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I think i have found a minor error in the cards, so all the cards seem to have the same distribution for their migrate values. There is a single copy for cards with value 5, 6, 10 and 11. Theres 2 copies for cards with value 7, 8 and 9. Thats true for every type of surface card, except for inking.
(inking has 3 cards with value 7, and 1 card with value 9)
So i wonder if it was an oversight or not... if it is, is just a minor thing anyway xD
Thanks in advance!
Found one little oversight in player setup - there's coding for 6 players, but the button for 6 players does not exist. For anyone who wants to fix this (including the author, if you so choose):
In Modding > Scripting section, click the "UI" button, followed by the "[UI] Reserve - 945233" section. Right below the line with the "5 players" text in it, add the following:
<Button color="#0f405c" onClick="addFish(6)">6 Players</Button>
(Another player zone would be needed for a 6th player, of course)
I am considering taking a stab at adding some things, but working in parallel would just be a waste of time :)
Big thanks to Kenny for helping me with the more technical stuff. I am by no means a TTS modding expert, so thank you all for your patience.
I've updated a copy of this mod with the suggestions I made. Is there some way to upload this to the mod author? Updated: boards, normal fish tokens, reserve tokens (add snap, remove sticky)
I don't know how to share it with anyone else because I'm new here, but I'm confident you'll have it set up in a few seconds! (Remember to set the Reserve fish as well!)
(TBH I can't imagine playing it without the fish snapping to position. Am i OCD?)
We have had fishes getting hidden underneath the Reef board lately. Might be a case of just checking if reef board is hovering slightly above table?
https://discord.gg/MQz6FVq