RimWorld

RimWorld

Neutroamine craftable
51 Comments
Sushido 25 Jun @ 1:55am 
1.6 update just dropped were cooked
Sensational TKO 17 Mar @ 5:06am 
Nice. This looks about right
Aeon2927 10 May, 2024 @ 6:14am 
Please, make all 3 of your 'craftable' mods use whole different research tab :praisesun:
Sushido 6 May, 2024 @ 9:22am 
Nah it's alright
AmUnRA  [author] 6 May, 2024 @ 8:59am 
if it bothers you very much I could make a change, just tell me how much it bothers you
Sushido 5 May, 2024 @ 8:57pm 
alright
AmUnRA  [author] 5 May, 2024 @ 12:27pm 
yeah, it's changing so often, can't remember how often I tried to fix it and move around. Hope it doesn't block any research. Till then I won't move it around again.
Sushido 5 May, 2024 @ 9:45am 
Hey author I wanna point out that the Neutroamine Research tab and the glitterworld medicine tab is overlapping with vanilla research tabs, and breaking their alignment aswell.
AmUnRA  [author] 26 Apr, 2024 @ 12:59am 
5 units produced is by itself a bulk recipe. Which quantity are you missing?
Richard 25 Apr, 2024 @ 5:25pm 
is there a bulk recipe?
AmUnRA  [author] 31 Jan, 2024 @ 5:41am 
thanks, changed the description text
Errantem 30 Jan, 2024 @ 10:22pm 
I recommend saying where it's crafted
AmUnRA  [author] 29 Oct, 2023 @ 3:35am 
I mean Blow
AmUnRA  [author] 29 Oct, 2023 @ 3:34am 
it's related to the process how cocaine is extracted from their leaves with chemicals. saw it in a movie (Rush?) or documentary
Freeasabird🕊 21 Oct, 2023 @ 11:38pm 
why do you need gasoline to make a medical component?
AmUnRA  [author] 11 Sep, 2023 @ 1:45pm 
fixed. thanks to @Zacryon & @Orph3us
AmUnRA  [author] 11 Sep, 2023 @ 1:28pm 
thanks for reminding me, pushing an update in a second
Orph3us 11 Sep, 2023 @ 12:22pm 
To people having a problem with the research overlapping the "autodoor" research, find the mod in your workshop folder. Locate the Defs folder and look for the RP_Tier2_NeutroSynt xml. Change the <researchViewX>6</researchViewX> to <researchViewX>5</researchViewX> and you gucci.
AmUnRA  [author] 29 Jul, 2023 @ 1:46pm 
will look into it, but will take some time as I am not on my home PC because of holidays
Zacryon 28 Jul, 2023 @ 5:50am 
Thank you for this mod. Sounds intriguing. And I like the added mild challenge of researching it first and requiring several ingredients. Especially because I would then have a use for farming psychoid leaves on my current "no-drugs" playthrough.

Currently I'm trying it out and I noticed that the "Neutroamine Synthesis" is overlapping with the vanilla "Autodoor" research in the research window. See the screenshot here: https://gtm.steamproxy.vip/profiles/76561198044942809/screenshot/2057633340022181102/

I have no problems clicking on Autodoor, so this mod is not breaking anything. However, if it doesn't bother you too much, it would be great if you could fix this. :)
bombardino crocodilo 17 Jun, 2023 @ 1:31am 
is it possible to add a feature to make more at once ? like x10 or x50 ?
AmUnRA  [author] 14 May, 2023 @ 12:07pm 
thanks!
Paolini 14 May, 2023 @ 7:47am 
This is basically a must to have mod now since VE Androids released !
Great balance cost !
AmUnRA  [author] 16 Mar, 2023 @ 1:03pm 
Thank you for your feedback - I may update this when with next patch. If not plz remind me again ;)
Rips 16 Mar, 2023 @ 12:57pm 
Thank you amazing mod. The late game Neutroamine requirements for a large colony just become miserable otherwise trying to rely on traders.

