Space Engineers

Space Engineers

Range Finder
33 kommentarer
Django_Montana 10. mars kl. 16.08 
Don't work. It can't find lcd or camera 🙃
Taterbits 20. mai 2023 kl. 11.53 
How do I tell the script which camera or camera group to use? I end up seing my own ship since I have internal cameras to look at LCDs.
sushen 28. juni 2022 kl. 17.38 
Can't use the screen of the programmable block for output ?
Deadmeat 11. feb. 2021 kl. 19.57 
Thank you
Bullet Force  [skaper] 5. feb. 2021 kl. 16.04 
<<SCREENS>>test<</SCREENS>>

Try that.
Deadmeat 5. feb. 2021 kl. 8.45 
Noob question : my lcd name is test and my config is as follows :

<<TEMPLATE>>
<<SCREENS>><<test>>
<<SHOW ALL TARGET DATA>><</SHOW ALL TARGET DATA>>
<<MAX SCAN RANGE>><</MAX SCAN RANGE>>
<</TEMPLATE>>

but it tells me "No screen found" I have also tried <<SCREENS>><</test>>
is there a working example of the template somewhere that I can look at , or can someone let me know what I did wrong.
Nikki 28. jan. 2021 kl. 5.05 
Hey. Does this script work with cameras mounted on rotors? Seem to be having a issue where a camera on the hull works, but the one on a rotor designator dosnt. Could it be that this script only uses one camera? Good script overall tho!
Bullet Force  [skaper] 12. nov. 2020 kl. 2.06 
Ok. I will take a look when I can.
JustUninstalMan 9. nov. 2020 kl. 23.04 
Bullet force yeah i should have screenshot it. it was twice the amount when i tried to scan. I even let it get well above and i will run the scan like the guide says and it still says can't scan yet.
Bullet Force  [skaper] 9. nov. 2020 kl. 3.28 
When it says that it means the cameras are still charging up. Basically the cameras have a sort of hidden ammo counter thing and everytime you can do a scan it uses it up. The longer the range you set it to the longer it takes to refill/reload it.

Wait till it says 10000/10000 then it should work. If it still not working let me know.
JustUninstalMan 8. nov. 2020 kl. 10.23 
thanks for the reply Bullet, the issue is that i follow all the steps in the script, i have my lcds, my arguments and no matter if i autoscan, scan or lower the range it says cant scan yet xxxxx/10000
Do i need some other mod to support this? do i need to name a or add something in terms of blocks?
Bullet Force  [skaper] 8. nov. 2020 kl. 2.50 
Hi what is the issue you are having?
JustUninstalMan 7. nov. 2020 kl. 13.04 
Hey bullet force, im having an issue with your range detector, does this script still work?
Bullet Force  [skaper] 25. juli 2020 kl. 12.39 
Version 2:
- Added support for cockpits in other blocks such as in Cockpits
- Added template system for ease of use.
Pesinario 28. juni 2020 kl. 11.13 
You should be able to use a cockpit, even if it's not supported using Automatic LCDs 2 and a hidden LCD somewhere else on the grid
Bullet Force  [skaper] 28. juni 2020 kl. 2.34 
I haven't tested it with a cockpit LCD, it might work.
GemOfThem 21. juni 2020 kl. 22.51 
Can i use Cockpit's LCD instead a block?
Bullet Force  [skaper] 16. juni 2020 kl. 2.30 
It worked fine last time I tried it. What's it not doing?

You can detect friendly, neutral, enemy depending on settings.
Brain 16. juni 2020 kl. 0.00 
either this setup information is not complete or your script screenshot is misleading.
pro100tv 6. okt. 2019 kl. 9.53 
Another question (I know...) - Can this script use more than one LCD at the time?
pro100tv 6. okt. 2019 kl. 9.52 
Also, can I detect only enemy ships with it or does it also catch friendly or neutral? During some testing I couldn`t detect any large objects or other grids when they were friendly.
pro100tv 6. okt. 2019 kl. 9.46 
Can I define somehow which camera should be used for scan?
Bullet Force  [skaper] 17. sep. 2019 kl. 14.24 
Version 1.1: Fixed a bunch of errors resulting from recent API changes. Also added an option to give more details on the targets hit.
↑→↓↓↓ 25. apr. 2019 kl. 23.43 
Is it still working? The real distance when I use it is about only 300m, but it always show a number over 60000, I'm not sure where the mistake is
Hyperforce 7. mars 2019 kl. 6.36 
Does this work on Asteroids as well ?
I want to know how far to set my jump drive when I am scouting asteroids
systat 17. nov. 2018 kl. 11.29 
RAdio Detection And Ranging as pursuant to the prior discussion. https://en.m.wikipedia.org/wiki/Radar

This may be a better version than than some of the other mods. I'll try it.
frogboy1320 18. okt. 2018 kl. 7.53 
This I shall try to implement on my current large project. A orbital tether station.:steamhappy:
CTH2004 17. okt. 2018 kl. 18.46 
And, can't have too many radar scruots!
CTH2004 17. okt. 2018 kl. 18.46 
Yes, most aren't updated though

Also, well, this is pretty similar to a radar already!
Bullet Force  [skaper] 15. okt. 2018 kl. 22.30 
Yes it works for LCD's. As for radar someone has already made that.
CTH2004 15. okt. 2018 kl. 13.14 
Ah..

Cool!

Now, to put it on a rotar...

Also, does it upload into a LCD?

And, you should make a radar!
Bullet Force  [skaper] 14. okt. 2018 kl. 17.17 
No you aim at a target you can see and it will tell you the distance and its speed.
CTH2004 14. okt. 2018 kl. 10.52 
is it basically a radar?