Total War: WARHAMMER II

Total War: WARHAMMER II

Double technology bonus
41 Comments
[CGC]Lisek445  [author] 17 Jul, 2021 @ 1:43am 
@FullAutoAttack:
You are right.
FullAutoAttack 17 Jul, 2021 @ 1:39am 
Thanks, the Ai gets the same bonuses right?
[CGC]Lisek445  [author] 16 Jul, 2021 @ 10:40pm 
@all:
Mod is updated (I forgot to write about it xD)
FullAutoAttack 16 Jul, 2021 @ 1:44pm 
Does this mod need an update
Nastorozhenny_Apelsin 2 May, 2021 @ 12:12pm 
update please
Dr. Wang 28 Mar, 2021 @ 12:10pm 
i love this mod! its simple and amazing! is it hard to make? could you make a 4x version aswell?
FlexEmperor 25 Mar, 2021 @ 12:45pm 
update please
[CGC]Lisek445  [author] 8 Dec, 2020 @ 12:04am 
@红白不曾死于贫穷
Update should be today.
红白不曾死于贫穷 7 Dec, 2020 @ 11:11pm 
update please
Figaround 27 Sep, 2020 @ 12:38pm 
Does it work for AI?
Rewasder 10 Jun, 2020 @ 6:36am 
I wanted something like that but giving something back for the IA to fight it. This might just be it >:D
Rewasder 10 Jun, 2020 @ 6:34am 
nice, thanks!
[CGC]Lisek445  [author] 10 Jun, 2020 @ 6:34am 
@Raegorn
It should (long time, no play, but I'm sure it works for number of lords/agents too).
Rewasder 10 Jun, 2020 @ 6:25am 
does it also double the armies and hero count for the tomb kings?
Yanac 23 May, 2020 @ 7:21pm 
Thank you for the quick update
[CGC]Lisek445  [author] 23 May, 2020 @ 7:13am 
@everyone
Good news, mod is updated to latest DLC.
Nastorozhenny_Apelsin 23 May, 2020 @ 12:11am 
Update please & thank you
[CGC]Lisek445  [author] 22 May, 2020 @ 10:49pm 
@Emile Friskey update in progress
Frisk 22 May, 2020 @ 3:53pm 
Hey will this be updated again with the new past? possible? pretty please :D
[CGC]Lisek445  [author] 25 Oct, 2019 @ 5:31am 
@benni-schlaffer player and AI
(because all technology tables was doubled)
benni-schlaffer 25 Oct, 2019 @ 5:24am 
only players or players and Ai ?
[CGC]Lisek445  [author] 18 Sep, 2019 @ 9:30am 
@Reece
I guess it could be launcher issue (as You say).
Right now You are only one person with this issue (at least You tell me about it).
Reece 18 Sep, 2019 @ 2:25am 
@[CGC]Lisek445 I deleted the folder and redownloaded it but it still crashes when i launch it.

I also downloaded the KMM to try that and it works there, so i guess its a CA launcher thing problem?
[CGC]Lisek445  [author] 17 Sep, 2019 @ 2:08pm 
@Reece
Maybe mod file is corrupted.
Have You tried delete it and download again (or other way unsubscribe and subscribe again on steam workshop)?
Reece 17 Sep, 2019 @ 1:20pm 
@[CGC]Lisek445 all the versions match. it crashes every time but if i tell it to wait for response then it will go to a black screen eventually and be frozen there
[CGC]Lisek445  [author] 17 Sep, 2019 @ 1:03pm 
@Reece
For me game load to main menu takes around 1-2 minutes (Yes, I have it on HDD).
You will get crash every time while loading main menu?
It could be something wrong with script, I guess...
Well I testei it with some other mods, I will look only with this enabled.

@edit:
Could You compare launcher and game version from those pictures:
https://imgur.com/a/GslLL6l
Reece 17 Sep, 2019 @ 12:34pm 
@[CGC]Lisek445 https://imgur.com/a/KKuvqqo crashs with this mod only
[CGC]Lisek445  [author] 17 Sep, 2019 @ 12:26pm 
@Reece I'm downloading and install unknown (for me) update ~300mb.
I will see if it crash for me too, then I should try update it...

@edit:
Game version 1.7.1
No crashes at all, but If you got crashes ONLY with this mod enabled write a comment and I will "update" it using latest tables/scripts.
I didn't got any crash...
Reece 17 Sep, 2019 @ 12:06pm 
so its not out of date? weird, it crashes for me
[CGC]Lisek445  [author] 17 Sep, 2019 @ 12:05pm 
@Reece Today update change tech tree?
Mod was updated to 1.7.0 ("Hunter and the Beast" DLC)
Reece 17 Sep, 2019 @ 12:03pm 
Empire got a tech tree rework which i think breaks this mod
SIUUUUUUU! 16 Apr, 2019 @ 8:45pm 
Best mod out there, thanks man!
[CGC]Lisek445  [author] 23 Mar, 2019 @ 4:58pm 
@Tirith Amar I made this for vanilla + DLC factions.
If faction unlocker have different tech tree, this mod will not work with it (and if "custom" dwarf faction uses dwarfs tech tree it should work - IMPORTANT info: check mods order, it should be higher on the mod list than faction unlocker in this case)
Tirith Amar 21 Mar, 2019 @ 4:58am 
So i would like to know which factions are included.
is it only the ones one can play normally or
is it also working for the dwarfs, which are playable through the faction unlcoker?
[CGC]Lisek445  [author] 16 Dec, 2018 @ 4:32am 
@Reaver79 You mean skill buffs (red skill tree)?
I guess it will be possible to make it.
Reaver79 15 Dec, 2018 @ 7:01pm 
Is it possible to do the same with Lord unit buffs ? Would make alot of them alot more interresting and also somwhat less powerful than this mod that im finding fun but perhaps a little too wild.. HE's with 30% reload in turn 5 or so is nuts :P
mOOkie 9 Nov, 2018 @ 3:36pm 
Thanks for the Vampire Coast update :)
[CGC]Lisek445  [author] 25 Oct, 2018 @ 9:33am 
I think it work for AI too.
TheKraken 25 Oct, 2018 @ 9:01am 
Does this apply to AI as well or only players?
[CGC]Lisek445  [author] 12 Oct, 2018 @ 11:00am 
I can try to make a SFO compatible version.
Rannug[DK] 12 Oct, 2018 @ 6:09am 
looks cool, will you be making a SFO compatible mod ?