Space Engineers

Space Engineers

(EoL) OKI Grand Weapons Bundle redux
39 Comments
Damaske  [author] 18 Mar, 2020 @ 9:30pm 
Mod has just been updated from the base mod, minor adjustments to turret rotation speeds and devate angles.
EpicSOB 23 Aug, 2019 @ 6:36pm 
that is unfortunate. ill just test it and see.
Damaske  [author] 23 Aug, 2019 @ 6:19pm 
This mod is outdated as i have not worked on it and the pc that i have the files on has gone down due to possible power supply issues.
EpicSOB 23 Aug, 2019 @ 4:15pm 
did you change the ranges at all?
Damaske  [author] 24 Jun, 2019 @ 1:12am 
this mod is not my work as far as the coding please see the base mod found here, https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=429053416 OKI Grand Weapons Bundle (DX11), thanks.
Solus454 23 Jun, 2019 @ 9:36pm 
We can get all the weapons to fire but all the 230mm wont fire a round, it brings it into its magazine but wont fire manually or automatically. Any Ideas?
Red Leicester Cheese 8 Apr, 2019 @ 1:00am 
ok
Damaske  [author] 7 Apr, 2019 @ 12:09pm 
This mod is out dated and i have not played much Space Engineers recently. I Do plan to attempt to get back into Space Engineers, but i do not know when I'll be getting back and update this mod.
Red Leicester Cheese 7 Apr, 2019 @ 12:58am 
also i reccomend upping the blast radius and damage by 2 milicrons or something
Red Leicester Cheese 7 Apr, 2019 @ 12:57am 
in the one i have downloaded there are guns here i didnt even know were made my OKI
Damaske  [author] 12 Dec, 2018 @ 11:10am 
Ah ok Try another mod i have edited its based off the mexpex weapons mod, https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1523059586 This one will do some damage to sheilds and kill em quickly.
VS-lockon 12 Dec, 2018 @ 10:05am 
i don't want by pass the shields completly i have 5mil shields and it will not ever got down at all i want a gun that will damage to the shields when it hit it so far the olny gun that dose that is a mac cannon form the halo mod and i dont want a cannon that 9 blocks long
Damaske  [author] 12 Dec, 2018 @ 9:51am 
It will cause enought heat that it will casue the shields to drop and then it will do damage. I could set the adjustment to were this mod will simply by-pass the shields completly but i think that will be kinda overpowered.

In my testing i had two weapons platforms 800meters apart with the same power, shields and weapon loadout. they went at it for maybe upo to 2 minetes before they shields overheated and failed.
VS-lockon 12 Dec, 2018 @ 2:54am 
Damaske so what your saying this will never do the damage need get pass 10m shields and 50%change time
Damaske  [author] 11 Dec, 2018 @ 7:56pm 
War-angel, there is not much that one can do to balance against the Defence shield as stated below the defence shield uses the MISSILE damage for its damage scale. While this uses a bullet for its damage, I have made the proper adjustments without changing the projectal type of the mod itself.

