The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Muzuleft - English Version
20 Comments
Asmodina  [author] 5 May, 2019 @ 12:36am 
There is an update for this mod. The Dwemer house has been moved to another location and extended by a third area for followers. Here you can find the update: Muzuleft Final
Asmodina  [author] 26 Apr, 2019 @ 5:57am 
Thank you and also thanks for the hint. There are already a lot of useful things included in the mod, so I will delete the treasure maps in the final version next time. Soon there will be an update of the mod with an additional floor for followers.
svensson1066 19 Apr, 2019 @ 3:12am 
Great mod. It instantly become my player home.
However, the treasure maps to not activate the actual treasure chests.
Other than that, I'm very happy with your work.
InfoDeprived 9 Mar, 2019 @ 4:42am 
this mod is amazing and the design is great but its kind of op, its right by the start and its full of free bars and ores not to mention multiple followers. personally i love the mod but im going to uninstall it for now as im trying to do a legit playthrough for once as i always download something op and go a bit crazy. thanks your great byeee!
Asmodina  [author] 22 Jan, 2019 @ 3:08pm 
It is in the north above Riverwood and has a map marker on the world map. A picture of the world map with the location can be found in this workshop.
ssblodg74 22 Jan, 2019 @ 2:26pm 
I can't find the home.
Asmodina  [author] 22 Jan, 2019 @ 11:37am 
This routine woks also with the spider follower r0d0:

help r0d0 4
NPC_: (xxxxxxxx) 'r0d0 '
player.placeatme xxxxxxxx

with Loki the horse:

help Loki 4
NPC_: (xxxxxxxx) 'Loki '
player.placeatme xxxxxxxx

and Yagrum Bagarn the Dwemer (with "name lastname"):

help "Yagrum Bagarn" 4
NPC_: (xxxxxxxx) 'Yagrum Bagarn'
player.placeatme xxxxxxxx


Hope that helps for the last comments here ;-)
Asmodina  [author] 22 Jan, 2019 @ 11:35am 
The IDs of the NPCs from the mod are managed dynamically by the game, so the ID is always a little bit different. To resurrect the NPCs try the following (e.g. for Lagertha):

1. Open the console
2. Type in and press enter:

help Lagertha 4

3. Then you will get the ID of Lagertha in your game displayed in the console (e.g. 08061914):

NPC_: (08061914) 'Lagertha'

4. To resurrect Lagertha in game type into the console and press enter:

player.placeatme 08061914

Then, normally Lagertha will placed near by you :steamhappy:
Asmodina  [author] 22 Jan, 2019 @ 3:53am 
Just a moment, I will check this out and post it ...
am.skeeter 21 Jan, 2019 @ 3:57pm 
do you know the npc ids for the ghosts? i accidentally attacked one and they ended up dying after the other ghost and my companion killed them and i would like to revive them. thanks
Asmodina  [author] 13 Jan, 2019 @ 1:47am 
This only happens if you intentionally or accidentally attack him. Otherwise, I do not know why he should do that.
little:) Nat 11 Jan, 2019 @ 7:52pm 
My robot spider attacked me.
Asmodina  [author] 31 Dec, 2018 @ 1:08am 
The spider follower, Loki the horse and both npcs are not immortal ...
rat 30 Dec, 2018 @ 10:25am 
my robot spider died :(
Conri 20 Oct, 2018 @ 5:25am 
Cool mod :steamhappy: Realy kewl :steamhappy:
dragonborn 17 Oct, 2018 @ 2:41am 
nice home like it
Asmodina  [author] 13 Oct, 2018 @ 12:22pm 
Thanks Sam, I very like this Dwemer stuff since Morrowind, my favorite game. Also the stories about the Dwemer and their sudden disappearance. Of course I'll take a look :steamhappy:
Sam Suphit 12 Oct, 2018 @ 5:35pm 
yes, your job is fine I've been working with a friend on a mod a long time ago: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=493362829 and I have some mods of houses and weapons Dwemer you can throw an eye to my list:D:
Asmodina  [author] 12 Oct, 2018 @ 3:04pm 
Hi Sam, suggestions are always welcome :steamhappy: In this case Muzuleft is the update from Tower of Dovahkiin, which is only a house mod without a quest.
Sam Suphit 12 Oct, 2018 @ 9:44am 
good job,but with a small quest it was better(it's just a idea)