RimWorld

RimWorld

Questionable Ethics [Outdated]
242 Comments
Chaonic 30 Mar, 2020 @ 8:11pm 
It usually helps to read the description or the comments.
Neicora 30 Mar, 2020 @ 3:06pm 
Any chance of this mod being updated? I see it hasn't been touched in over 17 months.
Chaonic 21 Feb, 2020 @ 9:23am 
Uhm.. Yeah, that's the old version which isn't being updated anymore. The new version is in the description. lol
Pew Pew 20 Feb, 2020 @ 3:03pm 
outdated, update some time ago
Pamparampampamparam 2 Jul, 2019 @ 5:27am 
I feel this needs the nerve staple to be truely complete Can't have a hoard of Stroggified captured tribals if they keep throwing tantrums over their impants.
Smeghead 1 Jul, 2019 @ 8:19am 
A man and a woman gets married. Man later has an affair with another woman. Wife gets killed by robots. Creates a clone of dead wife. Implants a brainscan of lover into clone wife's body....
KongMD 1 Jul, 2019 @ 4:18am 
Questionable Ethics Enhanced has been released! It's the successor to this mod, and I've fixed a lot of the items people have commented about here. You can enable my mod and use it your ongoing Questionable Ethics save files. The mod is here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1787359789
barole 30 Jun, 2019 @ 12:43pm 
It seems that I can't attach vat grown limbs.. I noticed at least one of you lot had the same issue.
cl2 30 Jun, 2019 @ 10:22am 
You make the protein at the refinery. make sure to research it first! :)
$TSLA 29 Jun, 2019 @ 5:19am 
How do I make humanoid protein? It says to make it at the butcher table, but there isn't an option to do so.
DionysusMadd 26 Jun, 2019 @ 11:42am 
well try it and you'll know.
Bug Stomper 26 Jun, 2019 @ 10:06am 
What would happen if I cloned a insectoid?
AncientGatekeeper 25 Jun, 2019 @ 11:39pm 
JAFD, check page 2 of comments.

Life Support System is unbuildable and causes debug log to go crazy stating the following: Root level exception in OnGUI(): System.ArgumentNullException: Argument cannot be null.
Parameter name: type
at System.Activator.CheckType (System.Type) <0x00095>
at System.Activator.CreateInstance (System.Type,bool) <0x00027>
at System.Activator.CreateInstance (System.Type) <0x0001e>
at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x0036f>
at RimWorld.Designator_Build.DesignateSingleCell (Verse.IntVec3) <0x00291>
at (wrapper dynamic-method) Verse.DesignatorManager.ProcessInputEvents_Patch3 (object) <0x001b0>
at RimWorld.MapInterface.HandleMapClicks () <0x00069>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x001f4>
at Verse.Root.OnGUI () <0x00112>
A Terrible Modder 25 Jun, 2019 @ 11:38pm 
anyone else having a problem were the life support system instantly destroys itself after being constructed ?
DionysusMadd 25 Jun, 2019 @ 3:07pm 
This mod iis the best thing that happened to rimworld period. My mad scientist started growing organs to sell, to start cloning then he cloned a dead raider with industrious and iron willed. Made a bunch of them and boy do they work as miners, builders, farmers and crafters. then when I started getting a nice overflow I built the grand clone army just a whole bunch of guys with crude weapons platforms and nerve staples cloned from a good raider. Than just trained them up with the shooting dummies from a mod I can't remember and put them in cryo sleep for storage, the dead would never go to waste, be it raider or clone either as more nutrient paste or protein. Then the scientist got alzheimer. And then when he went the colony tried to survive, but without it's glorious leader it couldn't.
FredDurstFan1998 23 Jun, 2019 @ 9:29pm 
Hey, I tried to clone one of my colonists and ended up getting an android with a missing texture for a body and profile picture on the hotbar. Probably aconflict with the Android Tiers mod, anyone have any advice on how to fix? Thanks!
Chaonic 23 Jun, 2019 @ 3:20am 
Sadly have to unsubscribe in favor of Multiplayer :c
Petardew 16 Jun, 2019 @ 12:52pm 
Hello!
Healer Mech Serum can heal 'Clone' hediff
Bug?
BitterSwede 14 Jun, 2019 @ 4:38am 
So, that just happened...

