RimWorld

RimWorld

Alpha Animals
6,774 Comments
SmellyFishNuggets 11 hours ago 
i keep getting an error each time the skip hound is "blinking" ( teleporting ) whenever its near a mountain and it tries to teleport into the mountain idk how to explain this but please fix it, its very annoying and i see potential in the hound rn
DEINOSS 8 Oct @ 12:01pm 
I cant cook the empress butterfly and caesar:steamhappy:
nemu 8 Oct @ 11:07am 
Thanks for the answer!
Sarg Bjornson  [author] 8 Oct @ 10:59am 
Not all. Mime and Fungal husk can't be tamed, for example

Multiplayer: no idea. I don't use it
nemu 8 Oct @ 10:17am 
Can all the animals in this mod be kept as pets?
Also, will there be any problems if I use it in multiplayer?
Sarg Bjornson  [author] 7 Oct @ 10:38pm 
I don't even know what you mean, I don't touch anything related to that
[Br] Nasid 7 Oct @ 6:43pm 
is it normal when animals want to leave a location and at that moment they are attacked, but they do not attack in response, although there is a message that they have begun to take revenge, but they ignore you and continue to leave even the most dangerous of your mods?
Sarg Bjornson  [author] 6 Oct @ 11:25pm 
Yes
ShadowX116 6 Oct @ 6:32pm 
So I realize this is probably just flavor text, but are the Sky Eels actually okay to take in a vacuum?
Is it just weird code-wise to implement Vac-resistant critters?
NinjaBeest 3 Oct @ 12:06pm 
Yo I have an idea for a extension or patch mod for those that want it.
This mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2255432128 is a wonderful mod that makes many animals be pack animals.
I believe many animals in this mod should be pack animals personally, and that main caravan packs mod supports many other mods, but I think the mod author is no longer working on it or willing to continue, so he probably will not patch it for Alpha Animals too nowadays. If you would be willing, my suggestion is to make some animals from Alpha Animals pack animals like the Thunderrox just for one example. But just an idea for an extension or add-on to this mod. I really could use some animals from this mod to be pack animals too reasonably. Thanks and all love. Again I absolutely love this mod thank you.
Sarg Bjornson  [author] 3 Oct @ 10:20am 
I can 100% guarantee this works fine with the whole VE collection lol
bishop149 3 Oct @ 10:17am 
Hmmm ok, I’ll try checking / changing the load order, if that doesn’t work I’ll start digging deeper. I have a lot of mods but the only ones I have that mess with faction stuff are all VE, pretty sure.
Sarg Bjornson  [author] 3 Oct @ 9:16am 
Then you have some kind of mod conflict
bishop149 3 Oct @ 9:09am 
If I toggle on "All Factions" then I can see Black Hive listed
Sarg Bjornson  [author] 3 Oct @ 8:32am 
Not sure, I don't remember if faction discovery has a reset button
bishop149 3 Oct @ 8:11am 
I think I may have messed up.
When I first loaded the mod I'm 99% sure that I said yes to this:

Q: Will this work on an existing save?
A: Yes, except the black hive raids, you'll NEED to add the Black Hive faction when Vanilla Expanded Framework prompts you to do so.

But the black Hive are not showing up as a faction and when I tried to spawn a raid using the dev tools I get: "Faction black hive of def AA_BlackHive has no PawnGroupMakers."

