XCOM 2
Willpower as Mana
40 Comments
DerBK  [author] 25 Jan, 2020 @ 4:11pm 
Those are things that certainly are possible to do with the SDK, creating new perks and effects for them.

But nothing that i would be interested in adding to the mod or that could just be done easily via ini editing.
ironboy32 25 Jan, 2020 @ 5:28am 
@derBK is there a way to make them regain will from kills? or to give them passive mana regen?
DerBK  [author] 18 Jul, 2019 @ 10:13pm 
There's no way for you to make this change to the mod, no. That'd be its own thing.

I had my reasons back then to make it the way it is now, which i honestly do not remember offhand right now. Some post sfurther down i wrote:

"I briefly experimented with using current Will instead of maximum Will for this instead, but didn't like it. There were also some technical difficulties that i didn't want to spend the whole weekend on solving^^"

So ... uuuh.. i guess that's all i have :D
Sorry, i do not really use this mod myself anymore and didn't even think about it since February.
Reiyn 18 Jul, 2019 @ 8:14pm 
Curious is there anyway to change the will to be reduced from their current amount rather than reducing the maximum?
Reiyn 17 Jul, 2019 @ 7:49pm 
@DerBK

Thanks for making this mod 😊
DerBK  [author] 24 Feb, 2019 @ 10:55pm 
This only affects the listed perks, adding more via ini is not possible.
Any class using these abilities would be affected.
Zigg Price 24 Feb, 2019 @ 2:50pm 
Can new abilities be added into this via the .ini, or would it require changing the actual mod?

Also, would this apply to any class using psi abilities, or just the abilities themselves? For instance, would this affect the Gifted class, from Psi Rookies, or soldiers that gain psi abilities from the Psi Overhaul mod?
DerBK  [author] 23 Oct, 2018 @ 3:35am 
I had an idea to make a 'Burnout' perk that allows you to trade permanent Will for a temporary boost. Or trading hp for Will.

In the end, i decided to keep it simple.
Robot Autism 23 Oct, 2018 @ 12:35am 
This gives me an idea, what if there was a psionic move that did something bad (healing enemies, damaging self, disorienting self, etc) but it gave you will
Tayron 20 Oct, 2018 @ 8:34pm 
@derbk I found a kind of ghetto way to make the psi ops tired if you are interested.

keep up with their will losses through out the mission. After the mission is over type in the console
setsoldierstat estat_will X "soldier name"
where X is the psi ops starting will - any will losses throughout the mission.
If this makes the soldiers will ever hit 67% then i don't use them till their will restores which would happen anyways upon becoming untired.

They can't ever get shaken this way but that is the best I have found
/dev/null 20 Oct, 2018 @ 8:18pm 
I'd suggest giving psyops an ability that ends turn and regenerates a certain % of will, and also, it would be good if psy aliens had a similar system
DerBK  [author] 20 Oct, 2018 @ 3:11pm 
I guess that'd be possible, but it's probably a large pain in terms of perk interactions and UI. I am not even going near that :D
Tayron 20 Oct, 2018 @ 2:58pm 
Just a thought is it possible to give psi ops focus? If they did not have any abilities that regained focus they would eventually run out unless there was a templar with channel. Which could make for some interesting dynamics.

but that would make the focus PC useless again
DerBK  [author] 20 Oct, 2018 @ 2:41pm 
On another note, that Domination change might just be "slightly" OP. I will likely have to slap at least a decent sized cooldown on the ability. Or raise the Will cost to 30 or something.
DerBK  [author] 20 Oct, 2018 @ 2:39pm 
Yep, it's a side effect of changing the max Will instead of the current Will.
I don't think there's a way around it, at least not one i am currently seeing.

I briefly experimented with using current Will instead of maximum Will for this instead, but didn't like it. There were also some technical difficulties that i didn't want to spend the whole weekend on solving^^

Good point on the Focus PCSs, i didn't even have those in mind. Those could be really good on a Psi Op with this mod installed.
Tayron 20 Oct, 2018 @ 2:00pm 
ok I wasn't sure so I tested it. Since this mod lowers the max will. I played a mission where my psi op lost a lot of will due to the number of pods on the map to the point where she should have been exhausted after the mission. But after the mission is over that max will stat goes back up and also the will spent went back up to so my exhausted psi op is ready for another mission immediately. Is there a way to change this. I like this mod over the one I was currently using which put charges on all of the psi ops powers because this mod will give me a reason to use the will PC that I currently just sell everytime right now
Robot Autism 20 Oct, 2018 @ 11:55am 
>domination is now no longer one use
oh jesus...
DerBK  [author] 20 Oct, 2018 @ 8:38am 
After reviewing the enemies again, i can say that the mod applying to them is a non-issue.
The only perk of these used by Priests is Stasis, which takes away 5 will by my default settings. Even the tier 1 version of them has 60 Will.
Avatars use NullLance, which eats up 15 will, but they also come with 160 Will... so yeah. Non-issue.

Speaking of Avatars, it should be noted that Commander's Avatar in the final mission comes with his own version of Rift and Dominate, which are both also not affected by this mod. Seems fair to me.
DerBK  [author] 20 Oct, 2018 @ 7:41am 
This mod has been updated.

It no longer depends on the vanilla psi amps, which increases the compatibility with other mods considerably.

Also, in the WillAsMana.ini, you can now change the will cost and threshold for all affected psi perks individually, instead of grouped in minor/medium/major as before. See the updated preview pic.

