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Supposedly this problem has been corrected in several "hotfixes" noted in the description. However, I can attest that it has not been corrected. Hordes spam endlessly from the moment you open the door in map 1.
Visually pleasing, 20/10
enjoyability, 5/10
Crash source: engine.dll+0xb63d7 (tried reading null memory address 00000000).
Secondary warning: "Unable to verify checksum for client.dll" (possible corruption, not main cause).
first level is challenging through "no much supplis" means, and this continues on. It however is nicely done.
Maps are huge, and beautyfully detailed. like the idea of zombie nest with flesh walls.
However. While campaign itself started triple A, overall feeling was shattered by finale - Endless hordes of commons and specials, and two tanks at same time. We were playing on normal only with brother, and he is pretty good at shooters, playing even competitively where real cash is at stake. But even for him carrying my more of a casual player backside, we could not finish even on second try.
I personally would recommend smaller hordes in the finale, and at least 2 or 3 pills or adrenaline.
https://youtu.be/WiGg8euQ3eY
One time it's even bugged on panic event on first level and horde started to spawn infinitely
(因为最后两面一直闪退所以没体验到其他评论说的过量tank,不过前三面的体验已经很不错了)
Liked the detail about the room with the firemen's clothes
Under the Lanuch options.
4GB -maxMem=4096 8gb -maxMem=8192
lo volveríamos a jugar
删除地图模型 delete redundant game models
also remember to replace """ to actual quots.
I guess if we finally get a x64 update this campaign will finally run regardless of mods, but until then, it's nothing but a figment of someone's imagination.
What a letdown...