Is there any way to fix this?
Get the option on first load to fire again, in case I accidentally answered incorrectly
Sarg Bjornson  [author] 2 Oct @ 11:07pm 
Yes
Melon 2 Oct @ 5:11pm 
Is it intended for Night Aves to not be able to eat live plants? They can eat vegetables, but only after they've been picked.
耀焰溅火 2 Oct @ 6:42am 
All creatures Zerg creatures by psycasts. I have also reported similar bugs in other mods.He said it was "compspawnerpan" that caused this.
Sarg Bjornson  [author] 1 Oct @ 10:46am 
What Zerg creatures?
耀焰溅火 1 Oct @ 10:36am 
I'm not sure if it's this mod that's causing it, but the Zerg creatures generated by Alpha Psycast are out of control and not acting as planned.
kaideg77 29 Sep @ 9:10pm 
Thank you very much
Sarg Bjornson  [author] 28 Sep @ 6:14am 
30 every 30 days
kaideg77 28 Sep @ 5:03am 
Yeah i saw that dead page ;( I dont suppose you remember how much devilstrand they produce and how long it takes?
Sarg Bjornson  [author] 28 Sep @ 2:42am 
There isn't. Fandom killed it
kaideg77 28 Sep @ 2:32am 
hey sorry to bother you, is there a wiki or doc that shows all animal stats. Im trying to find out how often devilsheep produce devilstrand and cant find it in game
Sarg Bjornson  [author] 28 Sep @ 12:55am 
It's not an issue: Dub's Bad Hygiene is not compatible with animals with custom think trees
Fangtom 28 Sep @ 12:47am 
Angel Moths seem to be unable to drink with the mod Dubs Bad Hygiene. Is this a known issue?
DreamFree 22 Sep @ 2:32pm 
Thanks for the mod homies, I'm playing this with Rimworld of Magic, my necromancer got a bunch of black hive insects that we use as tanks and my shooters are killing from behind. Shit is awesome.
Sarg Bjornson  [author] 18 Sep @ 11:03pm 
That's not a bug that needs fixing. The mod author decides which animal has which tradeTags
NinjaBeest 18 Sep @ 10:12pm 
NinjaBeest 18 Sep @ 10:10pm 
@Wimpypumpkin
I solved that problem and other problems of not being able to sell stuff already most of the time to visiting traders by getting a mod to (reasonably) increase trader money amount across the board. There are reasonable mods with that purpose that make more sense realistically and fix the vanilla problem.
Wimpypumpkin 18 Sep @ 7:48pm 
Who buys some of these animals? Im stuck with like 30 Bobeenes and cant find a soul to sell them too.
Wolfette 14 Sep @ 4:03pm 
Not sure how long this has been so, but {LINK REMOVED} doesn't exist anymore, so the links to it for all the wonderful art made by them should be changed or removed.
Sarg Bjornson  [author] 14 Sep @ 6:14am 
Yes
gpbrent 14 Sep @ 5:34am 
Behemoth market value is showing up as $59k for me which seems weirdly high, about 10x the value of a Gallatross. Is that intended behaviour?
Sarg Bjornson  [author] 8 Sep @ 10:17pm 
<3
NinjaBeest 8 Sep @ 1:34pm 
Just reading through the comments I do not see hardly anyone thanking you for the mod or for the continuation of it.

Thank you very very much and great job with each your involvements Sarg Bjornson and Kikohi and for your maintaining. What an excellent addition to the game!
UltraEmailMan 8 Sep @ 2:56am 
@BananaJesus

The WikiRim mod generates an in-game wiki for any mods you have installed. It's quite handy.
Sarg Bjornson  [author] 5 Sep @ 9:56am 
No
BananaJesus 5 Sep @ 9:50am 
Is there any sort of wiki anymore for the mod?
Chromicate 3 Sep @ 6:53am 
the mime doesn't show their best skill when asking to join like normal pawns, which makes it really easy to identify them
Sarg Bjornson  [author] 1 Sep @ 10:39pm 
Yep
Egamerx 1 Sep @ 6:11pm 
is Gallitros the strongest Alpha animals animal ? cause my behemoth just get destroyed by that thing (or it might be because of CE)
Sarg Bjornson  [author] 31 Aug @ 10:44pm 
I'm not the creator of Cherry Picker, so who knows
Miss Bonafide 31 Aug @ 3:39pm 
I think this mod might be immune to cherry picker. I can't get rid of sky steel no matter how hard I try.
Blækk 30 Aug @ 12:54am 
can we get a version with just the mime?
meeatbaag 29 Aug @ 2:03pm 
Is there a reason that no list of the animals with their descriptions exists online? Not even their capabilities or information. Not even all of the names are listed anywhere i can find.
Aye Harambe 27 Aug @ 11:09pm 
For wildpawns, what is the Raw Mushroom Growth?
박새우 25 Aug @ 6:38pm 
How to allow groundrunners from Alpha animals to use the Quarry?