.
jonathan_on 16 Mar, 2019 @ 4:39pm 
This is what the loading screen mod says: 1548936570.Vegetable V3 DB_Data
Same asset name (1548936570.Vegetable V3 DB_Data) in all of these:
Vegetable V3 Medium IND
Vegetable V3 Small IND
Vegetable V3 Large IND
Maximilian  [author] 13 Mar, 2019 @ 7:29pm 
@jonathon_on I don't know why you and a couple other people have reported that message. I subscribed to these myself and moved out all my local versions and have no pop up messages either in the main menu or upon loading a save. The only thing I see is a duplicate message on loading screen mod for vegetable DB but not even sure why just that one.
jonathan_on 10 Mar, 2019 @ 6:38am 
Yes they work perfectly fine. Just annoying to get this message every time I start the game.
Maximilian  [author] 8 Mar, 2019 @ 5:29pm 
@jonathan_on That's odd. I think you can ignore it though. Do the fields still load in-game? If so, you can definitely ignore it. But I will still look at it.
jonathan_on 8 Mar, 2019 @ 9:36am 
I get this error message every time I load the game since subscribing to these:

Broken assets:

Custom Assets: 1549450597.Corn DB_Data: Duplicate prefab name
Custom Assets: 1549450597.Corn DB_Data: Duplicate prefab name
Custom Assets: 1549447947.Rape DB_Data: Duplicate prefab name
Custom Assets: 1549447947.Rape DB_Data: Duplicate prefab name
Custom Assets: 1548936570.Vegetable V3 DB_Data: Duplicate prefab name
Custom Assets: 1548936570.Vegetable V3 DB_Data: Duplicate prefab name
Custom Assets: 1548433014.Wheat DB_Data: Duplicate prefab name
Custom Assets: 1548433014.Wheat DB_Data: Duplicate prefab name [BrokenAssetException]

Details:
No details
Maximilian  [author] 28 Oct, 2018 @ 7:25pm 
Hey all, if you want to use Adaptive Prop Visibility Distance, use the setting I posted in the collection and you can see fields from far away. :) Sorry it involves a mod, but best I can do.
leftbehind 27 Oct, 2018 @ 7:11am 
yes, it is grim colour - but when zoomed out might not look so bad :/
Maximilian  [author] 27 Oct, 2018 @ 6:58am 
Yes it is. For the vegetable crop I used the gravel texture since you can see between the crops anyways. That could be a solution, although I must admit, I hate that color. I'll think about it.
leftbehind 27 Oct, 2018 @ 6:25am 
In the asset editor, is it possible to paint textures (pavement, etc)? If so, you could put the crop texture under the prop - when zooming out the prop still dissapears, but it would show the yellow ground texture rather than going green?
muthsiAT 27 Oct, 2018 @ 3:04am 
ok thanks anyways!
Maximilian  [author] 27 Oct, 2018 @ 2:27am 
I can't :( That's how props work unfortunately. You can get the Adaptive Prop Visibility mod to help, but it will still do it at large distances. You'd have to make actual building models and give it a proper lod to prevent that, and that is something I can't do (no experience with creating 3D models and plus it would mean making variants would be a lot more tedious).
muthsiAT 27 Oct, 2018 @ 2:19am 
Thanks for the Asset! Could youchange the color shown when looking from far? It's quite odd whenn you zooom out and suddenly the field turns green
Maximilian  [author] 26 Oct, 2018 @ 11:13pm 
You can choose different crops. In fact, you have to plop down the vanilla fields and select these from the menu.
leftbehind 26 Oct, 2018 @ 11:07pm 
Can you choose different crops with this like vanilla, or is it dedicated building?