As a additional change, Domination is no longer limited to 1 charge. With Domination using a chunk of Will on each use, that limitation is no longer necessary.


A little sidenote: This update moves the source of the will loss from the psi amp to the ability itself. While this means that it no longer requires the psi amp to be present to work, it does have one ... interesting ... sideeffect: It will apply to enemies using these abilities. I guess this could be interpreted as a barely noticable nerf to Priests and maybe more relevant nerf to Avatars.
DerBK  [author] 20 Oct, 2018 @ 7:19am 
Working on it right this moment, i will remove the requirement for Psi Amps completely. Expect an update to the mod soon.
Robot Autism 20 Oct, 2018 @ 7:17am 
Would you be willing to add compatability for that then?
DerBK  [author] 20 Oct, 2018 @ 4:49am 
@Stink:
That mod allows you to use Psi without Psi Amps. As noted in the description, this mod doesn't work without the vanilla psi amps, so that mod is not compatible.

@panagi:
The same goes for that mod. No vanilla psi amps, not compatible right now.

panagiwthsrx8 20 Oct, 2018 @ 4:26am 
Btw derbk i use that https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1467502437&searchtext=invisible+amps but im pretty sure it will be compatible...thanx for ur work and im very anticipated for ur psi overhaul mod
panagiwthsrx8 20 Oct, 2018 @ 4:24am 
it works like a charm with that mod stink i test it
Robot Autism 20 Oct, 2018 @ 3:53am 
DerBK  [author] 19 Oct, 2018 @ 4:32pm 
You mean this mod? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1126091012

Judging by its description, it should work with Will As Mana, but i didn't try it myself.


As mentioned in the reply right under your question, this mod doesn't change anything about the mechanics of vanilla Psi Ops.
panagiwthsrx8 19 Oct, 2018 @ 6:32am 
also that works like the vanilla?rookies in psi lab and boom or is like ur previous psi overhaul?
panagiwthsrx8 19 Oct, 2018 @ 6:26am 
is it compatible with the invisible psi amps?
DerBK  [author] 18 Oct, 2018 @ 9:54pm 
@Dawn:
No changes to the core mechanics of the Psi Op. It's just a small mod and i want to keep it at that.
Cooldowns are already ini adjustable in vanilla. Check out the XComGameDama_SoldierSkills.ini.

@Teran:
Other will mechanics are unchanged. So yes, your Psi Op also tires. Will As Mana straight up reduces the max Will, though. So Psi Ops aren't affected by those vanilla reductions very much.
As for compatibility, check the description. As long as they still use vanilla psi amps and perks, it is compatible. I don't know if that is the case for Psi Rookies.
Arkhangel 18 Oct, 2018 @ 9:20pm 
@Dawn: or have them be more powerful, and just incremently be reduced in effectiveness the lower your will gets.
trsand98 18 Oct, 2018 @ 8:22pm 
@Dawnpromise All this mod does is add a will cost to Psi-operative abilities, and editing the cooldown for said abilities is a simple edit to the Soldier Skills ini.
Tayron 18 Oct, 2018 @ 6:54pm 
Just in case I am not understanding this correctly. Since mana is will power do you still lose will when you engage a pod and therefore make the psi op tired afterward. Also related question I use the psi rookies mod would this affect them too.
Dawnpromise 18 Oct, 2018 @ 4:33pm 
Suggestion: Could you make the psi ability cooldowns adjustable in the ini as well?

The concept of converting willpower in a mana pool for Psi abilities is neat but seems like a needlessly big nerf for Psi if there's not some manner of compensation. I'd like to have my Psi abilities cost will but have reduced cooldowns to balance it.
Dawnpromise 18 Oct, 2018 @ 4:14pm 
Does this mod change the manner is which PsiOperatives are gained?

Personally I've always found the vanilla PsiOps unappealing due to the opportunity cost of having to build the Psi chamber in the strategic layer, combined with the non-standard training method that pretty much makes taking them on missions pointless until they're maxed out.
L. Strauss 18 Oct, 2018 @ 4:05pm 
Ah, thanks mate.
DerBK  [author] 18 Oct, 2018 @ 2:46pm 
@Calavera:
I am currently shopping around myself. Not really sure if i want to recommend something, a good part of why i even made this mod is because i will likely end up doing something of my own again.

@Lux:
A Better Campaign PLUS, from my Workshop is what you are looking for.

@JM:
Depends on if they made new psi amps or if they changed the vanilla ones. If they changed the vanilla ones, it should work. Otherwise i would need to patch in compatibility. I'll put it on my list of things to check out.
JM 18 Oct, 2018 @ 2:40pm 
Hello, does it work with Psy overhaut (new), and is there a way to regain will with kills. Thxs, your mod is a good idea.
L. Strauss 18 Oct, 2018 @ 2:27pm 
Yo DerBK. Any chance youll release a new Pod Size mod for Wotc? All others are outdated or uncompatable, due to WotC or TL.
Wowwel 18 Oct, 2018 @ 2:07pm 
Hello DerBk, could you recommend a mod to change psi to be used with ABA Series?
DerBK  [author] 18 Oct, 2018 @ 1:02pm 
I do not expect this to find a terribly large audience.

But since i already made it for myself to go in tandem with another mod that i want to do at a later point, i might as well publish it.

Enjoy, i guess :>