RimWorld

RimWorld

M-13's Safe Batteries and Conduits
46 Comments
General M-13  [author] 7 Aug @ 1:16pm 
Hopefully steam stops unsubscribing me from my threads so i can keep tabs on messages this time around XD
General M-13  [author] 7 Aug @ 1:15pm 
I had plans to update this mod to work with 1.5 and 1.6 but it seems i have to rewrite a portion of the Assemblies, so it may take a bit longer then the rest of the mods.
Orion 29 Oct, 2022 @ 1:20am 
thx
General M-13  [author] 29 Oct, 2022 @ 1:16am 
The research is in a seperate Tab "M-13's Power Solutions"
Orion 29 Oct, 2022 @ 12:46am 
what is the name of the technology in the research tree, otherwise I can't find it?
General M-13  [author] 23 Oct, 2022 @ 9:01am 
You're most welcome @Tatzenmonster
Tatzenmonster 23 Oct, 2022 @ 4:05am 
Thanks for updating :coolcera:
General M-13  [author] 22 Oct, 2022 @ 11:46pm 
You're most welcome @XDelphi, Glad you enjoy my content
XDelphi 22 Oct, 2022 @ 9:26pm 
Another year, another thanks for your ongoing effort to maintain these mods! :cozyjunimogreen:
General M-13  [author] 22 Oct, 2022 @ 6:13pm 
Mod updated for game version 1.4.3525, Things should all work fine, if not please let me know!
General M-13  [author] 2 Nov, 2021 @ 12:48am 
Fixed "label contains illegal character(s): "[]{}" errors
General M-13  [author] 22 Jul, 2021 @ 8:40am 
You're welcome :D
XDelphi 22 Jul, 2021 @ 7:53am 
Thanks for the update M-13, I'm so happy to have these for my game again!
General M-13  [author] 22 Jul, 2021 @ 5:38am 
Updated for 1.3, let me know if any issues arrise!
General M-13  [author] 23 Aug, 2020 @ 6:03pm 
i try XD
XDelphi 23 Aug, 2020 @ 1:05pm 
@General M-13 you're a total star. Had to unsub/resub to get steam to apply the blasted update but it seems to have solved all the problems! Thanks so much for the speedy handling and amazing mod, really appreciated! :steamhappy:
General M-13  [author] 22 Aug, 2020 @ 8:28pm 
Updated for 1.2 and Applied a small Bugfix, this should reduce errors and crashes
General M-13  [author] 22 Aug, 2020 @ 8:01pm 
I think i figured out what was tossing the errors, gimme a minute to upload the fixes and then report back if the errors are gone
General M-13  [author] 22 Aug, 2020 @ 7:45pm 
I can't account for other mods and incompatibility i guess, depending on what the mods do at least, my mods don't alter the base game so by all means they shouldnt conflict with other mods unless they try to alter how my mods work in some way.
XDelphi 22 Aug, 2020 @ 5:04am 
@General M-13 Many, sadly, which is why I didn't really want to bother you with this! All these mods have been long term compatible with yours over the years, but I fully acknowledge the complexity of mods means any slight alteration can change that... First time I produced the turbine error was just after the most advanced no glow turbine was built and I clicked on it, seemingly no other significant factors. For the safe batteries, it was simply on game load (no changes to mods/order) that they were suddenly causing issues. Wish I could provide more useful information :steamsad:
General M-13  [author] 22 Aug, 2020 @ 2:02am 
Can you tell me what you did when you got this error? do you have any other mods installed?
XDelphi 21 Aug, 2020 @ 6:15pm 
To provide more info on my previous comment (damn limit):
- Error resolved by completely deleting any Safe Batteries on the map.
- Other issues mentioned includes 1W solar and code bleeding into wind turbine description page. I cannot reproduce the same error to copy, but this is the code bleed manually typed out, please forgive any copying errors, it's late!

