Shadowrun Returns

Shadowrun Returns

Persistent Lootable Corpses - GM Resource
70 Comments
DiscoVivaldi 18 Jan, 2014 @ 1:04pm 
Add this mod to Nexus also. I have a DRM-free copy and I want to play/use some mods too!
McDougal  [author] 17 Jan, 2014 @ 4:10am 
Ah, that's cool! I haven't been following the game that close recently. But DragonFall will most likely change that. :P
And thanks, I like to be able to help. :)
Freak_144 16 Jan, 2014 @ 5:21pm 
Its in the properties menu, near bottom of actor properties. It says 'Actor's body persists after death' true or false. Perhaps its been added in newest version. ive only played with it a little but it appears to work. great video too by the way, taught me a quite a bit and got me rolling. ive been trying to take your random loot concept and apply it to nuyen for radom money drops
McDougal  [author] 14 Jan, 2014 @ 10:10pm 
Last time I checked not, since it was a design choice and HBS never initially intended to make persistent bodies possible.
Freak_144 12 Jan, 2014 @ 10:44am 
Im new to this, but cant you just set the body persists after death to true in the properties window?
McDougal  [author] 22 Aug, 2013 @ 3:36pm 
Of course. That is very much possible and even a bit easier (because you can leave out everything that has to do with corpses ;) ). There are probably 2 or more ways to do this, so feel free to experiment. :)
Rogue Angel Seven 22 Aug, 2013 @ 2:31pm 
Being the closest I can think of to a resident expert on random loot generation, I would like to ask you a question. Is it possible to take this concept a bid further and modify it it to handle objects contain random loot, or possibly randomly choose from a loot table specific to the object type? (Say a box that gives randomly chosen loot from a table of items that all boxes of that type choose from, for eample.)
Dimon 6 Aug, 2013 @ 8:10pm 
I have a problem with this method. If you kill the enemy with burstfire on one shot, sometimes the triger don't fire or fire too late it seems. The body disapears and the loot is not spawned. The all goes to hell if this happens. When i try to restart the scene after such an situation the game client just shows black screen :(
icemann 5 Aug, 2013 @ 8:46pm 
The way I was attempting to use it was more towards just having persistent corpses as I prefer that style.
McDougal  [author] 5 Aug, 2013 @ 1:25pm 
Not that I know of. Even if you don´t want to drop loot- maybe give the option to give finish them off?
icemann 5 Aug, 2013 @ 8:28am 
Tried playing an animation on the downed enemy. No luck there.

One other issue is that the bodies can't be stepped on, so if an enemy with this on dies whilst under a doorway then your stuck. Is there a way to make a actor not solid (be able to be stepped on etc).
McDougal  [author] 4 Aug, 2013 @ 11:25am 
Also an addition, since you are supposed to try to revive them after they were downed. ;)

Maybe you can play a different animation on a downed character (therefore getting rid of the twitching), but I never tried that. Keep me posted on the outcome. :)
icemann 4 Aug, 2013 @ 8:28am 
You would never think to look there. Most obscure spot. Is there a way to turn off animations on a character? The "dead" characters still move about slightly when downed.
McDougal  [author] 4 Aug, 2013 @ 8:25am 
I created this before launch (lucky to be a backer) - looks like they re-arranged the Triggers fo the launch of 1.0.
icemann 4 Aug, 2013 @ 8:02am 
Nevermind to my earlier question. Found it. Man that was in the most unlikely spot. "Comparison float".
Pulowski 4 Aug, 2013 @ 7:44am 
but the loot that is equipment and spells, etc should be instantly converted into a small amount of nuyen by selling it on ebay or craigslist via the new classes speical ability
Pulowski 4 Aug, 2013 @ 7:43am 
maybe an entirely new class should be made for looting and stealing from the living and dead while getting away with it?
icemann 4 Aug, 2013 @ 7:38am 
Question. I am attempting to create the same persistent corpses trigger in my own mission but can't seem to find the if condition of "Trigger Actor's Max Health percentage". Where do I find this? Been trying combinations of things to try and get it without any luck so far. Grr.
CHI LONG QUA 4 Aug, 2013 @ 12:20am 
TROLOLOLOLOLOLOLOLOLOLO:postcardb:
McDougal  [author] 30 Jul, 2013 @ 6:09pm 
No harm done. Loot can make a game quite unbalanced very soon though... actually killed the "get this item" fun in Skyrim for me- I just had everything way too soon.
Warlord-616x 30 Jul, 2013 @ 6:07pm 
oh i know, and i didnt mean to blame you or anyone else, especially for trying to help us get around that, but i was just thinking that was a bad desicion.
McDougal  [author] 30 Jul, 2013 @ 6:03pm 
It was HBS design decision not to include loot and persistent corpses.
Warlord-616x 30 Jul, 2013 @ 4:56pm 
this should have been written into the engine, ive already got too many triggers as is and dont need half a million more for every npc complicating things further :(