And this seems the most straight forward and relatively balanced among the various different neutroamine mods, fitting into the base game as you except if it were a vanilla feature.

Only minor request is for the bill description to say it's making x5 Neutroamine and not "a bunch". Just would make it easier to calculate production chain requirements without running the bill first to see how much comes out. Really great mod much appreciated.
AmUnRA  [author] 7 Feb, 2023 @ 4:34pm 
because it is drug cooking not drug crafting
>>Stinger<< 4 Feb, 2023 @ 8:44am 
Thanks a lot for this mod, but why is it requires Cooking Skill? Make no sense for me. It uses Drug lab for recepie, why not Crafting Skill?:steamhappy:
AmUnRA  [author] 28 Oct, 2022 @ 11:41am 
Thank you, too for these words! :)
Preacher Of Insanity 28 Oct, 2022 @ 10:06am 
This mod is one of my auto-include now, neutroamine is such a pain to get usually because of RNG-sus, thanks mate !
AmUnRA  [author] 25 Oct, 2022 @ 10:44am 
*safe on adding and safe on removing
** recipe from this mod
AmUnRA  [author] 25 Oct, 2022 @ 10:43am 
its safe, as it adds no new items or furniture just alters and adds a recipe. To be absolutely safe you should not have the recipe active on any table but if so you just get an error message when loading and game continues
4J0L0T3 25 Oct, 2022 @ 9:46am 
is it safe to use it on mid of a save file or will it corrupt it? (cool mod btw)
AmUnRA  [author] 23 Oct, 2022 @ 12:13pm 
thanks man, appreciate it
jfd 22 Oct, 2022 @ 6:31pm 
Good mod
AmUnRA  [author] 22 Oct, 2022 @ 3:34pm 
thanks for mentioning it, should be tomorrow
TeaBay43 22 Oct, 2022 @ 1:36pm 
1.4 update when?
AmUnRA  [author] 6 Feb, 2022 @ 6:37am 
thank you, you are welcome! :)
Harry the Unlucky 5 Feb, 2022 @ 8:30pm 
Thank you for this, I won't get wiped out by certain diseases this time.
AmUnRA  [author] 17 Apr, 2021 @ 12:28pm 
yes, it doesn't add any items or tables just recipes
Pies364 17 Apr, 2021 @ 6:55am 
Is it save game compatible?
владек 15 Feb, 2021 @ 8:21pm 
i want to make russian translation
AmUnRA  [author] 10 Sep, 2020 @ 4:29pm 
you should watch the movie Blow and the Wiki article for cocaine. Kerosene is used for extraction in illegal labs.
Drake 10 Sep, 2020 @ 4:22pm 
meh.
not really a fan of essentially gassoline being used in a drug but i dont know much about real drugs
AmUnRA  [author] 10 Sep, 2020 @ 3:01pm 
so you asking whether I am an idiot or it may be a mod you have? ;)
Drake 10 Sep, 2020 @ 7:00am 
isnt it kinda pointless cause chemfuel can be made with chem capsules but so can neutroamine....... or is that a mod i got (i got so many mods loaded its hard to tell whats vanilla sometimes)
AmUnRA  [author] 1 Mar, 2020 @ 11:48am 
updated and tested.
EMERL 1 Mar, 2020 @ 4:46am 
update for 1.1?
Mr Popy Hed 9 May, 2019 @ 10:34am 
Hey is it possible to add bulk crafting for the neutroanime?
MosaPudica 21 Nov, 2018 @ 8:42am 
Mmm, you may be right about needing neutro for those recipes. I'd have to look at the recipe in-game.
AmUnRA  [author] 20 Nov, 2018 @ 4:00am 
nice idea, will think about it. problem is you need neutroamine for atleast 2 of these products if I remember correctly?! And to craft something out of neutroamine to get neutroamine could be somehow weird, right?