GetInspectString exception on Ultimate_WindTurbine969922:System. MissingMethodException: strign Verse. Translator.Translate(string) at Verse. ThingWithComps. InspectStringPartsFromComps ()[0x00020] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0 at Verse.ThingWithComps.GetInspectString () [0x00013] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0 at RimWorld. IspectPaneFilter. DrawInspectStringFor (Verse.ISelectable sel, UnityEngine.Rect rect) [0x00000] in [CANT SCROLL FAR ENOUGH TO SEE LAST LINE]
XDelphi 21 Aug, 2020 @ 6:02pm 
Sorry to bring bad news but having many issues with this power series, latest game error:

Exception ticking Safe_Battery893182 (at (160, 0, 208)): System.MissingMethodException: void Verse.GenExplosion.DoExplosion(Verse.IntVec3,Verse.Map,single,Verse.DamageDef,Verse.Thing,int,single,Verse.SoundDef,Verse.ThingDef,Verse.ThingDef,Verse.Thing,Verse.ThingDef,single,int,bool,Verse.ThingDef,single,int,single,bool)
at Verse.TickList.Tick () [0x0015c] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Understand you're busy, just for your awareness. :cozyjunimogreen:
joseph_the_Impaler 4 Mar, 2020 @ 5:12pm 
THANKS :)
General M-13  [author] 4 Mar, 2020 @ 6:50am 
Updated for 1.1! Enjoy
General M-13  [author] 27 Feb, 2020 @ 12:05pm 
yes Patch 1.1 changed a few things and some of my mods are broken
joseph_the_Impaler 27 Feb, 2020 @ 7:37am 
1.1?
General M-13  [author] 26 Feb, 2020 @ 4:35pm 
Don't know when i will have time to port this to 1.1, sorry
Tyler 26 Feb, 2020 @ 2:19am 
Any updates for 1.1 ?
General M-13  [author] 7 Dec, 2019 @ 12:07pm 
To which extend? because my wires prevent stuff like fires and stuff
zavorot_kostey 7 Dec, 2019 @ 7:20am 
Could you make mod with fuses similar to RT Fuse?
General M-13  [author] 1 Aug, 2019 @ 2:00am 
Glad my mod helps out ;)
Sarnak III 31 Jul, 2019 @ 3:42pm 
Honestly just subscribing for the conduit because I'm sick of electrical fires being a bigger problem than the 80+ unit raids I'm getting. My mountain fortress is nigh impenetrable from the outside, but turns into an oven when a short happens with over 100k Mw generation.
TheWireLord 12 Mar, 2019 @ 4:21pm 
Yeah tbh I already had the name, I kinda just wanted to make sure it was ok with you if I used it to add support for it. Thanks!
General M-13  [author] 12 Mar, 2019 @ 9:54am 
Shouldnt be too hard for you to find them if you download the mod ;) providing you know where to find them after steam downloads them ;)
TheWireLord 12 Mar, 2019 @ 8:36am 
General M-13, I am looking to add support for your conduits in my Conduit Deconstruct mod. Is there anyway I could get the defname of your conduits? (From the Defs folder) Thanks!
General M-13  [author] 4 Feb, 2019 @ 12:42pm 
Not that i know of right off the bat, the batteries and cables are their own items and such so they should work with most mods that don't change core mechanics of the game too drastically
Natalo77 4 Feb, 2019 @ 12:37pm 
Any hard incompatabilites?
General M-13  [author] 12 Nov, 2018 @ 7:54am 
Thanx for letting me know Zorlond :) i totally didnt notice!
General M-13  [author] 12 Nov, 2018 @ 7:52am 
i think that might have happened when i uploaded the mod using my 1.0 client XD. I will fix this ASAP
Zorlond 12 Nov, 2018 @ 7:34am 
They're both tagged as 1.0, though...
General M-13  [author] 12 Nov, 2018 @ 7:26am 
i guess i should edit the thumbnails to reflect the Game version, sorry
General M-13  [author] 12 Nov, 2018 @ 7:25am 
Decided to seperate the B19 and 1.0 versions, for simplicity reasons
Zorlond 12 Nov, 2018 @ 7:17am 
Why are there two copies of this mod in the workshop? I can't see a difference.
General M-13  [author] 6 Nov, 2018 @ 4:04am 
Updated the mod with Safe power conduits! enjoy!
General M-13  [author] 19 Oct, 2018 @ 1:47am