https://ibb.co/3FdR4T3

Not sure how a vatgrown can have a mother, especially one that has never been around the colony before. And no, it's not because of the genetic sample, because the colonist I took the sample from has no relation with Katia.
darkzero 13 Jun, 2019 @ 5:50pm 
Absolutely love this mod. My only request, I'd love an upgrade to the cloning vat that makes it work faster. Maybe a 20% speed boost.
Bleach_Drinker_69420 13 Jun, 2019 @ 5:24pm 
So... has anyone figured out how to install fresh harvested/grown arm onto a colonist who is missing an arm?
AncientGatekeeper 12 Jun, 2019 @ 2:32pm 
Lol syrup, thought i was the only one XD
Syrup_Johnson 12 Jun, 2019 @ 11:41am 
Yeah just wasted 24 components on two life support systems only for them to disappear after building them. A fix for that would be nice.
Imotep Dragoon 10 Jun, 2019 @ 12:28pm 
Nevermind, after replacing the machining table it started working.
Imotep Dragoon 10 Jun, 2019 @ 12:06pm 
Been having an issue where extract mechanite slurry is just disassembling the mechanoid and giving me the same materials I get by choosing to disassemble.
AncientGatekeeper 10 Jun, 2019 @ 5:53am 
Life Support System is unbuildable and causes debug log to go crazy stating the following: Root level exception in OnGUI(): System.ArgumentNullException: Argument cannot be null.
Parameter name: type
at System.Activator.CheckType (System.Type) <0x00095>
at System.Activator.CreateInstance (System.Type,bool) <0x00027>
at System.Activator.CreateInstance (System.Type) <0x0001e>
at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x0036f>
at RimWorld.Designator_Build.DesignateSingleCell (Verse.IntVec3) <0x00291>
at (wrapper dynamic-method) Verse.DesignatorManager.ProcessInputEvents_Patch3 (object) <0x001b0>
at RimWorld.MapInterface.HandleMapClicks () <0x00069>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x001f4>
at Verse.Root.OnGUI () <0x00112>
Your neighbour 9 Jun, 2019 @ 2:26pm 
Can you add this to an existing game?
lefu 9 Jun, 2019 @ 12:26am 
thank you!
Trogladonis 8 Jun, 2019 @ 10:30pm 
@lefu
Apparently you extract mechanite slurry at the machining table.
Trogladonis 8 Jun, 2019 @ 7:45pm 
@ lefu
If you're asking for the integration from evolved organs you make the humanoid protein at a drug lab. As for the mechanite slurry, i have no idea. i'll let you know if I figure it out.
lefu 6 Jun, 2019 @ 8:07am 
Sorry I'm stupid, how do I get humanoid protein and mechanite slurry?
Omega 2 Jun, 2019 @ 5:51pm 
My permadeath colony just collapsed because of a food shortage because nutrient past meals made from nutrient solution weren't giving the colonists any nutrition. They'd eat the meal and their food meter stayed at 0.
Ancell 2 Jun, 2019 @ 12:12am 
How to load into a clone colonist skills? I made a cast of the brain, but here's how to load it into a clone?
Frank 28 May, 2019 @ 1:35am 
Would it be possible for clones to keep the previous whole body modifiers? I have manually added a custom hediff using devmode as a workaround.
BOT Positronic♥June 26 May, 2019 @ 10:03pm 
Giving eyes, etc RBSE mechanics if it's installed would be nice, though.
Maybe even make grown organs not cause rejection.
BOT Positronic♥June 26 May, 2019 @ 10:01pm 
@AC.Seth
This doesn't seem to be incompatible with RBSE. Rather, it just makes some more organs harvestable, and doesn't give them RBSE mechanics. Everything that's harvestable in RBSE still follows RBSE mechanics.
SineSwiper 26 May, 2019 @ 9:35pm 
Is it supposed to take something like 20 game years to make a Thrumboian? I started it a looong time ago, and it's at 5%. I started my first human in a separate vat a few game days ago, and it's already at 8%.
Procrasturbator 19 May, 2019 @ 2:21pm 
Can you make this compatible with making a brain? and then make it compatible with the brains mod that increases research speed? that would literally make this the greatest mod combo ever
Poliwog 18 May, 2019 @ 8:01pm 
I found a small bug (if it is even classified as that), I'm not sure if you want to try to fix it. A transport pod landed on my map. Inside was a lady named Rina. Turns out Rina was actually the mother of one of my colonists, Sparkles. Sparkles is a clone. This Rina is not the mother of the person my clone was based on btw. Anyway, I like the mod but never use the weapons platforms. maybe if you added laser-beam eyes
Taur-nu-Fuin 18 May, 2019 @ 2:20am 
I would love to see natural organs need to be kept frozen for freshness, it only makes sense afterall, perhaps even a setting to increase toughness by making it so organs are only good up to a certain amount of time. Would discourage hoarding and could be opt in.

My dream addition for this mod would be a 3rd mash/paste option that is created through organic material, wood, plant scraps, chemfuel, etc, which would be less effective than the other 2 but could be used in place of. them both, while also costing a lot 'more.'
Haraise no Tenshi 18 May, 2019 @ 2:14am 
Is there any chance on you making your mod compatible to Rah's mod aka RBSE?
I mean you mod flat out overrides half of RBSE especially all the fun mechanics he ads like Organs need to be cooled or rot, or the Immunity reaction when implanting stuff.
Zero747 17 May, 2019 @ 9:51pm 
More experimenting, the blame falls on prepare carefully here I think, as starter pawn races work properly without using prepare carefully
Zero747 17 May, 2019 @ 9:12pm 
Got a slightly interesting mod interaction bug for you. With alien races, any starting colonists who are members of an alien race will produce gene templates of your factions default race. Colonists added later do not have this issue and clone as their appropriate race.
Reformed Automatan 17 May, 2019 @ 4:07pm 
If people are on life support can they still bleed out?
BrenTenkage 15 May, 2019 @ 11:25am 
hey a thought, I think people who are masocists should get a mood buff for having crude bionics, cause if they are itching and hurting them, wouldn't it make them happy?
Necrogenocide 12 May, 2019 @ 3:10pm 
Random question, Do clones stay depressed forever ?
Hedgie 11 May, 2019 @ 12:04am 
Can i add this to a ongoing game?
AveragegamingPlAyEr 10 May, 2019 @ 12:55pm 
Gary gary gary!
Azazel 10 May, 2019 @ 9:20am 
Gaaaary!
nonya0992 8 May, 2019 @ 3:48pm 
It would be awesome if one could edit the gene templates once they have been made.