Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Improved Equipment Upgrades (Submod)
26 Comments
Lirik 26 Jul, 2024 @ 4:43am 
Does anyone know why after I built the siege building for rome it gives me the updates for level 2 weapons and level 3 shields? Even though I haven't researched the upgrades, are the weaponsmith and armorer buildings obsolete and upgrades are pushed through siege building with this mod?
Nor Dogroth  [author] 4 Sep, 2020 @ 11:40am 
Strange, but this mod works fine so the problem is somewhere else.
Marauder 4 3 Sep, 2020 @ 11:49am 
For some reason my upgrades are always 1 level lower than what should be.

Example:
Iron workshop (Level 1 armor, Level 1 weapons) -> Nothing
Shieldmaker (Level 2 armor, Level 2 shield) -> Level 1 armor, Level 1 weapons
etc
Pan Przezdziecki 29 Apr, 2020 @ 8:49am 
Thank you very much for your's reply. I have mistaken, the bug was on my PC) I've fixed it and mod now is workin perfectly. Thanks for this exellent mod!
Nor Dogroth  [author] 29 Apr, 2020 @ 2:42am 
Are you sure? I don't know why it should stop working.
Pan Przezdziecki 29 Apr, 2020 @ 12:49am 
A good modification, but in April 2020 it suddenly stopped it's work. Did anyone face this trouble and how it can be fixed?
Cosmin23 27 Oct, 2018 @ 4:00am 
No, I just added another faction trait to rome to test it, and it was like this: rom_faction_trait_rome_julia rom_building_unit_equipment_shields_gold in_all_your_armies 100 start_turn_completed
Nor Dogroth  [author] 24 Oct, 2018 @ 4:10pm 
Did you change both, the building effect value and the level values?
Cosmin23 24 Oct, 2018 @ 7:13am 
@Nor Dogroth I've tested it with +100% values, and there's no difference neither in shield armor nor in shield defence values.
Jenots 22 Oct, 2018 @ 10:52am 
@blade It seems you are a bit slow, let me help you. As @☥-ZΞƧus-☥ Imperaтor mentioned you have to see your general position compared to enemy reinfocment position, so if enemy reinforcments attack you from the east (on campaign map) they will do the same in a battle map. For example: You are attacked by two enemies, main army attacks your front and the second army is right behind you in campaign map, in battle map one will be in front, one behind. It's the same with terrain, whats shown in campaign map is shown on battle map as well.
☥-ZΞƧus-☥ Imperaтor 22 Oct, 2018 @ 4:48am 
@Blade you ougtha observe where the forces are stationed compared to your forces on the campaign map. That will tell you where they are coming from
𝔓𝔯𝔦𝔪𝔞𝔯𝔠𝔥 21 Oct, 2018 @ 12:45pm 
good job bro
Nor Dogroth  [author] 21 Oct, 2018 @ 10:21am 
Unfortunally I don't know how to enable it nor if it's even possible.
Blade 20 Oct, 2018 @ 7:56pm 
Hello, author. I have a personal question, could you please make one mod which could show where the enemy's reinforcements are coming from on battlefield when you are still arranging your army on map before start? I wish that especially when I was playing legendary. If you know there already exist some mod like that, please tell me.
Thank you!
El muro supremo del trump 20 Oct, 2018 @ 4:52pm 
is this compatible with toons wars of the gods?
Crytek 20 Oct, 2018 @ 1:56am 
cant find campaign_unit_stat_bonuses in the db file. Did you change it name?
Nor Dogroth  [author] 19 Oct, 2018 @ 4:19pm 
yes
BonManty 19 Oct, 2018 @ 1:56pm 
Is this savegame compatible?
Victor.S 19 Oct, 2018 @ 1:17pm 
Good work!!thanks :steamhappy:
Crytek 19 Oct, 2018 @ 1:12pm 
@Nor Dogroth sadly not compitable with radious. Can you tell me which file you changed?
Basil 11 19 Oct, 2018 @ 3:51am 
l like what you done
aDvIzOr! 18 Oct, 2018 @ 8:19pm 
no problem with DEI? im in XD thanks!
SectorCheese 18 Oct, 2018 @ 6:47pm 
your mod don't have conflict problem with dei mod too. thanks!
Nor Dogroth  [author] 16 Oct, 2018 @ 2:33pm 
Yes, they increase the shield armour but are useless for units without shields or with very less shield armour values. However, with this mod it's more worth the investment.
Cosmin23 16 Oct, 2018 @ 9:36am 
Not bad. BTW, do those shield upgrades actually do anything?
Blade 15 Oct, 2018 @ 3:24pm 
Good one!