Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

(3v3) Castrum XIV
25 comentarios
StephenGFX  [autor] 6 FEB 2021 a las 2:51 
Yeah this map is not the best with ais unless you use Rework mod or another mod that increases AIs field of view. To be honest I haven't played the game since 2018, and I don't know I'm going back to it.
Hynex 31 DIC 2020 a las 5:18 
Hi. I know its a bit late but AI have sstill problem with path finding they just geather their troops near base and attack only if someone enter their territory. So its basically unplayable with AI
StephenGFX  [autor] 10 NOV 2018 a las 16:52 
Yep thats needs to be considered aswell, if you don't add capture points and gamemode turrets, powercore, shield gen, set the teams to each one of them, otherwise itt won't work :l
Sokite 10 NOV 2018 a las 11:15 
@Fabricator General did you set the game modes in the option file? Also, don't subscribe to your own map. I don't know if it still causes issues but I remember people saying it did when the game came out. If you published it you can play it fine with other people.
StephenGFX  [autor] 10 NOV 2018 a las 4:40 
You exported it and published it correctly ?
StephenGFX  [autor] 10 NOV 2018 a las 4:39 
Hmm, come on discord I'll help you :)
iLetUWin 9 NOV 2018 a las 17:40 
Oi. Stephen. I made my first map but cannot seem to find it in game. I subscribed tonit and everything. What should I do?
StephenGFX  [autor] 6 NOV 2018 a las 1:51 
yes map.
3vilwormyJnr 5 NOV 2018 a las 20:39 
map
StephenGFX  [autor] 5 NOV 2018 a las 12:51 
Thanks well the camera issue is fixed however I'm still trying to fix pathfinding for ais aswell, might have a small idea but we'll see next version
iLetUWin 5 NOV 2018 a las 12:05 
I agree about the camera angle being strange, as it makes panning and selecting units difficult. It is very Ultimate Apocalypse style. Not good for competitive play.

However, I would like to say that I really enjoy the inprovements. The addition of buildings makes the fortress feel worth defending. It is no longer a vast and empty playground. Also the attackers having more space, allows for a proper siege to take place.

My next concern with this map now, remains with the path finding. It is almost as if the AI has no idea WTF it is doing. It runs along the walls and does not try to invade the fortress. This IMO is currently the biggest issue.

Other than that nice work. 😊
StephenGFX  [autor] 4 NOV 2018 a las 13:23 
I'll see what I can do :)
Zarious101 3 NOV 2018 a las 13:04 
I think my only concern is the camera angle, Is there a way to change it back to the standard perspective?
StephenGFX  [autor] 3 NOV 2018 a las 11:51 
Allright thanks for the feedback, good to know :)
Zarious101 3 NOV 2018 a las 11:39 
It's fixed now, thank you. Steam did a workshop download last night that seemed to fix the problem.
StephenGFX  [autor] 3 NOV 2018 a las 6:56 
I might re post it then:steamfacepalm:
StephenGFX  [autor] 3 NOV 2018 a las 6:56 
That is weird, do you still have the problem ?
Zarious101 1 NOV 2018 a las 20:50 
I subrscribed but the map isnt showing up in my list
StephenGFX  [autor] 26 OCT 2018 a las 5:31 
Thanks lad, just updated it :D
BIG GROCK 26 OCT 2018 a las 4:29 
Nice bro Map:steamhappy:
StephenGFX  [autor] 26 OCT 2018 a las 2:45 
I maybe found the way to fix the walls, I'm adding some buildings in, perhaps not to many, otherwise you won't be able to build close to the gate :steammocking:
StephenGFX  [autor] 26 OCT 2018 a las 2:44 
Yeah sounds good :p
iLetUWin 25 OCT 2018 a las 15:21 
Ah yes. Maybe I used the wrong word. Constructive criticism perhaps? Feedback?

English is my first language. However maybe it needs work. lol
StephenGFX  [autor] 25 OCT 2018 a las 11:07 
I don't really call it critisism, but more an objective opinion since, there isn't a single insult :steamhappy: , however thanks for the feedback, I'm still trying to fix the problem with the wall, the problem is the wall has a mesh that doesn't allow anything through, maybe if I replace it by a visual wall and block units from getting through it could work, not sure.:steamsad:
iLetUWin 24 OCT 2018 a las 23:45 
Hello. Time for some criticism. Here are my thoughts on this map.

- Attacker needs more space to build.
- Fortress needs more details.
- Default camera would probably be best.
- Units stationed on the walls of the fortress, cannot shoot the enemy.
- Some odd pathing and impass with the barricades at the gate.
- In general too much empty space in fortress, and not enough space for attackers.