Stellaris

Stellaris

Machine Un-assimilation ABANDONED
28 Comments
Celekal 16 Feb, 2020 @ 10:05am 
Hello,

I play Stellaris V 2.5 (Shelley). I play a biological race (with psionic Trait), and I conquered Gestald assimilation robot empire ; cyborgs (of conquered empire) stay on planet with cybernetic trait (and become mine), but Drone/Machine pop are automatically purged and I cannot change that ; Assimilate option is not possible for them (because machine cannot be turned to psionic).

I suggest the possibility to change to "Machine Trait" (Machine of Gestald Empire) to "Mechanical Trait" (Robotic: Robot, Droid, or Synthetic, depend of the technology discover). Machine pop become inert without central processor, but we can imagine to re-program them and turn them to normal Robot or Droid with Robomodding (Research Project).

So, I suggest the possibility of using Robomodding (Research Project) (to modify Machine Trait to Mechanical Trait) instead Assimilate option.
Ender  [author] 12 Feb, 2020 @ 8:10pm 
I'll look into it. No promise on when the fix will be out since I'm busy with college atm
Azona 12 Feb, 2020 @ 12:41pm 
Whel I could not.

I conquered Gestald assimilation robot race, options assimilation was on and it went on assimilating them.

They got assimilated and got the Cybernetic trait but still where Gestald. option of assimilation was grayed out, coulnt not change them from undesirable and got slowly purged.

How ever some did change into Mechanical trait and became Servitude (36 of 70ish) pop survied the purging. If Servitude is correct rights for Machine pop then its okey. still sad more then half perished.

I think the bug lies with Ascension Perk The Flesh is Weak. as this assimilate non Cybernetic races to Cybernteics and I gues assimilating over assimilating gets bit wonky.

But that is just my idea. I havent tested it out, no idea how to quickly test it either and i'm no coder what so ever, just my logic of dubble assimilation perposes fucking eath other up.
Ender  [author] 11 Feb, 2020 @ 10:21pm 
After the assimilation you should have been able to change it from undesirable.
Azona 11 Feb, 2020 @ 1:56pm 
I got issue with it. Gestald Machine when took over planet Assimulation option was on and Gestald machine get assimilated. as soon this is finished the assimilated version gets on undesired and get purged away :( sad sounds, playing as Humaniod with Fanatic Meteruialist and got researched for synthetics and I got perk Flesh is Weak. maybe combination with perk things get akward?
Ender  [author] 29 Oct, 2019 @ 12:29am 
It should be. There wasn't much change between 2.3 and 2.4/2.5. Let me know if it doesn't work though.
soju16 28 Oct, 2019 @ 11:24pm 
Is that working on a 2.5?
키으기 26 Jun, 2019 @ 8:38am 
Thank you I'll use it well
Ender  [author] 23 Apr, 2019 @ 6:25pm 
Just a note to anyone who may have had issues with the mod prior to today. I just fixed a bug that broke some citizenship types for all species. Sorry about that.
Thomas Roderick 5 Mar, 2019 @ 6:28pm 
Ok, I'll try it out!
Ender  [author] 5 Mar, 2019 @ 6:27pm 
It already is working in 2.2
Thomas Roderick 5 Mar, 2019 @ 6:05pm 
Any plans to upgrade it for 2.2?
DerigarsChairman 3 Feb, 2019 @ 8:25pm 
Sorry for the confusion. This mod finally works now to repurpose machine pops as individials
Ender  [author] 3 Feb, 2019 @ 6:44pm 
Ok?
DerigarsChairman 3 Feb, 2019 @ 5:46pm 
The gestalt mod does that
Ender  [author] 31 Jan, 2019 @ 11:49pm 
This mod doesn't do that, but to do it you'd force a government type/ethics change in an event
DerigarsChairman 31 Jan, 2019 @ 11:10pm 
How would you force a country to go gestalt just curious?
echthesia 27 Jan, 2019 @ 10:46am 
Huh. I remember being able to overwrite individual entries. I'll try it in a bit and tell you how it goes.
Ender  [author] 27 Jan, 2019 @ 2:54am 
I tried that in 2.1.x and it didn't work. I'll try it again for 2.2.x, but I think the only way to change this is by overwriting the vanilla files unfortunately
echthesia 26 Jan, 2019 @ 9:40pm 
Is it possible for you to create an alternative deassimilation living standard in order to remove the overwrite or alternatively overwrite just the deassimilation entry by creating another file with that entry that loads after the original file?
Ender  [author] 21 Jan, 2019 @ 6:08pm 
I've just tested it out and it's working perfectly fine for me. Do you have any other mods that change citizenship or living standards?
DerigarsChairman 11 Jan, 2019 @ 10:33pm 
When?
Ender  [author] 3 Jan, 2019 @ 1:15pm 
Hmm. I'll take a look at it once I'm back from vacation
DerigarsChairman 1 Jan, 2019 @ 5:30am 
Wasn't letting me
Ender  [author] 1 Jan, 2019 @ 1:47am 
You need to change the species rights for the machine species after you research synthetics
DerigarsChairman 31 Dec, 2018 @ 11:19pm 
Oh this mod says it does what I want but I'm still trying to get this to work
Ender  [author] 28 Dec, 2018 @ 3:00pm 
You mean machines assimilating synthetics into hive-mind machines?
DerigarsChairman 28 Dec, 2018 @ 4:31am 
What about machines as well?