RimWorld
Trap Disable
69 則留言
martianman11 8 月 7 日 上午 8:20 
Is there any way to make this apply only to pawns performing tasks related to re-arming traps? (hauling and construction of traps)? I think it makes sense to have trap friendly fire if pawns are just using it as a path, but not if a pawn is specifically out there to work on the traps.
The Beast 7 月 29 日 下午 2:16 
I was going on an extreme mental break when my colonists kept stepping on every single trap...
Ki_Shadow 7 月 21 日 上午 6:54 
Thank you very much buddy O7
Velc[JP]  [作者] 7 月 20 日 下午 10:32 
Updated for 1.6 .
Squishyjellyfish 7 月 12 日 下午 3:00 
Ok thank you for answering :)
Jamer125 7 月 12 日 下午 2:41 
@Squishyjellyfish I just forced it through even though it said it wasn't compatible with 1.6, I didn't get any errors. Still testing to see if my pawns set it off but if anything it may just be new things that oddysey and update 1.6 adds that might still trigger it.
Squishyjellyfish 7 月 8 日 下午 5:14 
1.6?
ZachSka87 3 月 8 日 下午 2:08 
Forfolks complaining about wildlife, put a fence at the front of your trap snake.
timeshifter 3 月 4 日 上午 3:09 
Is there any chance this could be updated to work for passive wildlife as well? Trap snakes are incredibly effective, and while visitors will go through doors as a shorter path, wildlife will not, which results in a lot of dead thrumbos and wasted trap materials...
FirstBornAcorn 2024 年 12 月 15 日 下午 2:36 
Does this work for bear traps from VFE - Security?
Mask of Humble 2024 年 11 月 6 日 上午 12:36 
Also I was wondering if you could make it where this mod adds the option to be able to place traps next to each other as well?
Mask of Humble 2024 年 11 月 6 日 上午 12:23 
@Cat lord use a mod sorter, there is a conflict of mods
Cat Lord 2024 年 10 月 12 日 下午 3:25 
this mod just straight up disables traps for me
The Lord Pootis 2024 年 9 月 14 日 上午 3:30 
Just a heads up, the "boss" insectoids from VFE - Insectoids 2 that you can get on your side still get hit by traps for some reason, I'm not sure what could be the cause because everything else works, mechs, colonists and other pets don't get traps triggered on them but for some reason those insectoids specifically still get hit.
Hellcat 2024 年 8 月 1 日 下午 4:46 
사랑해
Amant 2024 年 6 月 28 日 上午 1:01 
당신은 신이야
Soba ni ite agenaito 2024 年 4 月 22 日 上午 2:27 
Thank you so much for the update!
Mooneye 2024 年 3 月 29 日 上午 7:37 
I love you very much! I cant play without this mod... annoys me so much when pawns build a trap, walk back to base THROUGH THE TRAP like "lalala, all done.. ill go back! lalala OUCH! MY LEG! WTH... where does this trap come from?!"
Proxyer 2024 年 3 月 22 日 下午 8:47 
Thank you for update works! :steamthumbsup:
Velc[JP]  [作者] 2024 年 3 月 22 日 下午 7:56 
Updated for 1.5
Isaac 2024 年 1 月 28 日 下午 2:55 
My prisoner still gets hit by them.
gitanya 2023 年 10 月 3 日 上午 4:22 
Does this mod have settings available so I can remove Prisoners from being immune to the traps? Because I don't build traps where I keep Prisoners so if they encounter traps while escaping I WANT THEM to hit the traps. Seems counter-intuitive. But if I can change that myself in the settings we're good to go.
harrydubois 2023 年 5 月 27 日 下午 1:20 
Seems like this mod does not work with BetaTraps because my animal got hit by one, should probably patch that out. Much appreciate it!
Osseez 2022 年 10 月 29 日 上午 6:18 
:steamhappy:
xTRACKERx 2022 年 10 月 23 日 上午 7:01 
much thx <3
SlipperyJim 2022 年 10 月 22 日 上午 11:23 
Thank you so much for the update :)
Proxyer 2022 年 10 月 13 日 下午 4:09 
Thank you for update! :luv:
Velc[JP]  [作者] 2022 年 10 月 13 日 上午 5:55 
Updated for 1.4
Andraus 2022 年 9 月 25 日 上午 11:20 
should this make performance better or worse?
Willow 2022 年 9 月 17 日 上午 2:06 
Could you make this work with BetaTraps? It's a re-armable trap like we used to have, but the modded ones will still hurt my pawns with these type of deadfalls.
harrydubois 2022 年 4 月 25 日 上午 10:51 
What to do if the pawns are still getting caught up and damaged from traps? Is it a mod conflict or improper mod order?
aspendosia 2021 年 9 月 22 日 上午 12:14 
Very useful mod but would love if there were the option for traps still to work on prisoners - so useful if there's a prison break.
OgNimaeb 2021 年 8 月 21 日 下午 7:11 
Any chance of adding an option to ignore non-aggressive wild animals? I'm trying to work out how to build an animal-friendly killbox! :)
SlipperyJim 2021 年 7 月 22 日 上午 8:06 
Awesome - thanks!
Alaswing 2021 年 7 月 22 日 上午 6:27 
Thanks mate!
efflixi 2021 年 7 月 22 日 上午 3:34 
Thank you for updating the mod. I know it's not super popular like some other mods but for me it's a must have. Thanks!
Fishy 2021 年 7 月 22 日 上午 12:59 
Thank you for the update! :steamthumbsup:
Velc[JP]  [作者] 2021 年 7 月 22 日 上午 12:05 
Updated for 1.3 .
Alaswing 2021 年 7 月 21 日 下午 9:48 
hey bro, i love your mod, can you update it please man?
iLLDiSS 2021 年 7 月 21 日 下午 4:10 
this one is such an essential mod to me. an update for 1.3 would be awesome!
Wicstar 2021 年 7 月 21 日 下午 12:48 
I echo what Happy Bell is saying, allowing passive wild animals would be great.
Zauberfaedenpony 2021 年 7 月 21 日 上午 7:38 
I'll pleasd for an update, too.
This is a great mod!
IamPrinceLegend 2021 年 7 月 21 日 上午 2:38 
Waiting an update for 1.3 please :)
Fishy 2021 年 7 月 20 日 上午 7:22 
Does this have to be updated to 1.3? Will it do anything to my game if this isn't updated?
Happy Bell 2021 年 3 月 29 日 上午 10:13 
Can you make an option to allow passive wild animals to not trigger traps too? It is pretty damn annoying and cost heavy when animals try to go inside my base and trigger my traps during winters.
Pan 2020 年 12 月 2 日 下午 11:24 
This broke all my mods + made it so I couldnt save anymore.
DeadlinerDH1 2020 年 10 月 13 日 下午 8:08 
@Velc[JP]
Thanks.
Velc[JP]  [作者] 2020 年 10 月 12 日 上午 7:41 
@DeadlinerDH1
This works for traps with <TrapSpringChance> in xml.
DeadlinerDH1 2020 年 10 月 11 日 下午 7:35 
Does the mod work with modded traps?
Wicstar 2020 年 6 月 14 日 上午 11:37 
Would it be possible to also add the Cargo Pod's friendly victims, the ones that needs rescue ? Every time I have one and bring them back to health, they end out walking on the spikes and getting hit while leaving the map.