RimWorld
Trap Disable
69 comentarii
martianman11 7 aug. la 8:20 
Is there any way to make this apply only to pawns performing tasks related to re-arming traps? (hauling and construction of traps)? I think it makes sense to have trap friendly fire if pawns are just using it as a path, but not if a pawn is specifically out there to work on the traps.
The Beast 29 iul. la 14:16 
I was going on an extreme mental break when my colonists kept stepping on every single trap...
Ki_Shadow 21 iul. la 6:54 
Thank you very much buddy O7
Velc[JP]  [autor] 20 iul. la 22:32 
Updated for 1.6 .
Squishyjellyfish 12 iul. la 15:00 
Ok thank you for answering :)
Jamer125 12 iul. la 14:41 
@Squishyjellyfish I just forced it through even though it said it wasn't compatible with 1.6, I didn't get any errors. Still testing to see if my pawns set it off but if anything it may just be new things that oddysey and update 1.6 adds that might still trigger it.
Squishyjellyfish 8 iul. la 17:14 
1.6?
ZachSka87 8 mart. la 14:08 
Forfolks complaining about wildlife, put a fence at the front of your trap snake.
timeshifter 4 mart. la 3:09 
Is there any chance this could be updated to work for passive wildlife as well? Trap snakes are incredibly effective, and while visitors will go through doors as a shorter path, wildlife will not, which results in a lot of dead thrumbos and wasted trap materials...
FirstBornAcorn 15 dec. 2024 la 14:36 
Does this work for bear traps from VFE - Security?
Mask of Humble 6 nov. 2024 la 0:36 
Also I was wondering if you could make it where this mod adds the option to be able to place traps next to each other as well?
Mask of Humble 6 nov. 2024 la 0:23 
@Cat lord use a mod sorter, there is a conflict of mods
Cat Lord 12 oct. 2024 la 15:25 
this mod just straight up disables traps for me
The Lord Pootis 14 sept. 2024 la 3:30 
Just a heads up, the "boss" insectoids from VFE - Insectoids 2 that you can get on your side still get hit by traps for some reason, I'm not sure what could be the cause because everything else works, mechs, colonists and other pets don't get traps triggered on them but for some reason those insectoids specifically still get hit.
Hellcat 1 aug. 2024 la 16:46 
사랑해
Amant 28 iun. 2024 la 1:01 
당신은 신이야
Soba ni ite agenaito 22 apr. 2024 la 2:27 
Thank you so much for the update!
Mooneye 29 mart. 2024 la 7:37 
I love you very much! I cant play without this mod... annoys me so much when pawns build a trap, walk back to base THROUGH THE TRAP like "lalala, all done.. ill go back! lalala OUCH! MY LEG! WTH... where does this trap come from?!"
Proxyer 22 mart. 2024 la 20:47 
Thank you for update works! :steamthumbsup:
Velc[JP]  [autor] 22 mart. 2024 la 19:56 
Updated for 1.5
Isaac 28 ian. 2024 la 14:55 
My prisoner still gets hit by them.
gitanya 3 oct. 2023 la 4:22 
Does this mod have settings available so I can remove Prisoners from being immune to the traps? Because I don't build traps where I keep Prisoners so if they encounter traps while escaping I WANT THEM to hit the traps. Seems counter-intuitive. But if I can change that myself in the settings we're good to go.
harrydubois 27 mai 2023 la 13:20 
Seems like this mod does not work with BetaTraps because my animal got hit by one, should probably patch that out. Much appreciate it!
Osseez 29 oct. 2022 la 6:18 
:steamhappy:
xTRACKERx 23 oct. 2022 la 7:01 
much thx <3
SlipperyJim 22 oct. 2022 la 11:23 
Thank you so much for the update :)
Proxyer 13 oct. 2022 la 16:09 
Thank you for update! :luv:
Velc[JP]  [autor] 13 oct. 2022 la 5:55 
Updated for 1.4
Andraus 25 sept. 2022 la 11:20 
should this make performance better or worse?
Willow 17 sept. 2022 la 2:06 
Could you make this work with BetaTraps? It's a re-armable trap like we used to have, but the modded ones will still hurt my pawns with these type of deadfalls.
harrydubois 25 apr. 2022 la 10:51 
What to do if the pawns are still getting caught up and damaged from traps? Is it a mod conflict or improper mod order?
aspendosia 22 sept. 2021 la 0:14 
Very useful mod but would love if there were the option for traps still to work on prisoners - so useful if there's a prison break.
OgNimaeb 21 aug. 2021 la 19:11 
Any chance of adding an option to ignore non-aggressive wild animals? I'm trying to work out how to build an animal-friendly killbox! :)
SlipperyJim 22 iul. 2021 la 8:06 
Awesome - thanks!
Alaswing 22 iul. 2021 la 6:27 
Thanks mate!
efflixi 22 iul. 2021 la 3:34 
Thank you for updating the mod. I know it's not super popular like some other mods but for me it's a must have. Thanks!
Fishy 22 iul. 2021 la 0:59 
Thank you for the update! :steamthumbsup:
Velc[JP]  [autor] 22 iul. 2021 la 0:05 
Updated for 1.3 .
Alaswing 21 iul. 2021 la 21:48 
hey bro, i love your mod, can you update it please man?
iLLDiSS 21 iul. 2021 la 16:10 
this one is such an essential mod to me. an update for 1.3 would be awesome!
Wicstar 21 iul. 2021 la 12:48 
I echo what Happy Bell is saying, allowing passive wild animals would be great.
Zauberfaedenpony 21 iul. 2021 la 7:38 
I'll pleasd for an update, too.
This is a great mod!
IamPrinceLegend 21 iul. 2021 la 2:38 
Waiting an update for 1.3 please :)
Fishy 20 iul. 2021 la 7:22 
Does this have to be updated to 1.3? Will it do anything to my game if this isn't updated?
Happy Bell 29 mart. 2021 la 10:13 
Can you make an option to allow passive wild animals to not trigger traps too? It is pretty damn annoying and cost heavy when animals try to go inside my base and trigger my traps during winters.
Pan 2 dec. 2020 la 23:24 
This broke all my mods + made it so I couldnt save anymore.
DeadlinerDH1 13 oct. 2020 la 20:08 
@Velc[JP]
Thanks.
Velc[JP]  [autor] 12 oct. 2020 la 7:41 
@DeadlinerDH1
This works for traps with <TrapSpringChance> in xml.
DeadlinerDH1 11 oct. 2020 la 19:35 
Does the mod work with modded traps?
Wicstar 14 iun. 2020 la 11:37 
Would it be possible to also add the Cargo Pod's friendly victims, the ones that needs rescue ? Every time I have one and bring them back to health, they end out walking on the spikes and getting hit while leaving the map.