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i only really want the new rookie stats and the survival of downed soldiers
You should therefor delete those ranks for the sake of immersion and instead add Specialist Ranks as the lowest, more Sergeant Ranks and more officer ranks. No problem with having a Captain or Major commanding their troops in the field as long as promotions dont happen just after every second mission.
Higher officer ranks should ideally be limited still. So 1 staff officer per 20 soldiers in a base if that would be possible.
(<soldierStats comment="Soldier's stats are generated with values in the specified range.">)
the BarleyTroops mod included "MODMERGE=insertreplace", so it looked like this:
<soldierStats MODMERGE=insertreplace comment="Soldier's stats are generated with values in the specified range.">
I quickly added it, and the mod seems to work fine now. Hope that helps!
@puglife: check the mod load order. If this is being loaded before (and consequently overwritten) by the CE modules, it won't have any effect.
ONE of these changes (renaming existing ranks) is a relatively simple, three-hour job (the bulk of which consisted of discovering that for some absurd reason the game was looking for a filename with a name the same as the displayed string of the rank! (WTF!?!?! )) the other requires cranking the Xenonauts open and making massive, sweeping changes to the game itself.
In other words, changing the rank names and icons was something I did in one night, the other would be a project along the scope of XCOM Long War.