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The only thing I can think that might be a conflict is Real Space/Diverse Planets but im 90% sure that's not it.
„Fragile“ / Cost: -2
These units break easily and are unsuited for the stresses of the battlefield.
-Army health is reduced by 50%
-Your pops need 33% more consumer goods to simulate higher maintenance costs
-Can‘t be shifters
„Shifters“ / Cost: 4
These units are a complex amalgamation of smaller automatons that can combine to perform various functions.
-Can‘t be fragile, but can be massive! (Transformers or macro nanotech, you decide!)
-Resource output is 12% higher
-Population building speed is 33% faster.
„Unique“ / Cost: -4
The secrets involved in the production of these strange machines have been lost to time, perhaps forever. Recreating this mastery involves a herculean effort.
-Unique machines can‘t be mass produced
-Built cost for new robo pops is 1000% higher (was 10k% higher)
-It should now be theoretically possible to build new pops. Still very challenging if not used with dreaded assimilator civ.
„Massive“ / Cost: -2
These gargantuan monstrosities of engineering simply cannot be transported off-world.
-Resettlement cost is 500% higher.
-Combine with „Unique“ for extra hilarity
-Can‘t be combined with „Double jointed“ or „Bulky“
"Natural Scientists" / Cost: 6
In this species, a quirk of brain structure makes its members predisposed towards science. They can be disturbingly rational and meticulous researchers.
- The hilariously strong version of the "Inquisitive"-trait. All sciences +20%, scientists cost 25% less influence
Welp, apparently my list was just a little bit too long. After cutting around a bit I was able to fit almost every trait. There are some robot traits missing, I'll post them shortly.