RimWorld

RimWorld

Glitterworld medicine craftable
41 Comments
AmUnRA  [author] 23 Jul @ 11:52am 
thanks!
Shinichi Izumi 22 Jul @ 5:50pm 
Hey Great Mods you legend!!
AmUnRA  [author] 11 Sep, 2023 @ 1:45pm 
fixed. thanks to @Zacryon
AmUnRA  [author] 30 Jul, 2023 @ 9:10am 
will look into it as well, vanilla placement must have been changed in the past patches
Zacryon 30 Jul, 2023 @ 1:01am 
After I'm really happy about the mildly challenging "Neutroamine craftable" mod, I gave your other two mods a go, because I need it. It just doesn't make sense to relying on trade alone for advanced medicine while I can build a Biosculpter pod which can reverse age without problems. So thank you for this mod! :)

As with your Neutroamine mod, the Glitterworld research is overlapping with a vanilla research option, see the screenshot here: https://gtm.steamproxy.vip/profiles/76561198044942809/screenshot/2057633340031737368/

Luciferium is placed well enough though.
JekPlz 14 Mar, 2023 @ 2:11am 
I love this, haven’t really been into mods myself too much because P.O. personally love classic rimworld being new, but this makes it feel so vanilla you basically have to be in mid to late game to even have the supplies craftable and sustainable to even start obtaining them let alone the crafting sacrifice and need to hunt for luciferium (makes more sense than not being able to craft basic medicine parts when we can repair a nuclear generator. Nanotech makes sense to be too difficult for a simple colony though)
AmUnRA  [author] 1 Mar, 2023 @ 11:06am 
thanks man!
RellKnur 1 Mar, 2023 @ 7:28am 
I love how expensive these crafts are for the results. I really wanted something that was just "Oh I can grow it now" but with these 3, it takes quite a bit of work to get the ingredients together, but not too much that it's not worth doing. Well done and cheers
JayleeVT 12 Aug, 2022 @ 5:29pm 
Hahaha was probably my fault not downloading all three. I hadn't gotten far enough in the game to even need Luciferium for anything, so I was just *big shrug* about it lol. <3 Glad it's fixed!! Thank you!
AmUnRA  [author] 12 Aug, 2022 @ 9:23am 
even worse, it had a typo the prerequisite (for bulk production) should have been GlitterworldMedicineProduction not LuciferumProduction *oopsie*

so thanks again for reporting it and the log data!
AmUnRA  [author] 12 Aug, 2022 @ 9:18am 
Wow, never thought of that, thanks for reporting. Both mods had a cross reference where Glitterworld medicine needed Luciferum production as a prerequisite, which apparently isn't available if you don't install that mod. will change it in a second.
JayleeVT 11 Aug, 2022 @ 10:46pm 
I have all Glitteworld and Neutroamine craftable out of your medicine mini mods installed. I don't have Luciferium. (maybe I should lol) They work fine until I uninstalled the birds and bees mod, and now I get these errors on the main menu page, not even when I try to go to a save file.
JayleeVT 11 Aug, 2022 @ 10:44pm 
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
(2/2)
JayleeVT 11 Aug, 2022 @ 10:44pm 
Hi... I'm getting this error and I *think* it's about your mod, since it's the only one I have for making these medicines. (I think Gitbhub is down or something becuase I can't upload my logs... I get a 404 error...)

Could not resolve cross-reference: No Verse.ResearchProjectDef named LuciferiumProduction found to give to Verse.RecipeDef Make_MedicineUltratechBulk
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
(1/2)
AmUnRA  [author] 21 Jul, 2021 @ 12:52pm 
will update nubmers soon, but unlikely it wont work without updating it - this mod is so simple.
Pax Humanum 21 Jul, 2021 @ 11:33am 
Hi, would love to know if it's 1.3 compatible or we should wait for an update.
Pies364 17 Apr, 2021 @ 7:18pm 
Thank you for the reply. Sorry for bugging you with the comments on each mod...
AmUnRA  [author] 17 Apr, 2021 @ 12:28pm 
yes, it doesn't add any items or tables just recipes
Pies364 17 Apr, 2021 @ 6:56am 
Is it save compatible?
AmUnRA  [author] 18 Feb, 2021 @ 12:07pm 
Do you have other mods which change medicine recipes?
Zhorge 18 Feb, 2021 @ 10:36am 
There is a bug in your mod. Seems to have something to do with the Luciferum.

Could not resolve cross-reference: No Verse.ResearchProjectDef named LuciferiumProduction found to give to Verse.RecipeDef Make_MedicineUltratechBulk
Verse.Log:Error(String, Boolean)
владек 16 Feb, 2021 @ 9:51am 
probably
AmUnRA  [author] 16 Feb, 2021 @ 9:09am 
are there some lines missing?
владек 15 Feb, 2021 @ 8:50pm 
strange
AmUnRA  [author] 15 Feb, 2021 @ 8:36pm 
it is already translated to russian
владек 15 Feb, 2021 @ 8:22pm 
i want to make russian translation
Deany 23 Sep, 2020 @ 1:59pm 
Thankyou for updating it to 1.2
AmUnRA  [author] 20 Mar, 2020 @ 10:50am 
thanks, it's appreciated.
Lor 20 Mar, 2020 @ 9:48am 
Well since they asked, and you did it, and no bugger else has said it - Thanks for updating this to 1.1 :) Much appreciated.
AmUnRA  [author] 2 Mar, 2020 @ 1:05pm 
huh?
Bluewave101 1 Mar, 2020 @ 5:52pm 
;p errors
AmUnRA  [author] 1 Mar, 2020 @ 11:47am 
updated and tested.
EvilNecroid 25 Feb, 2020 @ 6:44am 
need 1.1
AmUnRA  [author] 24 Feb, 2020 @ 5:13am 
sure, next weekend
Talisman1973 24 Feb, 2020 @ 4:21am 
I am hoping this will be updated to 1.1 in the near future?
AmUnRA  [author] 15 Dec, 2019 @ 2:05pm 
Thank you Cybrid!
Cybrid 0x0t2md2W 15 Dec, 2019 @ 1:26pm 
1 item not 15 different things. I like the simplicity.
AmUnRA  [author] 17 Apr, 2019 @ 9:36am 
;)
Weird 17 Apr, 2019 @ 7:25am 
Wish I wasn't an idiot sometimes, I downloaded the mod last night and forgot to turn it on
Weird 17 Apr, 2019 @ 7:21am 
Where do you craft the things in your mods?
Copper Boltwire 29 Oct, 2018 @ 3:32pm 
While i can make it myself by editing the files, I DO request that you add a "Bulk" option (x10) that is default for your mod...
Same for Luciferium...

Other then that, great serviceable tiny mod. :D