So in short, This mod does ten times more damage than it does to unshielded armor however with no explosion area of effect, it is still going to be low.
VS-lockon 11 Dec, 2018 @ 10:20am 
I HOPE THIS IS balance FOR defence shield
Diej 6 Dec, 2018 @ 9:39pm 
Makes sense.
Damaske  [author] 6 Dec, 2018 @ 5:16pm 
that is that mod uses missile projectils and this one uses nonmissile projectiles . There for no area of effect and lower damage vaules, think a gernade vrs a bullet. If your talking about the damage vrs the Defence sheild mod its also becazuew the mod is based around the missile projectal and not normal bulltes.
Diej 6 Dec, 2018 @ 4:47pm 
These weapons do nothing compared to the mexpex rebalance
Damaske  [author] 17 Nov, 2018 @ 1:13pm 
yes it is that mod, but it is a limited adjustment due to how it reacts to projectal ammo. But i have done the times 10 vrs shield impacts for the weapons.
destro00_andy16 17 Nov, 2018 @ 12:45pm 
the balance for the defense shield mod would that happen to be DarkStars mod? if so i have been looking for a mod that rebalences the grand weapon packs damage to the shield.
kris220b 9 Nov, 2018 @ 1:50am 
Any changes to the 50mm and 122mm large grid turrets?
Damaske  [author] 2 Nov, 2018 @ 9:00pm 
ok i'll take a look into it, but its not somethign i know really well. I hope a file from the base mod didn't get messed up somehow
dooti ✿ 2 Nov, 2018 @ 7:22pm 
i did, the left click to shoot functionality wasn't working, i could left click shoot the vanilla weapons though
Damaske  [author] 2 Nov, 2018 @ 4:17pm 
Make sure you have ammo in the turret.
dooti ✿ 2 Nov, 2018 @ 9:21am 
cannot do left click shoot with this mod?
Popchip 2 Nov, 2018 @ 1:14am 
ok sounds cool thanks
Damaske  [author] 1 Nov, 2018 @ 3:24pm 
As far as the balance vrs defense sheild mod i did the change to were it would do more damage to a defence shield over normal blocks. As a non-missile weapons there is only so much you can do for a non missile ammo. And for the changes there is no deformantion script, and there is a few edits done to the weapons. There has been quite a few if people want to i can go though the mod and record the changes and post them in the description.
Popchip 1 Nov, 2018 @ 12:30pm 
this is changed how apart from the deformation
is it atually balanced for the defence shield mod
Damaske  [author] 30 Oct, 2018 @ 11:12am 
That is a bug that people are complaining about with the base mod also Not sure whats going on there. If you can please go the the base mod linked in the description and send the log, and maybe a short video (if you can) to him. He has been asking for logs or othe means of proof of this bug as it all works fine on his end.
Reigdaer 29 Oct, 2018 @ 1:08pm 
hi there

i found a bug, every time i try t control the target designator, my game crashes :(
an Encounter 28 Oct, 2018 @ 1:42pm 
It worked ! Thank you so much man !
Damaske  [author] 28 Oct, 2018 @ 1:42pm 
Reuploaded and the mod "seams" to be working on my end! Please try and see if it works on your guys end once more.
an Encounter 28 Oct, 2018 @ 1:20pm 
I need this mod to join my server but it doesnt automatically download itself nor it does when I subscribe to it, could you zip it and send me a download link please ?

Damaske  [author] 28 Oct, 2018 @ 2:00am 
Seams like this is an error in the base mod and i don't understand whats going on, passed the infomation on to base mod creator
N1Ran 27 Oct, 2018 @ 9:28pm 
Got this error when this mod is loaded


2018-10-28 00:20:57.417 - Thread: 1 -> ERROR: Loading screen failed
2018-10-28 00:20:57.417 - Thread: 1 -> Exception occured: System.ArgumentNullException: Value cannot be null.
Parameter name: path1
at System.IO.Path.Combine(String path1, String path2)
at VRage.Game.MyModContext.Init(ModItem modItem)
at Sandbox.Game.World.MyScriptManager.LoadData()
at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml)
at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass23.<DownloadModsDone>b__1d()
at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction()
at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad()
[i/]
Harada.Taro 13 Oct, 2018 @ 9:01am 
Downloaded ;)
Damaske  [author] 13 Oct, 2018 @ 8:45am 
Thanks for the kind words, however the base work of this mod is not my work as all i have done was a few edits here and there and removed the script that removed deformation and heavy armor buff. I also edited a few of the rotation and elevation rates of the weapons so they were not as fast as before.

As far as the range of these weapons they are mostly sub-capital weapons with the exception of the 50mm gattling turret, 230mm battlecannon and the 230mm battery. If you are looking for more longer ranged weapons I recomend one of my other edited mods Mexpex Warfare Industries redux double range at https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1512313089 . That mod pack is mostly capital ship focused with some nice looking naval cannon like capital turrets.
Harada.Taro 12 Oct, 2018 @ 11:58pm 
Nice compil of weapons but would it be possible to make a version with at least twice the range... because most of these have 600/800 range and well on 400/500 m long shhip its .... useless... So I would enjoy a 1,8/ 2 km range. Thank you.