Xenonauts

Xenonauts

Heroes of Earth
44 Comments
ltlt115 31 Aug, 2024 @ 1:10pm 
is there anyway i can turn off the new xp gain?
i only really want the new rookie stats and the survival of downed soldiers
Totenkopf1808 26 Aug, 2024 @ 12:57am 
seems like this would break balancing
zxcv 8 Feb, 2023 @ 3:38pm 
Again: if this mod is not working for you, go back through the comments for the simple fix from Caravan of Souls. You have to edit an xml file, but it is really easy.
The Divine Shadow 9 Aug, 2022 @ 9:59am 
Nope does not work any more !
Festivejelly 10 Mar, 2022 @ 12:54pm 
This doesnt seem to work in my game. Does it require a new game? Also the ranks are incorrect.
Queek Headtaker 1 Jan, 2022 @ 10:41am 
good stuff. only nitpick is that lance corporal is a lower rank than corporal, at least irl
Rabbit 12 Dec, 2021 @ 2:40pm 
@ColdHeat it depends on the nation (IRL) but there are indeed SF troops who have the rank of private and corporals (although more often corporals) it's not an automatic promotion just by getting in SF
Cold|Heat 27 Feb, 2021 @ 7:12pm 
Soldier ranks could be improved imho. When the earth sends it's elite forces it's easy to say extremely unlikely that they send Privates or even Corporals. They will send trained soldiers that already have a higher rank due to a prolonged time of training, service and qualification.

You should therefor delete those ranks for the sake of immersion and instead add Specialist Ranks as the lowest, more Sergeant Ranks and more officer ranks. No problem with having a Captain or Major commanding their troops in the field as long as promotions dont happen just after every second mission.

Higher officer ranks should ideally be limited still. So 1 staff officer per 20 soldiers in a base if that would be possible.
Mentat76 19 Aug, 2020 @ 2:14pm 
@The Entire Soviet Union, I assume you mean the "gameconfig.xml" by mentioning "settings.xml" ?
CarChase 13 Jun, 2020 @ 11:26pm 
Anyone interested in using this mod now, it will not work unless you apply the easy fix described by Caravan of Souls a few comments down. Just find the mod in your game directory and edit the settings xml with notepad. I tested it using CE.
AncientGamer 1 May, 2019 @ 10:05am 
Just as a suggestion: Perhaps mention version mod is for, i.e., Vanilla/DE/etc. Thanks for the mod.
jordwiggs 25 Apr, 2019 @ 4:30pm 
My Corporal got promoted to a lance Corporal?
MK Black 27 Mar, 2019 @ 11:04pm 
Update the mod.
Casaubon 25 Mar, 2019 @ 12:40pm 
only interested in the more realistic ranks, and that is working fine.
Devinemag 16 Mar, 2019 @ 2:37pm 
Most "New recruits" should be from more special operations background. I would think they would be recruiting from SEALS, Army SF/Detla, Airfoce PJs for Medics ext ext. Full disclosure I am a former SEAL, but I was not part of any counter alien task force, that I am allowed to talk about lol jk
sirbastage 14 Feb, 2019 @ 7:30pm 
It won't work for me. I am playing CE. Any suggestions?
Luke TasRook 23 Jan, 2019 @ 2:49pm 
It works with X-Division. Though the recruitment stats do not function, the rest, I believe, does.
ShadowDragon8685  [author] 17 Jan, 2019 @ 11:48am 
I do not honestly know.
fabevil 17 Jan, 2019 @ 9:49am 
Is it compatible with X-Division my good sir?
Caravan of the Souls 2 Jan, 2019 @ 3:30pm 
I didn't check the soldier recovery chances, soldier development, or crash survival chances (mostly because they would take a lot longer to check, and because BarleyTroops didn't have anything for those), but the ranks are definitely working.
Caravan of the Souls 2 Jan, 2019 @ 3:07pm 
@ShadowDragon8685 So I looked at the complaints that this mod wasn't working. I downloaded the BarleyTroops mod and looked through the code quickly. After a quick comparison, the only real difference I could find was that the BarleyTroops mod (which works) is that, in the SoldierStats header
(<soldierStats comment="Soldier's stats are generated with values in the specified range.">)
the BarleyTroops mod included "MODMERGE=insertreplace", so it looked like this:
<soldierStats MODMERGE=insertreplace comment="Soldier's stats are generated with values in the specified range.">
I quickly added it, and the mod seems to work fine now. Hope that helps!
Fegelein 2 Jan, 2019 @ 12:45pm 
could you do a version with just the ranks?
Stant 1 Jan, 2019 @ 4:29pm 
Буду пробовать
diegohap 25 Nov, 2018 @ 11:59am 
In short, it is just more dificult to play, that is all about
Valantine 17 Nov, 2018 @ 5:12pm 
Hum, I'm still getting soldiers promoted to corporal and then lance corporal afterwards, which is incorrect (lance corporal is the more junior rank)
The Wizard of Nova Scotia 12 Nov, 2018 @ 8:17am 
oh i see now haha, it still lists it in your description
ShadowDragon8685  [author] 11 Nov, 2018 @ 6:21pm 
For... I fixed that! I don't know why you seem to be getting an older version.
The Wizard of Nova Scotia 11 Nov, 2018 @ 5:16pm 
hey i just wanna say, lance corporal is a junior rank to corporal but you put it as a senior rank
mihrz 6 Nov, 2018 @ 9:58pm 
Not working for me. Running vanilla with no other mods active.
Keenersz McPotashmaker 29 Oct, 2018 @ 6:10pm 
hmm no joy - thx for the support tho :)
ShadowDragon8685  [author] 29 Oct, 2018 @ 2:56pm 
Closer to the top, not farther.
Keenersz McPotashmaker 29 Oct, 2018 @ 11:30am 
Nope, still after putting it last, it doesnt work. Ah well
Keenersz McPotashmaker 29 Oct, 2018 @ 10:57am 
Oh! I didnt realise there was an order to the madness! :) So does it have to be last then?
ShadowDragon8685  [author] 28 Oct, 2018 @ 10:49pm 
@Changeling_Will: I don't THINK so... But it cant hurt.

