Space Engineers

Space Engineers

Range Finder
33 条留言
Django_Montana 3 月 10 日 下午 4:08 
Don't work. It can't find lcd or camera 🙃
Taterbits 2023 年 5 月 20 日 上午 11:53 
How do I tell the script which camera or camera group to use? I end up seing my own ship since I have internal cameras to look at LCDs.
sushen 2022 年 6 月 28 日 下午 5:38 
Can't use the screen of the programmable block for output ?
Deadmeat 2021 年 2 月 11 日 下午 7:57 
Thank you
Bullet Force  [作者] 2021 年 2 月 5 日 下午 4:04 
<<SCREENS>>test<</SCREENS>>

Try that.
Deadmeat 2021 年 2 月 5 日 上午 8:45 
Noob question : my lcd name is test and my config is as follows :

<<TEMPLATE>>
<<SCREENS>><<test>>
<<SHOW ALL TARGET DATA>><</SHOW ALL TARGET DATA>>
<<MAX SCAN RANGE>><</MAX SCAN RANGE>>
<</TEMPLATE>>

but it tells me "No screen found" I have also tried <<SCREENS>><</test>>
is there a working example of the template somewhere that I can look at , or can someone let me know what I did wrong.
Nikki 2021 年 1 月 28 日 上午 5:05 
Hey. Does this script work with cameras mounted on rotors? Seem to be having a issue where a camera on the hull works, but the one on a rotor designator dosnt. Could it be that this script only uses one camera? Good script overall tho!
Bullet Force  [作者] 2020 年 11 月 12 日 上午 2:06 
Ok. I will take a look when I can.
JustUninstalMan 2020 年 11 月 9 日 下午 11:04 
Bullet force yeah i should have screenshot it. it was twice the amount when i tried to scan. I even let it get well above and i will run the scan like the guide says and it still says can't scan yet.
Bullet Force  [作者] 2020 年 11 月 9 日 上午 3:28 
When it says that it means the cameras are still charging up. Basically the cameras have a sort of hidden ammo counter thing and everytime you can do a scan it uses it up. The longer the range you set it to the longer it takes to refill/reload it.

Wait till it says 10000/10000 then it should work. If it still not working let me know.
JustUninstalMan 2020 年 11 月 8 日 上午 10:23 
thanks for the reply Bullet, the issue is that i follow all the steps in the script, i have my lcds, my arguments and no matter if i autoscan, scan or lower the range it says cant scan yet xxxxx/10000
Do i need some other mod to support this? do i need to name a or add something in terms of blocks?
Bullet Force  [作者] 2020 年 11 月 8 日 上午 2:50 
Hi what is the issue you are having?
JustUninstalMan 2020 年 11 月 7 日 下午 1:04 
Hey bullet force, im having an issue with your range detector, does this script still work?
Bullet Force  [作者] 2020 年 7 月 25 日 下午 12:39 
Version 2:
- Added support for cockpits in other blocks such as in Cockpits
- Added template system for ease of use.
Pesinario 2020 年 6 月 28 日 上午 11:13 
You should be able to use a cockpit, even if it's not supported using Automatic LCDs 2 and a hidden LCD somewhere else on the grid
Bullet Force  [作者] 2020 年 6 月 28 日 上午 2:34 
I haven't tested it with a cockpit LCD, it might work.
GemOfThem 2020 年 6 月 21 日 下午 10:51 
Can i use Cockpit's LCD instead a block?
Bullet Force  [作者] 2020 年 6 月 16 日 上午 2:30 
It worked fine last time I tried it. What's it not doing?

You can detect friendly, neutral, enemy depending on settings.
Brain 2020 年 6 月 16 日 上午 12:00 
either this setup information is not complete or your script screenshot is misleading.
pro100tv 2019 年 10 月 6 日 上午 9:53 
Another question (I know...) - Can this script use more than one LCD at the time?
pro100tv 2019 年 10 月 6 日 上午 9:52 
Also, can I detect only enemy ships with it or does it also catch friendly or neutral? During some testing I couldn`t detect any large objects or other grids when they were friendly.
pro100tv 2019 年 10 月 6 日 上午 9:46 
Can I define somehow which camera should be used for scan?
Bullet Force  [作者] 2019 年 9 月 17 日 下午 2:24 
Version 1.1: Fixed a bunch of errors resulting from recent API changes. Also added an option to give more details on the targets hit.
↑→↓↓↓ 2019 年 4 月 25 日 下午 11:43 
Is it still working? The real distance when I use it is about only 300m, but it always show a number over 60000, I'm not sure where the mistake is
Hyperforce 2019 年 3 月 7 日 上午 6:36 
Does this work on Asteroids as well ?
I want to know how far to set my jump drive when I am scouting asteroids
systat 2018 年 11 月 17 日 上午 11:29 
RAdio Detection And Ranging as pursuant to the prior discussion. https://en.m.wikipedia.org/wiki/Radar

This may be a better version than than some of the other mods. I'll try it.
frogboy1320 2018 年 10 月 18 日 上午 7:53 
This I shall try to implement on my current large project. A orbital tether station.:steamhappy:
CTH2004 2018 年 10 月 17 日 下午 6:46 
And, can't have too many radar scruots!
CTH2004 2018 年 10 月 17 日 下午 6:46 
Yes, most aren't updated though

Also, well, this is pretty similar to a radar already!
Bullet Force  [作者] 2018 年 10 月 15 日 下午 10:30 
Yes it works for LCD's. As for radar someone has already made that.
CTH2004 2018 年 10 月 15 日 下午 1:14 
Ah..

Cool!

Now, to put it on a rotar...

Also, does it upload into a LCD?

And, you should make a radar!
Bullet Force  [作者] 2018 年 10 月 14 日 下午 5:17 
No you aim at a target you can see and it will tell you the distance and its speed.
CTH2004 2018 年 10 月 14 日 上午 10:52 
is it basically a radar?