im just going to customize the drop itself and cut so many of these corners and im going to save SO much time over trying to do this for every single guy.
Gideon 30 Jul, 2013 @ 12:27pm 
In one fell swoop you taught me more about creating workable triggers than hours of testing on my own did. Thanks!
Carcosa 29 Jul, 2013 @ 6:09pm 
This is awesome!
msjordan 28 Jul, 2013 @ 4:40pm 
Yes, I did read the description, I just failed to notice that I had to extract them. Thank you and your videos on youtube are very helpful.
Wesqout 28 Jul, 2013 @ 4:13pm 
great scripting. Very useful, Thanks alot.
McDougal  [author] 28 Jul, 2013 @ 2:00pm 
Please read the description- that should help you locate the file(s).
msjordan 27 Jul, 2013 @ 8:45pm 
How the hell do I download this? I subscribed and I'm looking for the content pack and can't find it for anything. This seems hard to use.
VideoJack 27 Jul, 2013 @ 5:33pm 
I agree with Tatseku, I didn't expect to loot every body, but I would loot the one ganger with the AK out of the bunch or pick up a (badly) needed medkit here or there. Great to see you're throwing resources out there for the communtity!
Kegbuster 27 Jul, 2013 @ 7:16am 
Would it be possible to activate this resource for the Main Story Campaign that came with the game?
-=RonnY=- 26 Jul, 2013 @ 4:35pm 
We must to crack and send it to his Dek)
-=RonnY=- 26 Jul, 2013 @ 4:33pm 
oh...why dev so...Awesome! And cant make lootable body? Or Russian lang?
McDougal  [author] 26 Jul, 2013 @ 4:29pm 
You´d have to edit every scene by hand... you should have decent knowledge of the game & editor (plus a ton of time on your hands) before you attempt to do that.
-=RonnY=- 26 Jul, 2013 @ 4:23pm 
K bro np) Body hawe animation decompose but tooo freaky awesome fust!) How i can make work your mod with whole game?
McDougal  [author] 26 Jul, 2013 @ 3:04pm 
A very good idea. Let me include that intel. ;)
Blindsight 26 Jul, 2013 @ 2:54pm 
McDougle, I feel like a lot of people in the comments have no idea what a "GM" is. Maybe add a sentence at the start of the mod description to help clarify that this isn't really a standalone mod. Something like "This is a tutorial for content creators. This will not modify any existing game behaviour. Interested Game Masters (GMs) can examine the contents of this package to learn how to create persistent and/or lootable corpses using the Shadowrun Returns editor."
-=RonnY=- 26 Jul, 2013 @ 2:17pm 
Make the dead bode decompose.I mean slowly disapear pliz.Anyway GREAT job Thx.
Chthonic Rook 26 Jul, 2013 @ 1:10pm 
Neat for those who like looting everything they kill. Me, I can live without this.
Turrok 26 Jul, 2013 @ 2:52am 
Persistent corpses (I can't stand it when bodies just vanish) and loot would be very nice for the vanilla campaign. I really miss to pick up something every now and then. Even though if the loot would only be small amounts of nuyen and sometimes a medkit. Since I understand that overpowered random loot might somehow make the shops obsolete.

It would be great to see some user generated campaigns with this feature soon.
Broski 26 Jul, 2013 @ 2:18am 
Id be happy to see my victims left dead, even if they are a generic brown trenchcoat corpse.
BiskutMentega 25 Jul, 2013 @ 7:12pm 
The corpses are twitching...
Nuch 25 Jul, 2013 @ 6:27pm 
So is there anyway to make persistent lootable corpses in this game's missions so far? Even just to make the corpses stay on the ground? Was never a fan of shooting someone and then they vanish.
Stunt Monkey 25 Jul, 2013 @ 2:40pm 
@FiftyKal. Not even close, Kickstarter backers who are modders have had access to and been wokring with the engine for months now, i'm not at all arguing that this is a great addition, but it's not something they banged out in 40 minutes. It and the other mods are things they have worked on for months now and are able to release now that the game is live.
McDougal  [author] 25 Jul, 2013 @ 2:30pm 
@Coro: This is a resource- it is supposed to show GM´s how to set up triggers to include this feature into their own UGC.
@FiftyKal: I am a backer and had Early Access- it took me longer than 40minutes to figure this out.
DeadBeard 25 Jul, 2013 @ 2:26pm 
anyone know how to apply this to the main game?
FiftyKal 25 Jul, 2013 @ 2:09pm 
What Dev's cannot do on a $1.8mil budget with months to code, a modder does for Free 40minutes(I know it's not the same but still) after the game is released...... Makes you wonder if all these years when the Dev's have blamed the Publishers for missing features, if it's actually been them dropping the ball?
DeadBeard 25 Jul, 2013 @ 2:07pm 
i dont understand... is this something i download and works? how do I use this?
Takk806 25 Jul, 2013 @ 1:26pm 
Does it work with the full version?
rofflesvanwagon 25 Jul, 2013 @ 1:02pm 
sweet shit!