@puglife: check the mod load order. If this is being loaded before (and consequently overwritten) by the CE modules, it won't have any effect.
Keenersz McPotashmaker 28 Oct, 2018 @ 8:58pm 
@ShadowDragon8685 - nope only using xenonauts CE and this . Weird. Ah well, thanks anyway
Hazel Horse 28 Oct, 2018 @ 7:35pm 
Do you need a new game for this to appply?
ShadowDragon8685  [author] 28 Oct, 2018 @ 6:13pm 
@puglife: Then you might have installed another mod that overwrites the same values and is being loaded at a higher priority, like barleytroops.
Keenersz McPotashmaker 28 Oct, 2018 @ 11:55am 
doesnt seem to work for me - I'm using the community engine etc, but the starting troops still seem to have stats below 45 . as well as TUs below 55
ShadowDragon8685  [author] 25 Oct, 2018 @ 8:17am 
@TheYeshMan : Scope, man. Scope.

ONE of these changes (renaming existing ranks) is a relatively simple, three-hour job (the bulk of which consisted of discovering that for some absurd reason the game was looking for a filename with a name the same as the displayed string of the rank! (WTF!?!?! )) the other requires cranking the Xenonauts open and making massive, sweeping changes to the game itself.

In other words, changing the rank names and icons was something I did in one night, the other would be a project along the scope of XCOM Long War.
TheYeshMan 24 Oct, 2018 @ 4:17pm 
Where I like not having the field full of high ranking officers and "commanders" (whatever they were supposed to be), I think that having a field full of master sergeants is a similar problem-- they are some of the highest ranked NCOs in the US armed forces. In fact, there are more captains in the US Army than there are master sergeants. I think that a way to fix this problem would be to seperate officers from enlisted personel, and have two different trees, with officers leveling up to higher ranking officers, and enlisted personel ranking up into NCOs.
CB|Torlo 20 Oct, 2018 @ 3:06am 
NICE! I mean, I have made my own modifications to my game along these lines, but not nearly as in-depth as you have done. Subscribed and Up-Voted!
ShadowDragon8685  [author] 15 Oct, 2018 @ 5:57pm 
@Shinzyboo - what? Awh, sonofa - arrrgh. My main PC is FUBAR right now. I'll have to recheck the NATO rank structure again when the PC that has the mod on it is working.
Shinzyboo 15 Oct, 2018 @ 11:30am 
Not too be overly picky...but a Lance Corporal comes before a Corporal.
Guide Dog 15 Oct, 2018 @ 4:47am 
definitely the best stat change mod Xenonauts has had