Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Currently I'm trying it out and I noticed that the "Neutroamine Synthesis" is overlapping with the vanilla "Autodoor" research in the research window. See the screenshot here: https://gtm.steamproxy.vip/profiles/76561198044942809/screenshot/2057633340022181102/
I have no problems clicking on Autodoor, so this mod is not breaking anything. However, if it doesn't bother you too much, it would be great if you could fix this. :)
Great balance cost !
And this seems the most straight forward and relatively balanced among the various different neutroamine mods, fitting into the base game as you except if it were a vanilla feature.
Only minor request is for the bill description to say it's making x5 Neutroamine and not "a bunch". Just would make it easier to calculate production chain requirements without running the bill first to see how much comes out. Really great mod much appreciated.
** recipe from this mod
not really a fan of essentially gassoline being used in a drug but i dont know much about real drugs